09-02-2006, 10:09 PM
I read a bit and here are some thoughts
(KK: )there will be a Dreugh-jigger in Dreugh-jigger's Rest on the Bitter Coast who will tell of a city of Dreugh he saw way up north. You will have a journal entry that says that you should talk to a crazy Argonian called Big Head. You go and talk to Big Head who says he visits them every so often and tells them about wordly news and such and that the Dreugh are curious creatures.
The Dreugh Jigger
The Dreugh Jigger will tell you that he/she came across some strange looking things while exploring off the coast (location?), but could not get to them
The PC will then be prompted to enter the waters at said location and finds an underwater cave which is blocked(which the PC will be able to move (maybe a satchel explosive to remove the rocks) (like in Mournhold Ruins)
Once in the cave the pc will find remains of a strange cave village made of natural elements, coral, rock etc etc.
Exploration of the cave will produce a few strange items and a journal written in a strange launguage. The PC will be prompted to take his/her findings to a sage (maybe the same folks who currently hold Ruddy Man's Shell???) Either way the PC consults with the sage and determines that the stuff is of Dreugh Origin. The sage refers the PC to some literature which explains theories and myths about the dreugh.
In the text their is a reference to an underwater ruins which was found (location???
***********************************************************
Finding The Ruins
In the journal which has been translated by the sage the PC will (by use of sexton) find the entry to the ruins (only by use of sexton) if the PC doesnt have one in inventory the location is not revealed)<optional idea.***********************************************************
***********************************************************
(KKand you discover them... and the Queen of the Dreugh is still alive... and has a vendetta against Vivec.... and Vivec, who killed the Ruddy Man, tried to kill the boy inside of the shell (I;m sure you know the story). However I am making up a twist, which is that the boy's name was Koal, hence Koal Cave. He put on the shell to impress his clan but was possessed. Later Vivec beat him up and took the shell. To save his life, the dreugh gathered him up and his body parts and asked Molag Bal to intervene. Molag Bal promised Koal that he'd get the Ruddy Man shell back again. He did later as a wayward shaman of the House of Troubles but Vivec struck him down again. Now he is a legless Dunmer-Dreugh morph thing and is burning with anger to kill Vivec.
Once inside
You mention finding the Queen (still alive) this would be difficult to believe, but not impossible, if she is still alive, how? we need a means, even if it just means to place in the literature a referance to the life span of the dreugh being exceptionally long...either way an explanation is necessary.
*****************************************************************************************************************
Talking to the Queen
She tells you of the Ruddy Man story (the dreugh side) we allready know Vivec's story of the events let this story differ drastically, include information about Vivec's birth and that the rivalry between
Molag Bal and Vivec runs very very deep
Lets not have the PC decide at this point who to believe and who to help***********************************************************
Thats all I got so far
(KK: )there will be a Dreugh-jigger in Dreugh-jigger's Rest on the Bitter Coast who will tell of a city of Dreugh he saw way up north. You will have a journal entry that says that you should talk to a crazy Argonian called Big Head. You go and talk to Big Head who says he visits them every so often and tells them about wordly news and such and that the Dreugh are curious creatures.
The Dreugh Jigger
The Dreugh Jigger will tell you that he/she came across some strange looking things while exploring off the coast (location?), but could not get to them
The PC will then be prompted to enter the waters at said location and finds an underwater cave which is blocked(which the PC will be able to move (maybe a satchel explosive to remove the rocks) (like in Mournhold Ruins)
Once in the cave the pc will find remains of a strange cave village made of natural elements, coral, rock etc etc.
Exploration of the cave will produce a few strange items and a journal written in a strange launguage. The PC will be prompted to take his/her findings to a sage (maybe the same folks who currently hold Ruddy Man's Shell???) Either way the PC consults with the sage and determines that the stuff is of Dreugh Origin. The sage refers the PC to some literature which explains theories and myths about the dreugh.
In the text their is a reference to an underwater ruins which was found (location???
***********************************************************
Finding The Ruins
In the journal which has been translated by the sage the PC will (by use of sexton) find the entry to the ruins (only by use of sexton) if the PC doesnt have one in inventory the location is not revealed)<optional idea.***********************************************************
***********************************************************
(KKand you discover them... and the Queen of the Dreugh is still alive... and has a vendetta against Vivec.... and Vivec, who killed the Ruddy Man, tried to kill the boy inside of the shell (I;m sure you know the story). However I am making up a twist, which is that the boy's name was Koal, hence Koal Cave. He put on the shell to impress his clan but was possessed. Later Vivec beat him up and took the shell. To save his life, the dreugh gathered him up and his body parts and asked Molag Bal to intervene. Molag Bal promised Koal that he'd get the Ruddy Man shell back again. He did later as a wayward shaman of the House of Troubles but Vivec struck him down again. Now he is a legless Dunmer-Dreugh morph thing and is burning with anger to kill Vivec.
Once inside
You mention finding the Queen (still alive) this would be difficult to believe, but not impossible, if she is still alive, how? we need a means, even if it just means to place in the literature a referance to the life span of the dreugh being exceptionally long...either way an explanation is necessary.
*****************************************************************************************************************
Talking to the Queen
She tells you of the Ruddy Man story (the dreugh side) we allready know Vivec's story of the events let this story differ drastically, include information about Vivec's birth and that the rivalry between
Molag Bal and Vivec runs very very deep
Lets not have the PC decide at this point who to believe and who to help***********************************************************
Thats all I got so far