Silgrad Tower from the Ashes

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Do you have any reference screenshots as to what #1 crate is supposed to look like?
Quote:Originally posted by tibmaker
Do you have any reference screenshots as to what #1 crate is supposed to look like?

I assumed folks would want to check out the model threedimensionally in NifSkope instead. Smile

http://static.filefront.com/images/perso...msojjd.jpg
Hows be dis?
Quote:Originally posted by tibmaker
Hows be dis?

I can't make out the symbol from the screenshot, but the rest of the texture looks great so I assume the symbol does too :goodjob:
Aye, symbol is hardest to copy exactly right. The illusion is that I didn't have it right, but had it blending in so well it didn't need to be.
Quote:Originally posted by tibmaker
Aye, symbol is hardest to copy exactly right. The illusion is that I didn't have it right, but had it blending in so well it didn't need to be.

I checked it out in Max, and it looked really good! I didn't know you were a modeller, too =) Personally I've never gotten around to learning unwrapping, so I'm really glad it came already set up, thanks! I'll playtest it later tonight.
Hmm... the symbol appears to be #69 (yes, ha ha) from this concept art page. However, it seems there were two lines (on both sides of the head) on the crate's symbol that aren't present on the concept symbol.
Aye, well it looks good enough I guess. This is what I had to use to go by: http://static.filefront.com/images/perso...msojjd.jpg so I really couldn't extract perfect detail from it like that artwork page. If there are any other symbols needed to be done, I'll get them from there.
Quote:Originally posted by tibmaker
Aye, well it looks good enough I guess. This is what I had to use to go by: http://static.filefront.com/images/perso...msojjd.jpg so I really couldn't extract perfect detail from it like that artwork page. If there are any other symbols needed to be done, I'll get them from there.

But... the linked file in the initial post has the original textures? Weren't you able to open the tga's, or did you perhaps miss it? Because I only posted that pic to show how the original crate looked in 3d. I thought you already had the textures from that linked file.

Edit: Here's how it looked in-game ?(

[Image: bzxpdfrmgo.jpg]
Bah, the crate normal map isn't displaying right. If you look at all the other oblivion architecture, they all have white for their normal alpha maps. I think there is some special setting or you are not importing them right in the game as actual structures.
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