Silgrad Tower from the Ashes

Full Version: SilgradCityRegionLoc0801lvl1 [Finished]
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[Image: Tomb2.jpg]

[blockquote]
Cell name: SilgradCityRegionLoc0801lvl1.
Tomb Type: 2.
Claim Difficulty: Easy.
Creatures: 2 or more.
Name of the tomb: Dunmer, Hlaalu.
Amount of loot: Low.
General info: Check -=this link=-.[/blockquote]

Status: Finished by AnImpatientFan.


You'll find the tomb in the cell SilgradCityRegionLoc0201lvl1. Use the Silgrad_Tower.esm v2.9991 or a higher version.

If you want to change the layout (use the existing cell), please do so, don't forget to select snap to grid (32-64) and snap to angle.

You have to use the new Velothi tileset (Static>>ST>>Velothi>>Interior>>tileset).

It's fine to add another level just give the new cell the same name, except for the last part and replace lvl1 by lvl2 etc.

I already added a few starter objects like a cobweb etc.
You could use leveled lists for the loot.

For inspiration check the "SilgradCityRegionLoc0101lvl1" tomb made by Razorwing.

Extra info about Velothi tombs.


I'll set the rotation for the Northmarker and connect the interior to the exterior.

For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.



[Image: Tomb.jpg]

A typical TES3 tomb.



Background.

An ancestral tomb of a Hlaalu family, add a few ghosts/skeletons and make it interesting for the player.
I might claim this thanks.
Ill try to keep it as "Un-Vanilla" as possible.
Quote:Originally posted by AnImpatientFan
I might claim this thanks.
Ill try to keep it as "Un-Vanilla" as possible.
Have fun, we have lots of stuff so that shouldn't be a problem. Smile

Some info.

As I said before, don't hesitate to ask questions, Zurke, TID or myself will answer these asap.
Two things,

Is a necromancers den alright?
I plan on having a blood trail leading up to the body of the necromancer as if indicating that something went wrong, very wrong by the looks of it.

And did the Order of the Black Worm operate in Morrowind, if so is it alright it I use some of their statics like tapestrys, books etc.


EDIT: What about the name, I was thinking Andrani Family/Ancestral Tomb.
Quote:Originally posted by AnImpatientFan
Is a necromancers den alright?
I plan on having a blood trail leading up to the body of the necromancer as if indicating that something went wrong, very wrong by the looks of it.
Sure.



Quote:Originally posted by AnImpatientFan
And did the Order of the Black Worm operate in Morrowind, if so is it alright it I use some of their statics like tapestrys, books etc.
AFAIK no.

Please no tapestries and books from vanilla MG11, we prefer not to use specific vanilla stuff.


Quote:Originally posted by AnImpatientFan
EDIT: What about the name, I was thinking Andrani Family/Ancestral Tomb.
Sounds good.
What about N'gasta! Kvata! Kviasti!

That was quite common in both Morrowind and Cyrodiil.
Quote:Originally posted by AnImpatientFan
What about N'gasta! Kvata! Kviasti!

That was quite common in both Morrowind and Cyrodiil.

If you are speaking of TES3 or TES4 assets we choose to be very limited in what we use. That being said if you find some modder assets that were created in the likeness of TES3 or TES4 assests and you get permission we could then possibly incorporate them into our mod.

We realize that it makes modding a little more limited but it is what makes our mod unique.

Have a great day
Charles
Okay, removed 99% of vanilla items and have sucessfully tested it quite a bit.

Here is my first draft. Confusedhrug:
It looks nice. Smile

Could you add more clutter/statics like bones, ST coins, cobwebbs etc.


I attached an editor warning list.

There are a number of nif warnings like for the TonalaKey.nif etc.

Please fix the unconnected PG nodes.
1. Did you notice any floaters?


2. Did all the objects fall through the table in the third large room?

3. nvm fixed it.
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