08-08-2006, 11:01 AM
--Note: This list is no longer up to date, please search for a more recent version on the Dungeon forum--
7.0
(Forgive some of my terrible late night sense of humour please)
(TheImperialDragon)
Okay, I decided to become a beta tester (hehe) and I've got a few bugs to report:
1. Stacking troubles
This is why you shouldn't stack objects in Oblivion... because of Havok...
Forget what house this was, but it's in the South Imperial District.
2. Bad textures
I'm not sure if this is a custom model or not, but I think it needs to be redone...
3. Grassy sidewalk near unearthed equipment store...
Just need to make sure that the grass doesn't stick OUT of the sidewalk.
http://static.filefront.com/images/perso...qntnbd.jpg
4. Unearthed Equipment store, reposition the axe.
5. Just a minor typo.
6. One of the basements of a claim doesn't have a name... Not sure which, sorry.
EDIT: It is the church leader/priest's home.
http://static.filefront.com/images/perso...wuuegn.jpg
7. Never use havok objects underneath a candle, use candlepuddles or static plates.
http://static.filefront.com/images/perso...bijbuy.jpg
EDIT: It is the church leader/priest's home.
8. The Legion house door needs to be rotated properly (I think it's the legion house anyway, the name of the guy's house is in the screenie)
9. Always leave a small amount of room between surfaces and small havok objects, such as this fork (or parchment, kitchen utencils, quills...) or they may fall through the table. At least that seems to always be what happens to me. Always test it in the CS with the Havok button, then reposition it afterwards.
http://static.filefront.com/images/perso...wbjuil.jpg
Again, I do not know which house, sorry again, probably the same house as #8.
10. Not sure if this is a bug, but the mug shouldn't be a quest icon, use the settlement/misc icon instead.
11: Fixed
12: Fixed
13: Fixed
14. Not really a bug, or minor one, but these clothes really look out of place.
http://static.filefront.com/images/perso...sehrfq.jpg
15. noremorse is right about a major framerate loss on the bridge. I think it only started happening this Alpha, but it doesn't have anything to do with render, because looking at nothing at all (ie the sky) doesn't really help increase the framerate. Maybe a collision and havok conflict is causing this?
16. Not a bug, but my own question, what's with the boar?
Edit NR: There are many pictures in this thread, it may take a little time to load.
Edit TID: I fixed that for... myself. That's better.
-----------------------
(TheImperialDragon)
17. ( screens 1 & 2 )
Strange, when I loaded this with the LOD, I had a problem with the textures, but more importantly, a lot of land just vanished.
18. Texture conflict, probably something to do with the model, but I think this is the kind of thing we need for the banners (however you did these, Razorwing). (Hack-lo I believe)
RE: # 15.
It would seem that this loss of framerate only happens when you exit the Imperial Districts. When I go to the wall and come back, the framerate is well within reason.
19. Collision on small bridge needs a little adjustment.
----------------------
(noremorse)
I just confirmed TID's experience regaining the framerate by moving far away and coming back. Mine normalized as well, so I did a little checking around as well.
20. A similar texture problem. It seems when one of the alphas overlaps, it takes out another texture.
http://gallery.silgrad.com/albums/userpi...ot30~0.jpg
21. I hate seeing this every time I walk by. =)
22. Another model flaw. It's not that way on the right side.
http://gallery.silgrad.com/albums/userpi...Shot37.jpg
23. First is a screen of blocky and bad looking underbelly of a parasol. Second is the good one.
Also, in the second picture, notice that it only shows up on the left side of the parasol and not the right. The texture isn't on the backside of that face.
Screenshot 1
Screenshot 2
-------------------------------------
8.0
(I don't know why, I just like giving my reports unique names. hrug:
This list will undoubtedly grow longer... heheh... Anyway...
If you have a bug to report, please post it in this thread, and I will add it to this list when I can.
24. Dunmer rugs all need Alpha channels for textures at the ends. I'll try to fix this.
http://static.filefront.com/images/perso...scafjv.jpg
25. Model still in progress, I know, just bringing these to your attention.
http://static.filefront.com/images/perso...vgeyif.jpg
[MOD=Razorwing]Fixed it. :check: A couple wayward faces messed with the normals, I think.[/MOD]
26. AI problem, an NPC in can't get inside her home, the home is one of the first ones (if not very first) in front of you as you enter through the east entrance to the South District. I can provide a screenshot if you need it.
