03-25-2007, 12:52 AM
I have an ide for a special sub/side quest for maybe the Mages Guild.
There is one memeber in the Guild at LOCATION, who is specialiced at all sorts of Black Magic, and NPCname has read a book that metions a special kind of hood with a mask. And NPCname doesn't want to bother the rest of the members with this little task NPCname has for you, so when you talk to NPCname at some point, NPCname will tell you to meat him/her, at an inn LOCATION/NAME, where you can talk more in private and not being dissturbed by some other mages.
if you accept the offer, he/she will pay you a great deal of money if you can help him/her to get the mask, you will meet at the inn and disscus what NPCname has figguerd out this far.
NPCname says that the special mask that he/she wants, that it is only for scientific puropse, that he/she wants to investigate it to better understand the Black Magic. The name of this mask, is the Mask of Death, this becouse it is said that the owner of the Mask can control some of the worst Undead creatures that can be summoned, and not only that it gives the wearer a shield around them selves, that protect from all sorts of magic exept (kind of magic it doesn't protect from, don't know yet). NPCname has also figguerd out where the Mask of Death is supposed to be hidden/burried, in an old cave in the hills surrounding LOCATION, and if you can go there and get it for him/her, NPCname will make sure that he/she tells the masters of the Guild what a good member you are, and that you shoud get promoted.
And from what is known about the cave that the Mask is supposed to be hidden in, is that it is just a shallow cave with some beasts living there now, before it was a sanctuary for necromansers, but they were driven away from the surroundings of LOCATION a long time ago.
When you are in the cave, you don't find any Mask there, and from what you can see there is only this shallow cave, but then you see something that does look abit missplaced, a tourch holder on the stone wall, you pull it, and a big stoneblock on the other side of the cave room svings up, and revals a long tunnel into the hills. you just have to see what the tunnel leads to, but maybe you didn't want to...
In there you find a large room with a big sacrifacial altar in the center, on a platau, and around that, alot of benches in 3 directions, North, West and East, as you come in from the South, and in thoes other 3 direction you see passages lead to smaller chambers where you see torture chamber and test chambers, and one of them is a store room for corpses for the necromansers to practice on.
As you go towards the center of the big room, all the tourches on the sides of the room are lit at once, but nothing else happens, so you proceed. When you have checked the chambers for any looting, you turn your attention to the altar in the middle, when you get closer you see that it is no normal altar, it is a coffin, and on it, it is some inscriptions, they sound like this:
Under this lid of this coffin lies the Greatest Necromanser of all Times, NPCname, he was the maker of the greatest pice of tool for necromansers the world have yet seen, the Mask of Death.
As no other mortal had the same powers as NPCname had, the Mask of Death was burried with him in this coffin.
The one to break the seal of this coffin will forever be haunted by the spirit of NPCname.
Well, now that you know where the Mask is, there is nothing else to do then to open the coffin, as the good pupil you are.
But that you really didn't want to do, as out comes the spirit of NPCname, with the Mask of Death on him, even if he as spirit is far from his original powers, he is a hard opponent, one of the best magicians there have been.
When/if you manage to kill him again, as he allready is dead, you will have to loot the Mask from his coffin and be on your way out again, but the way out ain't as easy as the way in, now some of the dead necromansers have awoken and are waiting for you in the first cave.
when you finally gets back to the city/town of LOCATION, you get to the Guild hall, and there is your employer waiting for you. you give the Mask to him/her, and you get your reward, even if it now seems way to small.
when you get back to the Guild hall the next day, you meet the rest of your Guild members in the big room, everyone exept NPCname.
they disscus what they have heard during the night coming from NPCname's room, and they have decided that they have to do something about it, but befor they can do that, NPCname comes striding out of his/her room with the Mask put on. He/she is walking slowly towards the gatherd members of the Guild, and tells them that there time has come and passed, and now it is time for NPCname's (necromanser name) hier to come forward, and rid the world once and for all, from all the weak forms of magic, beginning with this very buiding.
then the figth breaks loos.
Then someone else can figgure out a good ending, probably one where you survive...becouse I can't right now, I'm to tired...
well this is my suggestion.
