10-02-2008, 06:28 PM
sandor: Sorry, I missed your post. Yes please do that, I don't see why they would be needed.
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1.
I'd like to report an AI bug. I was playtesting my Temple work and was in SoluthisWorld08 in the hour after midnight. I was surprised to find Raynlyn Llervu (StSeSol1103RaynlynLlervu) standing motionless just outside the entrance to the Temple compound. I wasn't surprised to see him there, but that he just stood motionless.
[indent][/indent]My current plugin doesn't affect that NPC. If anything it should have aided his AI behaviour due to pathrid additions and improvements in that worldspace. I've made sure to place pathgrid points on the xmarkers.
[indent][/indent]Also since he has AI behaviour in the exterior world during nighttime could he be given a -1 StLightComTorch10 in his inventory?
2.
I noticed the flora entry StFloraAshunorBoletus doesn't have a name.
3.
Is there anything wrong with the NPC xxx ? I ask because she now works in a tavern I modded. When I enter the tavern she's floating in mid-air two metres off the ground in a paralyzed state. I encountered graphical glitches looking like black shadows - possibly related to her tail setup? I exited the cell and reentered it, and then everything was like it should be; no glitches or strange behaviour. I would just like the possibility of a tail problem ruled out so that if it isn't that then I could search for the problem's answer in my plugin.
4.
I don't think I have the model for the CS entry "STCUDwemerSoulgem", which is in the Soulgem list. Does anyone have a copy of the model?
black[/hr]
1.
I'd like to report an AI bug. I was playtesting my Temple work and was in SoluthisWorld08 in the hour after midnight. I was surprised to find Raynlyn Llervu (StSeSol1103RaynlynLlervu) standing motionless just outside the entrance to the Temple compound. I wasn't surprised to see him there, but that he just stood motionless.
[indent][/indent]My current plugin doesn't affect that NPC. If anything it should have aided his AI behaviour due to pathrid additions and improvements in that worldspace. I've made sure to place pathgrid points on the xmarkers.
[indent][/indent]Also since he has AI behaviour in the exterior world during nighttime could he be given a -1 StLightComTorch10 in his inventory?
2.
I noticed the flora entry StFloraAshunorBoletus doesn't have a name.
3.
Is there anything wrong with the NPC xxx ? I ask because she now works in a tavern I modded. When I enter the tavern she's floating in mid-air two metres off the ground in a paralyzed state. I encountered graphical glitches looking like black shadows - possibly related to her tail setup? I exited the cell and reentered it, and then everything was like it should be; no glitches or strange behaviour. I would just like the possibility of a tail problem ruled out so that if it isn't that then I could search for the problem's answer in my plugin.
4.
I don't think I have the model for the CS entry "STCUDwemerSoulgem", which is in the Soulgem list. Does anyone have a copy of the model?