Tibmaker's logo crate
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08-03-2006, 12:41 PM,
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Do you have any reference screenshots as to what #1 crate is supposed to look like?
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08-04-2006, 12:37 AM,
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Quote:Originally posted by tibmaker I assumed folks would want to check out the model threedimensionally in NifSkope instead. http://static.filefront.com/images/perso...msojjd.jpg
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My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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08-06-2006, 10:34 PM,
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Hows be dis?
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08-07-2006, 11:43 AM,
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Quote:Originally posted by tibmaker I can't make out the symbol from the screenshot, but the rest of the texture looks great so I assume the symbol does too :goodjob:
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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08-07-2006, 12:00 PM,
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Aye, symbol is hardest to copy exactly right. The illusion is that I didn't have it right, but had it blending in so well it didn't need to be.
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08-07-2006, 11:48 PM,
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Quote:Originally posted by tibmaker I checked it out in Max, and it looked really good! I didn't know you were a modeller, too =) Personally I've never gotten around to learning unwrapping, so I'm really glad it came already set up, thanks! I'll playtest it later tonight.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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08-08-2006, 12:10 AM,
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Hmm... the symbol appears to be #69 (yes, ha ha) from this concept art page. However, it seems there were two lines (on both sides of the head) on the crate's symbol that aren't present on the concept symbol.
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08-08-2006, 12:40 AM,
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Aye, well it looks good enough I guess. This is what I had to use to go by: http://static.filefront.com/images/perso...msojjd.jpg so I really couldn't extract perfect detail from it like that artwork page. If there are any other symbols needed to be done, I'll get them from there.
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08-08-2006, 02:07 AM,
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Quote:Originally posted by tibmaker But... the linked file in the initial post has the original textures? Weren't you able to open the tga's, or did you perhaps miss it? Because I only posted that pic to show how the original crate looked in 3d. I thought you already had the textures from that linked file. Edit: Here's how it looked in-game ?(
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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08-08-2006, 03:08 AM,
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Bah, the crate normal map isn't displaying right. If you look at all the other oblivion architecture, they all have white for their normal alpha maps. I think there is some special setting or you are not importing them right in the game as actual structures.
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