27. Typo, RPC26 NPC, rather use "Oh", instead of "O" I believe for topic "Collector".
(Green @nti-N00b)
28. Model bug for Temple building, see screen.
http://www.silgrad.com/wbb2/attachment.p...entid=4182
29, Outdoor guard post. Rain through roof.
http://www.silgrad.com/wbb2/attachment.p...entid=4183
http://www.silgrad.com/wbb2/attachment.p...entid=4184
gray
[/hr]
(TheImperialDragon)
30. Parkeep Courier/Press/ Weekly Cuttle, whatever.
a) This issue is only supposed to appear if the player has defeated a certain quest, otherwise, it should not be there. (Cyra Bookstore)
http://static.filefront.com/images/perso...bhdkya.jpg
b) Minor Spelling error:
(capitalization)
"mages guild" -> "Mages Guild"
http://static.filefront.com/images/perso...xfhhtt.jpg
c)
i) Never use first person in a newpaper article.
ii)Fix quotation mark begin + end.
http://static.filefront.com/images/perso...vqoluf.jpg
d) Have we got a name for the paper yet?
http://static.filefront.com/images/perso...ydwkfr.jpg
e) <BR> after the image, and get an image for our broadsheet.
http://static.filefront.com/images/perso...wfvukl.jpg
31. Bleeding chest in Cyra Bookstore/home
http://static.filefront.com/images/perso...ovlcur.jpg
32. NVM, WIP
33. That collector guy, can't remember his name, has a lot of floating objects, and some bleeders. This cutlass for example.
http://static.filefront.com/images/perso...dcmrep.jpg
Also, never use those counters with the glass windows except for cheap stuff or barter stuff. Otherwise, it leads to a little bit of disappointment.
34. That collector guy also locked me in his house (this is one reason why you should rarely use "Requires Key" except for quests) which brings me to my next important one...
http://static.filefront.com/images/perso...gfvhbk.jpg
35. IMPORTANT
USE "REQUIRES KEY" VERY SPARINGLY!
The whole purpose of "Requires Key" is to prevent the player from accessing quest-related areas or items before even getting that far in the quest.
Using "Requires Key" is in fact very similar to making an NPC essential, it is mainly for quest purposes, and to prevent the possibility of the player from spoiling a quest.
If you need to lock an area, and want to have it difficult, make the lock level "Very Hard", but DO NOT use "Requires Key" unless it is a quest related area. Otherwise, it just ends up being a nuissance to have to wait for an NPC to open the door, or have to find an NPC before accessing almost any area or container, and they'd have to have pickpocketing skills as well. The player should have the choice to either pickpocket, or to pick the lock depending on the player's skills.
36. Deciever's Finery is a unique item, delete this reference.
http://static.filefront.com/images/perso...qylwzp.jpg
37. Bleeding bricks near north exit of South District.
http://static.filefront.com/images/perso...siediv.jpg
38. Guards need arrest dialogue if not Imperial male.
39. Why does the boar container have ownership? How does he get loose? Why do the villagers attack him when I attack him?
http://static.filefront.com/images/perso...hwfzju.jpg
40. NVM, Work in Progress
41. After resting for 13 hours (unlucky number :O ), this guy started following me around everywhere in the South District... I think the AI may need to be reviewed for this character.
http://static.filefront.com/images/perso...ucnerr.jpg
*Also made edits to bugs 3, 6, and 7*
7.0
(Forgive some of my terrible late night sense of humour please)
(TheImperialDragon)
Okay, I decided to become a beta tester (hehe) and I've got a few bugs to report:
1. Stacking troubles
This is why you shouldn't stack objects in Oblivion... because of Havok...
Forget what house this was, but it's in the South Imperial District.
2. Bad textures
I'm not sure if this is a custom model or not, but I think it needs to be redone...
3. Grassy sidewalk near unearthed equipment store...
Just need to make sure that the grass doesn't stick OUT of the sidewalk.
http://static.filefront.com/images/perso...qntnbd.jpg
4. Unearthed Equipment store, reposition the axe.
5. Just a minor typo.
6. One of the basements of a claim doesn't have a name... Not sure which, sorry.
EDIT: It is the church leader/priest's home.
http://static.filefront.com/images/perso...wuuegn.jpg
7. Never use havok objects underneath a candle, use candlepuddles or static plates.
http://static.filefront.com/images/perso...bijbuy.jpg
EDIT: It is the church leader/priest's home.
8. The Legion house door needs to be rotated properly (I think it's the legion house anyway, the name of the guy's house is in the screenie)
9. Always leave a small amount of room between surfaces and small havok objects, such as this fork (or parchment, kitchen utencils, quills...) or they may fall through the table. At least that seems to always be what happens to me. Always test it in the CS with the Havok button, then reposition it afterwards.
http://static.filefront.com/images/perso...wbjuil.jpg
Again, I do not know which house, sorry again, probably the same house as #8.
10. Not sure if this is a bug, but the mug shouldn't be a quest icon, use the settlement/misc icon instead.
11: Fixed
12: Fixed
13: Fixed
14. Not really a bug, or minor one, but these clothes really look out of place.
http://static.filefront.com/images/perso...sehrfq.jpg
15. noremorse is right about a major framerate loss on the bridge. I think it only started happening this Alpha, but it doesn't have anything to do with render, because looking at nothing at all (ie the sky) doesn't really help increase the framerate. Maybe a collision and havok conflict is causing this?
16. Not a bug, but my own question, what's with the boar?
Edit NR: There are many pictures in this thread, it may take a little time to load.
Edit TID: I fixed that for... myself. That's better.
-----------------------
(TheImperialDragon)
17. ( screens 1 & 2 )
Strange, when I loaded this with the LOD, I had a problem with the textures, but more importantly, a lot of land just vanished.
18. Texture conflict, probably something to do with the model, but I think this is the kind of thing we need for the banners (however you did these, Razorwing). (Hack-lo I believe)
RE: # 15.
