Silgrad Tower from the Ashes

Full Version: BWRL0104 "Blackwood: North" (Completed)
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Official 'Black Marsh' Landscape Claim for Blackwood Region #4: North Blackwood



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Blackwood: North
AVAILABILITY: Completed by Koniption & Ibsen's Ghost


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[Image: BM5.jpg]

[Image: LandscapeClaims-JungleBWRegion.jpg]

NB: All the brown cells in the picture must be modded. Take note that the x co-ordinates here are all minus values whilst the y co-ordinates are all plus values. Therefore, -24, 08 is the westernmost cell in the claim and -06, 14 is the easternmost.


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Description & Details


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This area of the Black Marsh: Blackwood region is where the land would connect with Tamriel's own Panther River. It contains Hixinoag and part of Sloughpoint. As the gateway to Tamriel, it is an area that provides a lot of thoroughfare for the denizens of each region. However, as Imperials might find the going tough due to the swampland, the paths into the Black Marshes might be trodden mainly by Argonians as Imperials might well gain passage via sea to the port of Soulrest.

Most travellers passing this way might well use the river, as opposed to roads, as their entry point. Rocks might present an obstacle to the Imperial lands.


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At-a-glance Details


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Region: Blackwood
Cell count: 106
Exterior cell coordinates:
SW Corner = -23,08,
NW Corner = -22,16,
SE Corner = -07,09
NE Corner = -06,14
Claim Size & Difficulty: Medium. Most features already generated.
Inhabitants: 'Normal' and/or 'Draconian' Argonians and Southlanders.
Settlements in area: North Sloughpoint and Hixinoag - please do not affect the cells designed for these settlement without notifiying a core member of your actions.
General Info: Please maintain contact about your modding on this thread but, above all, keep posting updates by adding v1, v2, v3 etc. to the end of your files.Take note that any esps submitted must begin with BM followed by your modder initials. For me, this is BMIG (IG for Ibsen's Ghost). Then submit your final claim to this thread: Latest esm and esp updates .


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Modding Directions


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Download the latest bsa details here: Black Marsh Resources: Latest bsa . TEMPORARY NOTE - Please do not take this claim until Koniption's flora and the Baobab trees have been added in the next esm.

Your first task is to make sure that the flora and trees are not floating above the ground or have any edges of the models showing.

You may alter the height map as you wish but please bear in mind that this may affect other cells and the positioning of flora and trees as you will need to alter these accordingly. You are welcome to delete objects and there are recommendations on what to add below but please bear in mind that doing so means that you will probably have to add or delete vertex shading and make appropriate choices for texturing.

Your main task, however, is to make this area denser, darker and more realistic. But bear in mind that there is also the 'Unique Landscapes: Panther River' project for you available for download as inspiration: http://www.tesnexus.com/downloads/file.php?id=20332 .


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Modding Directions: What to add


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Textures - It has been recommended that the underwater textures be replaced with Imperial sewer water textures (Directions on where to find them to be added here later). Otherwise, please use the existing BW textures. When near to the Jungle Region border, please make sure that there is a smooth transition (I will add modify this transition when the next esm becomes available.). Near the jungle, you may use some of ApelCiH's mud and moss textures and for the borders with the Everglades, you may use some of the swamp textures (look in the list of textures in the height mapping window for textures beginning with bm). (These will also be added to the next esm and bsa updates.

Clutter and Flora - You may decorate with the following rocks and flora: pitcher plant, Somnalius plant and various fungi from the vanilla models. You may also use some of Koniption's flora such as the Victorian water lily, bird of paradise (preferably in open spaces), bromeliads (only the green ones in clusters), a little sugar cane (preferably at the base of the Baobab trees), monstera plant (preferably in the shade) and some Sylvan Mushrooms (preferably near water or to replace the Clouded Funnel Cap). You will find these under the blackmarsh\trees\1Koniptions thread in the CS.

