12-20-2006, 06:41 PM
Yes I'm goingto be making Atmora, which is going to be a land that mostly has no creatures, hardly any quests, one section of ground textures (snow, ice, etc) and no Npcs what so ever!!!!!
I'm going to divide the land into four areas (they will have to be islands/contients that are seperated for this to work) and make it so that each one points to the north pole, and has others on the otherside of the world, and when you look from on the other island (each contient will be in a seperate world space, so this illusion will be done via having four differnt mas, for esstianly the same land).
The Islands of the coast of Atmora and Atmoras coast will have Horkers (reused from when they are made with the Skyrim for Oblvion mod) and there will be the odd frost giant around here, with also Frost Giants also existing further into Atmora.
There will probably be ancient fishing villages on a few of these Islands aswell, but Atmora itself is to cold for any race of people to live there.
Quests arr probably not going to exist, unless they are looking for Atifacts, or doing shrine quests for long forgotten gods (lower Daedra, and Daedric gods under differnt names and pantheons).
I have included a (test) map to show how I plan to make it so from most points it seems there is still a north and that atmora goes over it.
It may be posible to script a turning north marker for the central point, but I'm not sure if it will let me do that, and if I do I'll probably have to either do an interior as an exterior or have the central point underground.
I will release a nearly full version of this after Solstheim is released, and being that most of the ground texture is going to be plain snow, there is going to be no trees, hardly any creatures (in the middle of Atmora) it's most likely that even low end users will find that they can turn everything they can up to maxium when playing this :yes:
Cheers,
TOYB
I'm going to divide the land into four areas (they will have to be islands/contients that are seperated for this to work) and make it so that each one points to the north pole, and has others on the otherside of the world, and when you look from on the other island (each contient will be in a seperate world space, so this illusion will be done via having four differnt mas, for esstianly the same land).
The Islands of the coast of Atmora and Atmoras coast will have Horkers (reused from when they are made with the Skyrim for Oblvion mod) and there will be the odd frost giant around here, with also Frost Giants also existing further into Atmora.
There will probably be ancient fishing villages on a few of these Islands aswell, but Atmora itself is to cold for any race of people to live there.
Quests arr probably not going to exist, unless they are looking for Atifacts, or doing shrine quests for long forgotten gods (lower Daedra, and Daedric gods under differnt names and pantheons).
I have included a (test) map to show how I plan to make it so from most points it seems there is still a north and that atmora goes over it.
It may be posible to script a turning north marker for the central point, but I'm not sure if it will let me do that, and if I do I'll probably have to either do an interior as an exterior or have the central point underground.
I will release a nearly full version of this after Solstheim is released, and being that most of the ground texture is going to be plain snow, there is going to be no trees, hardly any creatures (in the middle of Atmora) it's most likely that even low end users will find that they can turn everything they can up to maxium when playing this :yes:
Cheers,
TOYB