It would seem that this loss of framerate only happens when you exit the Imperial Districts. When I go to the wall and come back, the framerate is well within reason.
19. Collision on small bridge needs a little adjustment.
----------------------
(noremorse)
I just confirmed TID's experience regaining the framerate by moving far away and coming back. Mine normalized as well, so I did a little checking around as well.
20. A similar texture problem. It seems when one of the alphas overlaps, it takes out another texture.
http://gallery.silgrad.com/albums/userpi...ot30~0.jpg
21. I hate seeing this every time I walk by. =)
22. Another model flaw. It's not that way on the right side.
http://gallery.silgrad.com/albums/userpi...Shot37.jpg
23. First is a screen of blocky and bad looking underbelly of a parasol. Second is the good one.
Also, in the second picture, notice that it only shows up on the left side of the parasol and not the right. The texture isn't on the backside of that face.
Screenshot 1
Screenshot 2
-------------------------------------
8.0
(I don't know why, I just like giving my reports unique names. hrug:
This list will undoubtedly grow longer... heheh... Anyway...
If you have a bug to report, please post it in this thread, and I will add it to this list when I can.
24. Dunmer rugs all need Alpha channels for textures at the ends. I'll try to fix this.
http://static.filefront.com/images/perso...scafjv.jpg
25. Model still in progress, I know, just bringing these to your attention.
http://static.filefront.com/images/perso...vgeyif.jpg
[MOD=Razorwing]Fixed it. :check: A couple wayward faces messed with the normals, I think.[/MOD]
26. AI problem, an NPC in can't get inside her home, the home is one of the first ones (if not very first) in front of you as you enter through the east entrance to the South District. I can provide a screenshot if you need it.
27. Typo, RPC26 NPC, rather use "Oh", instead of "O" I believe for topic "Collector".
(Green @nti-N00b)
28. Model bug for Temple building, see screen.
http://www.silgrad.com/wbb2/attachment.p...entid=4182
29, Outdoor guard post. Rain through roof.
http://www.silgrad.com/wbb2/attachment.p...entid=4183
http://www.silgrad.com/wbb2/attachment.p...entid=4184
gray
[/hr]
(TheImperialDragon)
30. Parkeep Courier/Press/ Weekly Cuttle, whatever.
a) This issue is only supposed to appear if the player has defeated a certain quest, otherwise, it should not be there. (Cyra Bookstore)
http://static.filefront.com/images/perso...bhdkya.jpg
b) Minor Spelling error:
(capitalization)
"mages guild" -> "Mages Guild"
http://static.filefront.com/images/perso...xfhhtt.jpg
c)
i) Never use first person in a newpaper article.
ii)Fix quotation mark begin + end.
http://static.filefront.com/images/perso...vqoluf.jpg
d) Have we got a name for the paper yet?
http://static.filefront.com/images/perso...ydwkfr.jpg
e) <BR> after the image, and get an image for our broadsheet.
http://static.filefront.com/images/perso...wfvukl.jpg
31. Bleeding chest in Cyra Bookstore/home
http://static.filefront.com/images/perso...ovlcur.jpg
32. NVM, WIP
33. That collector guy, can't remember his name, has a lot of floating objects, and some bleeders. This cutlass for example.
http://static.filefront.com/images/perso...dcmrep.jpg
Also, never use those counters with the glass windows except for cheap stuff or barter stuff. Otherwise, it leads to a little bit of disappointment.
34. That collector guy also locked me in his house (this is one reason why you should rarely use "Requires Key" except for quests) which brings me to my next important one...
http://static.filefront.com/images/perso...gfvhbk.jpg
35. IMPORTANT
USE "REQUIRES KEY" VERY SPARINGLY!
The whole purpose of "Requires Key" is to prevent the player from accessing quest-related areas or items before even getting that far in the quest.
Using "Requires Key" is in fact very similar to making an NPC essential, it is mainly for quest purposes, and to prevent the possibility of the player from spoiling a quest.
If you need to lock an area, and want to have it difficult, make the lock level "Very Hard", but DO NOT use "Requires Key" unless it is a quest related area. Otherwise, it just ends up being a nuissance to have to wait for an NPC to open the door, or have to find an NPC before accessing almost any area or container, and they'd have to have pickpocketing skills as well. The player should have the choice to either pickpocket, or to pick the lock depending on the player's skills.
36. Deciever's Finery is a unique item, delete this reference.
http://static.filefront.com/images/perso...qylwzp.jpg
37. Bleeding bricks near north exit of South District.
http://static.filefront.com/images/perso...siediv.jpg
38. Guards need arrest dialogue if not Imperial male.
39. Why does the boar container have ownership? How does he get loose? Why do the villagers attack him when I attack him?
http://static.filefront.com/images/perso...hwfzju.jpg
40. NVM, Work in Progress
41. After resting for 13 hours (unlucky number :O ), this guy started following me around everywhere in the South District... I think the AI may need to be reviewed for this character.
http://static.filefront.com/images/perso...ucnerr.jpg
*Also made edits to bugs 3, 6, and 7*