Silgrad Tower from the Ashes

Full Version: Soluthis0405 "Book shop" [Finished]
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[Image: Area07_Composite.jpg]

[blockquote]'Bold visionary, artisan, poet, master architect of Soluthis' - thus reads the plaque honoring Kali Gulas, one of the city's founders and reknowned historical figure in Redoran culture. Today, "Kali Gulas Square" is a quaint neighbourhood in a bustling city, but back when the man built his house (#05) there was nothing but rocks and trees as far as the eye could see. His descendants still live in their forefathers homestead, tending to the park.[/blockquote]

Location: MAP #04
House type: Hole
Claim size: Medium
Neighbourhood: Saint Roris' Road


Status:Finished by AnImpatientFan.

"The First Page" is a bookshop near Kali Gulas Square that sells all kinds of books. It might also stock a few skill books that haven't been placed elsewhere in the mod.

There is a starter cell for this location, so load up Oblivion.esm + Silgrad_Tower.esm and open the cell Soluthis1405, and then you can get started. The owner(s) of this building are Dunmer belonging to Great House Redoran. Please use the name generator to come up with good male/female names. Don't use any Imperial stuff in this location, whether from TES4 or from our mod, apart from clothes and weapons. You can modify the layout if you like, but don't sprawl it too far. This is for suspension of disbelief only, as some players might wonder if he wasn't going under someone else's house. If you need more space just add another vertical story under the existing basement.

Please set up AI behaviour for the NPC(s) in your claim at your discretion, but do make sure they wander around outside for a part of the day so the neighbourhood feels alive. Note that the exterior is situated in SoluthisWorld03, not in SilgradTowerLand. Try to use existing xmarkers when possible to avoid clutter but don't let them limit you if they don't work for your needs.

[title]Information.[/title]
Extended information on modding in general can be found in sandor's excellent thread Technical Info concerning Interiors, and naturally the articles on the CS wiki are always worth reading. But don't forget to run forum searches here as well, because often you'll find the answer here instead of the wiki. If you don't find the answer, feel free to post the question here in your claims thread But beyond that it's worth remembering that trial-and-error is an integral part of modding and it's only natural that you have to playtest your work to see if what you did worked or not.
May I claim this one.
Learning how to make Merchants is No. 2 on my list of goals before the end of the year.
Have fun! Smile
Is there a mesh for the Furnbookset?
It would make modding the shelves alot easier than me having to place hundreds of individual books.
For this type of claim the books have to be hand placed, please use our ST books. Don't use too many rare books and limit the total number the skill books.

It's not necessary to place hundreds of books, you could use customized containers.
Okay,
Is it alright if I place some Rare Books. Maybe a 1:10 ratio.
Around 10-12 rare books, NP.
What about the books classed as, "religious" are they Rare or Common?
Quote:Originally posted by AnImpatientFan
What about the books classed as, "religious" are they Rare or Common?
Please check this list.

The Temple also sells religious books, adding a few is okay though.
That list makes it alot easier. Thanks Sandor.

EDIT: I read your guide on AI and Interiors and still can't figure out why the shop owner will not unlock the door when she is supposed to (Ater the sleep package ends and just before the service package begins.)

Should I post a screenshot or attach the file?

EDIT 2:

I will attach the file as I will not have acess to my PC for the rest of the day.
(Fail, "attach" not "attack" lol.
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