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Scc0356 [Finished] - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: Archived Silgrad Tower Claims TESIV (https://www.silgradmodding.net/forum/Forum-Archived-Silgrad-Tower-Claims-TESIV) +---- Forum: Archived Silgrad City Claims (https://www.silgradmodding.net/forum/Forum-Archived-Silgrad-City-Claims) +---- Thread: Scc0356 [Finished] (/Thread-Scc0356-Finished) Pages:
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Scc0356 [Finished] - sandor - 03-17-2008 [blockquote] District: Riverside. Cell name: SilgradCity0356. Claim Difficulty: Easy. NPC's: 2 or more. Race: Dunmer, Hlaalu. Class: Poor-middle. General info: Check -=this link=-.[/blockquote] Status: Finished by Zurke. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0356. Use the Silgrad_Tower.esm v2.993 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. Add a few windows to the interior and to the exterior building as well (matching with the interior). For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. The house of a thief. Poor-middle: Mostly poor furniture with some redware objects. You can't use rich objects. Use the existing cell (SilgradCity0356) and don't delete the exterior building. - Zurke - 06-12-2008 I'll take it. - Zurke - 06-25-2008 I have not forgotten about this claim or the rest of the list . I will get to it soon . - Zurke - 06-27-2008 Anybody know of a script that will cause an npc to steal from a player? This claim is a thiefs house. There are two npc. I have one taking 10 gold from you when you greet him. I wanted to have the other maybe steal one valuable item from player. Maybe set the thiefs as evil so the player could possibly get his stuff back. I may just stick with the greeting if I can't figure something out. "excuse, me I didn't catch your name" cache'ing. minus 10 gold. It gives me a chuckle. - Zurke - 06-27-2008 I need an interior door to open. I am using StHlaaluAnimdoor is this the correct door? Is there a setting that needs to be set for it to open? In game it doesnt acknowledge itself as a door. - sandor - 06-27-2008 I sent a PM. - Zurke - 06-27-2008 Thanks Sandor. Here it is. - sandor - 06-28-2008 It's a nice interior! :yes: Please add a condition which checks if the PC has enough gold and update the dial system accordingly. TIA. - Zurke - 06-28-2008 Quote:Originally posted by sandor Alrighty. . Nice catch. - Zurke - 06-29-2008 I noticed that if you steal gold within the house then it is not useable. I can see items being marked stolen but not the gold. Can this be rectified or is it a standard for stolen items? Can we separate gold from other owned items as far as ownership if it is in the house? I guess it could be pointless thinking on my part, but gold should be spendable. Here is the esp I think I corrected what you pointed out. But I am not happy with the gold situation in any owned house. |