Silgrad Tower from the Ashes

Full Version: Game Plan for the 3.2 release
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Now that 3.1 is almost done and will be up tomorrow, here is the game plan for the 3.2 release. these have been listed in order of priority. I've tried to make the numbers realistically achievable. Some tasks are more difficult than others (moving the cities etc.) but we can do it.

This is the bare minimum to be done:

[ ] Region Gen the Savannah, Badlands and Jungle

[ ] Move Rimmen into a new worldspace

[ :check: ] Move Orcrest into a separate worldspace DONE

[ ] Merge and move Riverhold to it's own worldspace

[ ] Kickstart Dune construction

[ ] At least 10 more interiors each for Rimmen and Orcrest (Orcrest 5/10, Rimmen 1/10)

[ ] 10 more dungeons for exploration (1/10)

[ ] S’rha exterior pieces done

[ :check: ] Finish making the flora

[ :check: ] Write and import more books (10/10)

[ :check: ] Upgrade the Topal Hut

[ ] Random landscaping

[ ] Any random clutter


Extras that can be done, but aren't required for the next release

Started:

King's Walk - interiors
Neumar Walk - interiors/exteriors

Blanks: (Town - tileset)

Tardorn Wood - Orcrest
Seaplace - Dune
Cori Darglade - Dune
Verkarth Hills - Dune
Meir Lynmount - Orcrest
Chasemoor - Orcrest
Valley Guard - Orcrest
Darkarn Place - Leyawiin (as Leyawiin used to be part of Elsweyr)
Alabaster (CITY) - Leyawiin
River Keep - Orcrest
Greenvale - Orcrest

No pelllitine villages are scheduled as yet, nor those in close proximity to corinthe, as we have zero architecture for those as yet.
We claim the Topal Isles with Deeza as you know.
Tomorrow i will start working on the Isles.
Righto
While we're on the subject I would also like to claim the Hall of Colossus.

I have reviewed the lore on the place and now have a plan for how to construct it. I will submit the plan for approval before I start building it.
That would be a truly epic showpiece, I cannot wait to see the plan.

Edit: A big thanks for putting this together JK! I just got my computer back from the shop today, so I can return to regular modding.
I've just been looking over the worldspace...

Has the Riverhold that independent modder made and gave to us been merged into the worldspace yet?

I looked for it but couldn't find it.

Ditto King's Walk, which I was under the impression had also been finished.

Edit:

I would also suggest someone in the Core make a regions map and a preset list for Elsweyr, as quickly as possible whilst there is still interest in collaboration between teams.
Hey,i didn't find the Topal Isles.

2 Question:

-Where is it?I have to edit the vanilla Topal?Or is it in your heightmap?
-If yes,which worldscape it is?And please give me a cell coordinate.


Thanks,SN
It is in the worldspace TESAnnwyn. Use the co-ordinates Wilderness 113, 24 to get to the island. Once you're there you should change the name of the cell to Fiddler's Green (it will later be the site of a Khajiit village after you have done the region generation).

That way you can take a shortcut to the island later.

The island is already there on the heightmap, but its a blank piece of land, with no textures, trees or rocks.
Allright,im going to working. =)

So what is exactly about the climate?

Middle:Jungle
On side:Marsh

Is this good?

EDIT:And one more question.

I make trees,textures..everything,but i wanna use my stuffs what i make for you in my Summerset Isles project.Is it problem?
Whoa Whoa Whoa, hold your horses buddies.


I still have not uploaded 3.1 yet.

I was just changing stuff on the Nexus before i begin. Starting the upload now. You'll know you've got the correct one if there is no installer, i gave up on it.
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