Good swampy cells tend to also make use of mossy logs from the Static-Landscape folder in the CS. I would recommend the maple and oak moss logs and, only occasionally, some moths and fireflies (but you may find something in the SI folders, including mists and so on, that you might prefer).

Trees - You should also add many more custom Baobab trees to create a denser swampland and you might want to bring in some of the nearby trees marked out for the jungle region such as the hala trees, redwoods and perhaps even some droothvine models from SI to create that dense effect. You can use Ctrl-D when you find one of these models to duplicate them and then to drag them out and position them where you see fit.

Otherwise, ask if you'd like to use any other models or textures. I'm sure you'll make sensible choices but it would be best to check that out by posting screenshots or offering a suggestion in this thread.


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Settlements and Dungeons


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The best part of landscape claims that I enjoy the most are modding the dungeons. For this, you may use the mossy ruin exteriors (see blackmarsh-architecture-ruins). Later, you might be able to use the a rootworm tunnel once the exteriors have been completed but only in the easternmost parts of your claim. Ask about this.

About 3-4 dungeon exteriors is normal for a claim of this size. As this claim borders on Tamriel, please also feel free to use vanilla forts or caves.

All such dungeons can be decorated with appropriate clutter or you can leave this to the dungeon modder themselves. Please note that it should be your responsibility to post up dungeon claims once the landscape claim has been submitted. Please see the core about acquiring a claims template (that which is normally written in these threads) when you wish to do so.


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Important Notice and Technical Information


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Please notify on this thread the rough proportions of the extra models that you add so that it is easier for the next person who takes a landscape claim to work with you and maintain a degree of uniformity to the landscape. For example, tell us roughly how many of Koniption's striped bromeliads you are using per cell.

For extra help, please take a look at sandor's excellent claims descriptions on the ST site here: SHRAC05 "Steadhelm Region Area Claim" [Claimed] , particularly in the 'Technical Info' section.

Above all, make if fun for the player and have fun with the claim yourself! Wink
What about the roads? I don't see any specific road traject. Will they be added later?
Quote:Originally posted by blackbird
What about the roads? I don't see any specific road traject. Will they be added later?

Yes, but my thinking is that so few would actually use the roads in this claim because the terrain would be so inhospitable to other races who weren't inclined to swimming.
I'm claimed this one as it borders my work on the flora for the Jungle Region.

How do we feel about adding a road to this area? Might we have a 'marsh entrance' cave and a road leading from it? Or, as suggested, would there be no road for the reason that most 'foreign' travellers prefer to travel to BM by sea whilst the Argonians go via the river? If in favour of a road, what sort of shape do you think it should take?
Quote:Originally posted by Ibsen's Ghost
I'm claimed this one as it borders my work on the flora for the Jungle Region.

How do we feel about adding a road to this area? Might we have a 'marsh entrance' cave and a road leading from it? Or, as suggested, would there be no road for the reason that most 'foreign' travellers prefer to travel to BM by sea whilst the Argonians go via the river? If in favour of a road, what sort of shape do you think it should take?

I think some road would be nice.But really not too much.
That's my own idea.

`Senten
I think there should be a road, but as in. A path through the wilderniss. Not with actual stones. But more like THIS

(Not actually like that in terms of desing. But just to make you understand what I mean)
:yes: A sort of well-trodden path then....
A few screenies of the (very) gradual progress I'm making with this, mainly by adding the Baobab trees and bromeliads. Also, two shots of other locations where that bloody irritating normalmaps issue has struck again! X(

The first one (of the entrance to Tenmar Wall) has too much glare whilst the other one (of my latest interior) includes the paintings/canvases and the chessboard that lack normalmaps and therefore go black in-game..... :eek:
Nice!It looks really nice!
Keep it up!
`Senten
Ibsen, that looks great. realy nice job!

ooh and use TM to toggle the menu for your screenshots! (Going to remind you every time when you post a screenshot Tongue)
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