04-08-2009, 11:33 PM
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Edited by Ibsen's Ghost - March 2010.
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Here is the basic projected list of how many dungeons we should probably use within the beta regions so far. Note that all existing dungeon entrances are named:
JUNGLE
2x Hist Shrines
1x Mine/Mountain Halls
1x Barsaebic Ruin (inc. Mokumalata)
1x Cave
+ 1 hidden cavern at Tenmar Wall and 1 underground combi-system at Stormhold
BLACKWOOD
2x Forts (inc. Fort Carmine)
2-3x Caves (inc. Hixinoag Mine crystal caves and perhaps a spider-cave)
1x Dead Rootworms (inc. Mortified Rootworm)
1x Barsaebic Ruin
+ 1 sewer system in Gideon
EVERGLADES
1x Hist Shrine
1-2x Dead Rootworms
1x Barsaebic Ruin (inc. Xarphyrial)
1x Haunted Glenbridge (using Fort, Ruin or Sewer tileset)
PARCHLANDS
1x Ayleid Ruin (inc. Mannatyr)
2x Forts (inc. Fort Scorpion)
1x Dead Rootworm
1-2x Caves
DARKMOOR
1x Hist Shrine
2x Barsaebic Ruins
2x Spider Caves
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Earlier post.
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As I'm working on the landscape claims, I'm thinking about where each dungeon location should be placed along with various other items such as signs of the Sarpa, hostile Naga camps, Hist shrines and so on.
Our main dungeons consist of:
- Mossy Ruins
- Dead Rootworms.
- Mossy Caves.
- SI ruins (adapted for use with Hist Shrines...although it may be possible to have a semi-complete new tileset)
Personally, I'm in favour of using all of the suggestions in the poll but I think we should only use the Lost Spires if all are in favour of doing so as this will mean that we have a responsibility to continue the 'Lost Spires' storyline. I have some ideas for this but whether or not it gets done depends on how popular the idea is with modders.