And I do have an item that we could use a the Mask, even if I haven't made it, I have some drawings of it...
There is one memeber in the Guild at LOCATION, who is specialiced at all sorts of Black Magic, and NPCname has read a book that metions a special kind of hood with a mask. And NPCname doesn't want to bother the rest of the members with this little task NPCname has for you, so when you talk to NPCname at some point, NPCname will tell you to meat him/her, at an inn LOCATION/NAME, where you can talk more in private and not being dissturbed by some other mages.
if you accept the offer, he/she will pay you a great deal of money if you can help him/her to get the mask, you will meet at the inn and disscus what NPCname has figguerd out this far.
NPCname says that the special mask that he/she wants, that it is only for scientific puropse, that he/she wants to investigate it to better understand the Black Magic. The name of this mask, is the Mask of Death, this becouse it is said that the owner of the Mask can control some of the worst Undead creatures that can be summoned, and not only that it gives the wearer a shield around them selves, that protect from all sorts of magic exept (kind of magic it doesn't protect from, don't know yet). NPCname has also figguerd out where the Mask of Death is supposed to be hidden/burried, in an old cave in the hills surrounding LOCATION, and if you can go there and get it for him/her, NPCname will make sure that he/she tells the masters of the Guild what a good member you are, and that you shoud get promoted.
And from what is known about the cave that the Mask is supposed to be hidden in, is that it is just a shallow cave with some beasts living there now, before it was a sanctuary for necromansers, but they were driven away from the surroundings of LOCATION a long time ago.
When you are in the cave, you don't find any Mask there, and from what you can see there is only this shallow cave, but then you see something that does look abit missplaced, a tourch holder on the stone wall, you pull it, and a big stoneblock on the other side of the cave room svings up, and revals a long tunnel into the hills. you just have to see what the tunnel leads to, but maybe you didn't want to...
In there you find a large room with a big sacrifacial altar in the center, on a platau, and around that, alot of benches in 3 directions, North, West and East, as you come in from the South, and in thoes other 3 direction you see passages lead to smaller chambers where you see torture chamber and test chambers, and one of them is a store room for corpses for the necromansers to practice on.
As you go towards the center of the big room, all the tourches on the sides of the room are lit at once, but nothing else happens, so you proceed. When you have checked the chambers for any looting, you turn your attention to the altar in the middle, when you get closer you see that it is no normal altar, it is a coffin, and on it, it is some inscriptions, they sound like this:
Under this lid of this coffin lies the Greatest Necromanser of all Times, NPCname, he was the maker of the greatest pice of tool for necromansers the world have yet seen, the Mask of Death.
As no other mortal had the same powers as NPCname had, the Mask of Death was burried with him in this coffin.
The one to break the seal of this coffin will forever be haunted by the spirit of NPCname.
Well, now that you know where the Mask is, there is nothing else to do then to open the coffin, as the good pupil you are.
But that you really didn't want to do, as out comes the spirit of NPCname, with the Mask of Death on him, even if he as spirit is far from his original powers, he is a hard opponent, one of the best magicians there have been.
When/if you manage to kill him again, as he allready is dead, you will have to loot the Mask from his coffin and be on your way out again, but the way out ain't as easy as the way in, now some of the dead necromansers have awoken and are waiting for you in the first cave.
when you finally gets back to the city/town of LOCATION, you get to the Guild hall, and there is your employer waiting for you. you give the Mask to him/her, and you get your reward, even if it now seems way to small.
when you get back to the Guild hall the next day, you meet the rest of your Guild members in the big room, everyone exept NPCname.
they disscus what they have heard during the night coming from NPCname's room, and they have decided that they have to do something about it, but befor they can do that, NPCname comes striding out of his/her room with the Mask put on. He/she is walking slowly towards the gatherd members of the Guild, and tells them that there time has come and passed, and now it is time for NPCname's (necromanser name) hier to come forward, and rid the world once and for all, from all the weak forms of magic, beginning with this very buiding.
then the figth breaks loos.
Then someone else can figgure out a good ending, probably one where you survive...becouse I can't right now, I'm to tired...
well this is my suggestion.
And I do have an item that we could use a the Mask, even if I haven't made it, I have some drawings of it...