Scc0356 [Finished]
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03-17-2008, 12:04 PM,
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Scc0356 [Finished]
[blockquote] District: Riverside. Cell name: SilgradCity0356. Claim Difficulty: Easy. NPC's: 2 or more. Race: Dunmer, Hlaalu. Class: Poor-middle. General info: Check -=this link=-.[/blockquote] Status: Finished by Zurke. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0356. Use the Silgrad_Tower.esm v2.993 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. Add a few windows to the interior and to the exterior building as well (matching with the interior). For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. The house of a thief. Poor-middle: Mostly poor furniture with some redware objects. You can't use rich objects. Use the existing cell (SilgradCity0356) and don't delete the exterior building.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-12-2008, 10:57 PM,
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I'll take it.
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06-25-2008, 03:31 PM,
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I have not forgotten about this claim or the rest of the list . I will get to it soon .
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06-27-2008, 02:42 PM,
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Anybody know of a script that will cause an npc to steal from a player? This claim is a thiefs house. There are two npc. I have one taking 10 gold from you when you greet him. I wanted to have the other maybe steal one valuable item from player. Maybe set the thiefs as evil so the player could possibly get his stuff back. I may just stick with the greeting if I can't figure something out.
"excuse, me I didn't catch your name" cache'ing. minus 10 gold. It gives me a chuckle. |
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06-27-2008, 05:33 PM,
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I need an interior door to open. I am using StHlaaluAnimdoor is this the correct door? Is there a setting that needs to be set for it to open? In game it doesnt acknowledge itself as a door.
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06-27-2008, 06:04 PM,
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I sent a PM.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-27-2008, 06:32 PM,
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Thanks Sandor.
Here it is. |
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06-28-2008, 07:00 PM,
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It's a nice interior! :yes:
Please add a condition which checks if the PC has enough gold and update the dial system accordingly. TIA.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-28-2008, 07:06 PM,
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Quote:Originally posted by sandor Alrighty. . Nice catch. |
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06-29-2008, 03:41 PM,
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I noticed that if you steal gold within the house then it is not useable. I can see items being marked stolen but not the gold. Can this be rectified or is it a standard for stolen items? Can we separate gold from other owned items as far as ownership if it is in the house? I guess it could be pointless thinking on my part, but gold should be spendable.
Here is the esp I think I corrected what you pointed out. But I am not happy with the gold situation in any owned house. |
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