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Silgrad Tower: Oblivion » Beyond Cyrodiil » TES4: Vvardenfell » Claims » Vvardenfell Settlement claims » Balmora claims » NPC Claims » Hello You [Logout]
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Zurke
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Registration Date: 2008.01.05
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NPC Claims Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

As we all know this is a remake or Balmora. So the NPCs did/do exist. They are not new characters, they have pasts, they all have certain charateristics about them and some tie into quests. Presented with this the Core decided that NPCs were a project in themselves and will be treated as such. Each NPC will be a claim. Takers of NPC claims will be asked to study the character and know them. The quests in this mod will be different but the characters should be the same. Dialogue could reflect their past experiences or contain knowledge of other characters. It will be up to the claim taker to decide, but the character must be unique and be the character from TES3.

Faces of NPCs is obviously going to be an issue. Not everyone is good with face creation. I have been researching possibilities in creating the likeness of the TES3 characters but I have no great ideas at the moment.

I am going to leave this thread open to discussion since the idea of NPC claims is fresh and a lot will be going into the NPCs.

I have updated the interior claims thread to reflect this development. Any comments or suggestions are welcome from all.

Thanks Everyone :) .

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A Nord of Solstheim



2008.07.03 04:41 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List Send a Private Message to Zurke
Hegemege
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Registration Date: 2008.04.23
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NPC claims? Sounds great, so that when Balmora is finsihed, we have a history for every NPC and the city can become totally back to life. MW Balmora had nice lore and it seemed like every NPC knows each other. For those who have MW, it's always good to check Balmora's way of life and how people like to live in there.

For Core I got two questions.

How about the dialogues of specific place, my trade and every other common dialogues for all NPCs? If it is possible to have that much dialogue for every NPC, at least IMO it's a sign that we are making something like MW, where everyone knows each other in Balmora, and other big cities.

Fast traveling? I found a mod which disables OB fast travel system totally and if it can be used with Vv, we can use the silt striders, boats and ships to move from town to town. This is also a very good point, when making Vv for OB. To use as much as possible same methods for fast travel etc.

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2008.07.03 12:46 Hegemege is offline Send an Email to Hegemege Search for Posts by Hegemege Add Hegemege to your Buddy List Send a Private Message to Hegemege View the MSN Profile for Hegemege
Zurke
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Registration Date: 2008.01.05
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quote:
Originally posted by Hegemege
How about the dialogues of specific place, my trade and every other common dialogues for all NPCs? If it is possible to have that much dialogue for every NPC, at least IMO it's a sign that we are making something like MW, where everyone knows each other in Balmora, and other big cities.

Fast traveling? I found a mod which disables OB fast travel system totally and if it can be used with Vv, we can use the silt striders, boats and ships to move from town to town. This is also a very good point, when making Vv for OB. To use as much as possible same methods for fast travel etc.



What dialogue, is one of the questions. Maybe having a balmora topic tied to the balmora faction would be good or other static topics tied to other factions. I think eliminating fast travel is a good idea. Dave will have to be consulted but for me it sounds good.


The NPC claims will not be available for a little while until I can get it set up. This thread hopefully will help in that course.

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A Nord of Solstheim



2008.07.03 17:18 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List Send a Private Message to Zurke
Deeza
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Registration Date: 2008.06.03
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RE: NPC Claims Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

What about characters that got killed off during Morrowind? Are we taking the approach that the Nerevarine did ALL the possible quests, or just the minimum necessary to finish the main quest?

I'm thinking of the Camorra Tong gangster goons at the Council Club, for instance, which most players probably did but wasn't essential, or the drug runner who smuggles drugs inside slaves, who I seem to recall gets killed off in a miscellaneous quest. But I'm not sure.

Basically what I'm asking is:

Has this already been decided and if so where can I find the list of NPCs who are still around during the time of Oblivion?
2008.07.03 17:21 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Hegemege
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Registration Date: 2008.04.23
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@Zurke

I'm willling to start organizing the fast travel system :) , if you decide to disable the OB fast travel and bring in the RPG way.
Sounds as a good place for me.

Is there models for silt striders? And for those low sailing boats which can be seen in small harbors like Vos or similar?

@Deeza

If you mean the citizen of Balmora, the list is here

I'm not sure about the possible dead NPCs. The list should be updated, if there are NPC who are killed in quests, just like the one where you must bring the slave to Balmora from Hla Oad(I just completed the quest when playing Morrowind over again in the early summer:D ) if you want to bad guy, like me.

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This post has been edited 1 time(s), it was last edited by Hegemege: 2008.07.03 21:20.

2008.07.03 21:19 Hegemege is offline Send an Email to Hegemege Search for Posts by Hegemege Add Hegemege to your Buddy List Send a Private Message to Hegemege View the MSN Profile for Hegemege
Zurke
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Registration Date: 2008.01.05
Posts: 699
Location: NH, USA

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quote:
What about characters that got killed off during Morrowind? Are we taking the approach that the Nerevarine did ALL the possible quests, or just the minimum necessary to finish the main quest?

I'm thinking of the Camorra Tong gangster goons at the Council Club, for instance, which most players probably did but wasn't essential, or the drug runner who smuggles drugs inside slaves, who I seem to recall gets killed off in a miscellaneous quest. But I'm not sure.

Basically what I'm asking is:

Has this already been decided and if so where can I find the list of NPCs who are still around during the time of Oblivion?


Deeza,

I would be for the idea of all. If the player did then they will realize it. I think it is more important to the dids than the did nots.

I believe Hegemege pointed to the list. If you want you can go through the list and check to make sure all should be alive. If some are there that should be dead then we can take note of what happened and where and leave them out. Maybe even write about it in a local news. What ever the case if you are interested in looking at the list please do. I want to state that this all hinges on Daves beliefs not just mine. But I will pm him and direct him to this thread.

quote:
I'm willling to start organizing the fast travel system , if you decide to disable the OB fast travel and bring in the RPG way.
Sounds as a good place for me.

Is there models for silt striders? And for those low sailing boats which can be seen in small harbors like Vos or similar?

Hege,

If you think you are able to deal with that sort of thing, it is yours. I don't know what was created as far as vehicles. I can get back to you. As I told Deeza, Dave_91 has a say in how the mod progresses, I am just speaking my mind.

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A Nord of Solstheim



2008.07.03 22:24 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List Send a Private Message to Zurke
Dave_91
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Registration Date: 2006.07.12
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I think it's a good idea. I think the NPC's involved in quests who were killed during the game shouldn't be included.

quote:
How about the dialogues of specific place, my trade and every other common dialogues for all NPCs? If it is possible to have that much dialogue for every NPC, at least IMO it's a sign that we are making something like MW, where everyone knows each other in Balmora, and other big cities.


I like that idea, yeah. Generic topics especially. If that's possible. The more info about the NPC's we can write about the better, make each NPC seem really individual.

quote:
Is there models for silt striders?


I made a model a while ago that I still needed to complete. I couldn't map it at the time but I probably could now if I could create some decent enough textures. I'll look into it, see what I can do. If I still have the model...

Not sure if that's answered all of the questions I was supposed to, but I like which way this idea's going. Making NPC's distinct from one another is great IMO.
2008.07.04 03:13 Dave_91 is offline Send an Email to Dave_91 Search for Posts by Dave_91 Add Dave_91 to your Buddy List Send a Private Message to Dave_91
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Silgrad Tower: Oblivion » Beyond Cyrodiil » TES4: Vvardenfell » Claims » Vvardenfell Settlement claims » Balmora claims » NPC Claims

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