Silgrad Tower from the Ashes

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I was working in 3ds Max when I lost my view window, now I have a top window where the view window used to be. So I have 2 top windows. How do I get my view window back?
Quote:Originally posted by Siegfried
I was working in 3ds Max when I lost my view window, now I have a top window where the view window used to be. So I have 2 top windows. How do I get my view window back?
Right click on the "Top" in the upper left corner, then select "Views->Perspective" in the menu. You can also press the 'P' key.
I *highly* reccomend reading through the tutorials that come with 3DS Max. They helped me out a ton, and are great for memorizing hotkeys. And Gundalf nailed it. :-D
Thanks for the help guys, its fixed now Smile and I've got some video tutorials off simplymax.
Personally I always model in a maximized viewport and use the F(ront), L(eft), T(op) and rarely B(ottom) keys to snap to the appropriate camera viewpoint. I feel that gives me the best overview of the model. 'Course, someone using a 21" monitor might disagree Big Grin
I usually use a large User viewport with smaller front, left, and top windows down the left side. The funny thing is, I hardly ever look at those three windows, but if I maximize the User viewport I get the annoying feeling that I have to have those three back on the screen. [Image: crazy.gif]
Quote:Originally posted by Razorwing
'Course, someone using a 21" monitor might disagree Big Grin
Indeed! Big Grin Though, I currently only use my laptop for modelling. But the 4-equally-sized-viewport-layout works fine for me there, too. Wink I switch a viewport to full occasonally, when I need to.
Thanks for the tips guys, a question about weapons: isn't there some kind of a special center or something you have to position in the weapon mesh that will determine where the PC grasps it?
Quote:Originally posted by Siegfried
Thanks for the tips guys, a question about weapons: isn't there some kind of a special center or something you have to position in the weapon mesh that will determine where the PC grasps it?

Yes, afaik the pivot should be in the middle of the handle and the model has to be turned a certain way. I would suggest importing one of Bethesda's weapons (by way of NifSkope) to get a closer look at how.
Ok thanks, do you need a more recent version of Nifskope to convert to objs or whatever so they can be brought into max? My version of Nifskope hasn't been updated in a while, so I'm assuming I'll need to get a more recent one.
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