Silgrad Tower from the Ashes

Full Version: PLRI0208 "Chasepoint: Mendel's Home" (Completed)
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Official 'Black Marsh' Interior Claim: Mendel's Home



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Mendel's Home
AVAILABILITY: Completed by PWN (to be reviewed)


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[Image: ChasepointMiddle.jpg]
[Image: 0BMSNMiddleHouse03.jpg]

(Please excuse the unattractive CS screenshots.)


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Description & Details


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Chasepoint is basically what has been salvaged from a ruin. At one time, Chasepoint stretched quite far out into the river. It's walls encompassed a large dock and, at one time, featured a lighthouse on the land now recognised as Darkmoor. It was the lighthouse that was the first to fall. Being outside of the high walls constructed by Imperial forces, it was taken down by denizens of the swamp. Tales of its demise remain to this day as it is said that the creatures took up residence there and conducted midnight attacks upon the residents.

The rest is down to the Argonian resistance. The nearby Kangumabog was significant in Chasepoint's downfall as a fully functioning trades route. Whereas the Sload N'Gashva was a patron of the likes of nearby Rock Grove and was largely responsible for its financing and construction, Chasepoint was thoroughly Imperial in its outlook. This did not sit well with the native Argonians who regarded the Sload merchant as a less aggressive force than the Imperials. After all, he at least brought wealth to some parts of the country.

So the Eastern side of Chasepoint was razed to the ground during a Naga-boat attack. It is claimed that the Naga themselves formed a temporary truce with their Argonian brothers to make this happen. As the Argonians charged the gates, the Naga slipped through the sluice-gates leading to the port via the river. As the city was in disarrary, the Argonians employed the Naga-boats to send flaming projectiles and even exploding seedpods into the melee with a vicious, albeit thoroughly effective, disregard for their own troops.

Now Chasepoint remains exposed to its most vulnerable side and it still suffers from the horrors that emerge from Darkmoor. Through careful employment of magical charms, it is able to repel these attacks to some degree. The rebuilt lighthouse is now used as a belltower to sound out when suspicious activities are witnessed over the fens. Yet this is clearly a border town with a backs-to-the-wall mentality and, as such, is perfect as a veiled meeting point for the more nefarious characters travelling south from Gideon. Trade still continues but the people here are hardened, highly superstitious and the most hostile towards Argonians that you will ever meet in their native land (even though some still dwell here for reasons of their own).

This interior claim is the home of Mendel, a quiet-living Nord who just wants to put the horrible past of Chasepoint behind him. He is quite a sorrowful character who tends to drink alone at the Stranger's Inn. He hearkens from a long line of ship wrights (and may have random shipping items such as anchors strewn about the house and on the wall) and is trying to build up the money to move to Soulrest where more money can be had. Yet he's not keen on going there as he knows what rogues operate in that city...and yet it seems the only choice. His dilemma is compounded by the fact that the only way open to him to achieve his ambition seems to be the gambling den. Since the Imperial Legion retreated back to Rock Guard, he feels like he is being sucked down into a world not of his own making.


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At-a-glance Details


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Interior Name: 0BMSNMiddlehouse03
Region: Parchlands/Darkmoor
Settlement: Chasepoint
Architecture: Chorrol Retextures
Exterior cell coordinates: (-21,-20 of the BlackMarshesGideonChildWS)
Claim Size & Difficulty: Easy-Medium (mini-claim).
Inhabitants: The owners have not been created yet.
Mission Connections: None as yet.
NPCs: 1. The NPC must have (full) dialogue and AI. Please choose an appropriate race (this can be discussed, if needs be). Don't forget the pathgrid for them. The NPC is already named but you may change the name if necessary, so please discuss this and other details in the claims discussion thread ('General Info' below). Here is JK's tutorial on dialogue: Dialogue Tutorial .
General Info: Please keep up to date on associated topics in the: Claims Discussion Forums .


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How to mod your interior

Interior modding carries with it the same responsibilities as it does on our father project, Silgrad Tower. This means that there will need to be NPCs, Containers, Lighting etc. For a really nice checklist that is very, very thorough, try this one from Zurke: A handy checklist to create an interior for ST . Zurke is the most experienced and prolific interior modder I know of so it's all good advice.


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Cluttering your Interior

This, like many of our claims, is a mini-claim which means that you can use the existing vanilla layout or delete everything in there and start over. However, whichever method you choose, you will need to bear in mind the need to replace many of the vanilla items with our own BM objects (whichever are appropriate to the owner and the purpose of the building). For more information about mini-claims, read this: Interiors Strategy .

Please try to use the BM objects as much as possible. And try to consider the story behind the owner of the house (which you may adapt unless stated) and add clutter as appropriate to them and the particular locations. This might include foodstuffs, flora, cutlery, paintings, tribal items, custom furniture, bedding and maybe a desk if this interior involves using the NPC as a trader. There are now LOTS of cultural objects for Argonian dwellings including cupboards, rootchairs and so on but other races can use some of our own items too, especially race-neutral objects such as cutlery, ingredients and books. Please ask or check this thread to find out more: Clutter Advice .

Please remember to light the area. Imperial lighting should mainly be used in Gideon and we have few lighting options that are especially unique so please consider SI lights as well if they fit with the interior. If you have any further suggestions, requests for models and so on then please consult this thread: Furnitures & Clutters or this one: http://www.silgrad.com/wbb2/thread.php?threadid=11447. Just ask if you have any special ideas for extra models.

Have fun! :goodjob:
I claim on this please( i am not sure if there is an official way as of yet to claim something)
This is the official method. Claim granted. :check:

Let me know if you need help with finding stuff. Most things should be in the Static-blackmarshes folder but 'grabbable' objects are in 'miscitems'. Oh, and this looks like a mini-claim so it shouldn't prove too tricky but be sure to switch most vanilla paintings, rugs, some containers, ingredients and miscellaneous items to our own stuff. Good to see you getting stuck in right away. :goodjob:
Sorry IG but my bro downloaded a huge file last nite, and now i have next to nothing internet. he downloads alot so i might be hopefully getting USB Interne Modem next week. Until then, i'll have to do some practise as i dont have all of your items and objects (esp/bsa/esm's) They were going to take two days too download so i might catch up with this claim on say........... 22nd? Hope it isnt too late. Ill do some work on it though (or try to)

Adieu IG
Aye, practice might help to give you a few ideas, actually. And we're currently considering what to do with the bsa archive i.e. we might soon be putting together a new one, so this may have turned out to your advantage considering any download limits you may have. We've had quite a few modders in the past who are from areas where there are lots of server limitations. It can get in the way but it's just a case of keeping things as tightly organised as possible.
do remember to pull the claim ibsen, do remember please, I don't wanna get in the way of an eager modder wanting to this
Okay. Done. :check:
Dear IG;

This seems nice and simple for my first, so I cliam on this please.

Cheers and many thanks.
Granted. :check:
Production on this may be a little slow as I'm also doing a village for HR
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