08-13-2010, 01:12 AM
Hi Will,
I saw your message about TurilChurch. Since I am also a member of Silgrad, I decided to post here so you can best share the models I have to offer with your team.
I'm very happy to give you permission to use it and even to have modelers of this team alter it as they see fit.
I have lost interest in modding and I don't have the time for it anymore either, so I won't be able to make the necessary changes to get the church to work for you, but if this team likes to finish it, that's fine with me.
On the village church: the version I uploaded is completely out of date. I have a finished exterior version with collision and a finished interior version with collision. The interior collision has too many polygons, causing the game to stutter in the church interior. So the church would need a new and a lot less polygon-expensive collision to work. The altar, altarcloth and tabernacle are also finished with collision. The ciborium is finished, but does not yet have collision.Additionally, the bell animation (which has collision) works, but I could not manage to get it to work in the game, since I lack the understanding of how to use animated objects in the CS. I have also created snowcovering for winter scenario's, but it suffers from a few disappearing polygons, which I found myself unable to solve.
How would you prefer me to get you the models? The finised ones are nifs of course and the collision in the interior could be deleted from the nif, but I can also get you the original 3ds Max 8 files.
From the time I was working on the NPC's With Jobs team, I also have some projects which never got finished. Mr Siika uploaded a Venice-style palace of mine together with his stuff for the Venice-like city of Jurad that was supposed to be added to a new NWJ release, but the team fell apart two years ago. I'm happy to supply you with those models too if you like. I'll just list them below so the team can decide for itself whether they like me to upload the models or not.
Venice-style:
------------------
- Venetian palace exterior tileset (accessible from canalside by boat)
- Simple romanesque bridge.
- Broad bridge lined on the sides by houses (one house exterior is finished) The houses and bridge are all designed to be separate models.
.
The side walls are open because the houses are intended to be placed in line, except for cornerhouses, which should have got only one open side wall.
- gate building (lower class) with spiral staircase interior(accessible through a wallside door).
- lowerclass building with separable parts to vary the number of floors.
- Middle class gothic archway with house
possible interior
,
Non-Venetian Gothic:
-----------------------------
Large gothic church (French-style):
The wall above the entrance (behind one's back in the last picture) does not exist. I intended to create a large circular rosewindow, but never got around to do it. Also this is only an interior.
Other stuff:
-----------------
- Upperclass lighting: wallsconces, candleholders for on tables, and chandeliers.
- a peel.
- dough roller.
- fruit grinder.
- Melting pot/crucible:
- Goblin shaman kettle without the skulls.
- Churchbell workshop's innermould.
- Churchbell (larger version of the bell for village church)
- Bucket with molten metal.
- Cart for an ox or horse.
I gave also spent a great deal of time calculating the bend for gothic ribbed vaults and turned it into an excel file with which you can easily calculate the arches without doing all the math. If you're interested, let me know here and I'll upload it.
- Phaerus
Edit: the thumbnails don't work, not here an not at imageshack. I'll have to replace them by links to the images tomorrow or so.
Edit2: they do work after all.
I saw your message about TurilChurch. Since I am also a member of Silgrad, I decided to post here so you can best share the models I have to offer with your team.
I'm very happy to give you permission to use it and even to have modelers of this team alter it as they see fit.
I have lost interest in modding and I don't have the time for it anymore either, so I won't be able to make the necessary changes to get the church to work for you, but if this team likes to finish it, that's fine with me.
On the village church: the version I uploaded is completely out of date. I have a finished exterior version with collision and a finished interior version with collision. The interior collision has too many polygons, causing the game to stutter in the church interior. So the church would need a new and a lot less polygon-expensive collision to work. The altar, altarcloth and tabernacle are also finished with collision. The ciborium is finished, but does not yet have collision.Additionally, the bell animation (which has collision) works, but I could not manage to get it to work in the game, since I lack the understanding of how to use animated objects in the CS. I have also created snowcovering for winter scenario's, but it suffers from a few disappearing polygons, which I found myself unable to solve.
How would you prefer me to get you the models? The finised ones are nifs of course and the collision in the interior could be deleted from the nif, but I can also get you the original 3ds Max 8 files.
From the time I was working on the NPC's With Jobs team, I also have some projects which never got finished. Mr Siika uploaded a Venice-style palace of mine together with his stuff for the Venice-like city of Jurad that was supposed to be added to a new NWJ release, but the team fell apart two years ago. I'm happy to supply you with those models too if you like. I'll just list them below so the team can decide for itself whether they like me to upload the models or not.
Venice-style:
------------------
- Venetian palace exterior tileset (accessible from canalside by boat)
- Simple romanesque bridge.
- Broad bridge lined on the sides by houses (one house exterior is finished) The houses and bridge are all designed to be separate models.
.
The side walls are open because the houses are intended to be placed in line, except for cornerhouses, which should have got only one open side wall.
- gate building (lower class) with spiral staircase interior(accessible through a wallside door).
- lowerclass building with separable parts to vary the number of floors.
- Middle class gothic archway with house
possible interior
,
Non-Venetian Gothic:
-----------------------------
Large gothic church (French-style):
The wall above the entrance (behind one's back in the last picture) does not exist. I intended to create a large circular rosewindow, but never got around to do it. Also this is only an interior.
Other stuff:
-----------------
- Upperclass lighting: wallsconces, candleholders for on tables, and chandeliers.
- a peel.
- dough roller.
- fruit grinder.
- Melting pot/crucible:
- Goblin shaman kettle without the skulls.
- Churchbell workshop's innermould.
- Churchbell (larger version of the bell for village church)
- Bucket with molten metal.
- Cart for an ox or horse.
I gave also spent a great deal of time calculating the bend for gothic ribbed vaults and turned it into an excel file with which you can easily calculate the arches without doing all the math. If you're interested, let me know here and I'll upload it.
- Phaerus
Edit: the thumbnails don't work, not here an not at imageshack. I'll have to replace them by links to the images tomorrow or so.
Edit2: they do work after all.