Quote:That normal map did the trick. I have the final zip of the crate attached. Did you save the normal map as dxt3 with explicit alpha? I'll start messing with my normal maps and see if I can get up to speed.
I took a look at your crate, and it looks good. :goodjob: One thing, and it's not a huge deal IMO, is that the texture around the edge of the crate (with what I believe to be bolts) looks like it was painted rather than bolted. It might be worth trying to apply some sort of bump map filter to it to make it look a bit more three-dimensional. Otherwise though, :thumbsup: :thumbsup:
I usually save normal maps in DXT3 format (after "applying alpha channel" in GIMP), since I like keeping a bit of opacity to make the texture just a bit shiny.
Generally, the DXT format only really affects what levels of transparency are possible. Here's my understanding:
DXT1 - only two possibilities - pixel is transparent or it is not, no in-between
DXT3 - you get a nice range of opacity levels in between
DXT5 - you get a further range, but this takes a lot of space and usually DXT3 is good enough.
Quote:Here are a few plates. Check them out and let me know what you think. If these are good, I'll make some more. I found a bunch of textures.
I looked at the plates, and they're nice.
[strike]They seem a touch thick though, so maybe make them a bit thinner?[/strike] Edit: Actually, I looked at the geometry a bit closer and they seem to have the right thickness, but something is making them look kind of bulky. It might be how the top of the plate kind of rounds off to the bottom, or it might be the UV-mapping. I'm a bit curious about your earlier comment about the mapping of these plates - does 3DS have an "Unwrap UV from view" function like Blender? Because if not, I'd be happy to try making another UV map for the plates (it would literally take seconds in Blender)?
Could you post the source for your textures?
Quote:Also, I just guessed at the icon paths, so let me know if those are okay.
What ended up being really interesting was that your texture paths were used for another set of plates, which I thought had been removed a long time ago - since all instances that were placed in the mod at one point seemed to have disappeared/gotten replaced with something else. They're good, but they don't look like Morrowind plates, and they're all middle class (so we would still need lower class). I can send you a link to the data files of the if you're interested, but I think we still need plates that look Morrowind-y.
I think the metal ones in the screenshot (
here) were the best lower-class plates from TES3.