InsanitySorrow, did you look
>>HERE!<< and see my concepts? As this is not looking to be a large machine so it looks more likely to be able to do all it does my concept see's it fill a room. I envisage a basically circular structure, a shaped dock for each type of Dwemer robet (Repairs), a hopper or 2 at the top (containers), 1 for ingredients, 1 for 1 weapon or piece of armour at a time, then a conveyor where the weapon/piece of armour comes out, and another slot where bombs come out.
I think make it very complex looking, with an actual ingame manual so the player has to write down the combination, for example..
Open hopper, hopper lever, close hopper, hopper leaver, deposit Dwemer weapon, repair leaver, receive weapon.
I would like to see it look capable of grand things, pumping, churning, steam flying out, etc, and also look like it would have taken several operatives to run. Dont have time limits but make it so its powered by something easy to get (coal from a mine accessible using the mine-cart quick-travel idea) so have this supply of coal infinate, but so that low-medium level players can only carry enough for 1-2 uses, have a coal store (container) at the machine with enough for 1-2 uses at the beginning so you can do a few coal runs and build up your store. BUT if you do the levers in the wrong order your coal is wasted.
I know this may sound like hassle to some players but this machine is very powerful and if its too easy to use it will be a little unrealistic and boring, and like i say, 4-5 Dwemer operatives would have manned each lever originally while workers went back and fourth from the coal mines.
anyway, if this can be worked into the scripting it would be great.
Another thought is this can make the bots, but have that section broken but the centurion part may be fixable with the right parts. find the parts, fix it, load a load of coal and Dwemer ore (or whatever we are calling it) and that part of the machine blows up but it has made the Centurion. The rest of the machine is fine...