- llamaranger - 11-10-2009
np, all working now
yay! i can do modding agains!
- Ibsen's Ghost - 11-10-2009
Welcome back, LR! =)
- sandor - 11-11-2009
I would like to post a new version of the esm by the end of the week.
@IG
I'll post the esm on the same day after I received the esp files.
I have a lot of time as of now, so I could prep a test region for Darkmoor as per your proposal.
- Ibsen's Ghost - 11-11-2009
Okay, sandor. I've promised to get a new archive sorted for the weekend so I'll issue the esps then, hopefully by Saturday.
As for Darkmoor, would you be okay to try out two regions using the same preset? I'm hoping, as I may have mentioned, that I can use the same preset but with a different set of item replacements for each region. The possible presets are:
1,-1 of the CameronParadise WS (this will probably work best for my purposes. Alternatively, try 1,-4 of the Tamriel WS).
I have attached three maps. Darkmoor is represented by the black cells and the Mangrove region by the Aqua cells at the bottom of the map (although they look grey to me). This is the part that is basically a thin strip along the Southern coastline in the last two pics.
Bear in mind that the cell co-ordinates meet in the middle along the x axis but everything on the left hand side is a negative value (most of Darkmoor). However, you have entirely negative values along the y axis. Any cells within the black and aqua areas would be a good test.
Thanks, sandor! :goodjob: (btw, cool new avatar!)
- sandor - 11-12-2009
Quote:Originally posted by Ibsen's Ghost
Okay, sandor. I've promised to get a new archive sorted for the weekend so I'll issue the esps then, hopefully by Saturday.
Okay.
Quote:Originally posted by Ibsen's Ghost
As for Darkmoor, would you be okay to try out two regions using the same preset? I'm hoping, as I may have mentioned, that I can use the same preset but with a different set of item replacements for each region.
That's fine.
Quote:Originally posted by Ibsen's Ghost
The possible presets are:
1,-1 of the CameronParadise WS (this will probably work best for my purposes. Alternatively, try 1,-4 of the Tamriel WS).
Noted.
- Ibsen's Ghost - 11-14-2009
Okay, you will need the latest archive files (see the bsa thread) but here are the latest esps. This includes:
- BMIGBlackwoodLand - Landscapes ALL of the Blackwood region remaining, adds Glenbridge and adds various items from the archive.
- BMIGFileDeletion - Gets rid of some unnecessary files.
- BMIGGlokChuba - Adds Glok-Chuba.
- BMIGMannatyr - Adds Mannatyr (as yet unconnected to the entrance).
- BMIGMossyCaves - Adds a complete new cave tileset besides completing the landscaping of the Northern Parchlands, revamps Rock Grove, adds various other miscellaneous items and prepares the Darkmoor region for its generation.
- BMXAChasepointandSurroundings - Adds Xaeaix's modifications to Chasepoint.
Here's the download: http://dl.dropbox.com/u/1267925/BMLatestespsNov2009.rar
- sandor - 11-15-2009
Thanks, I am DL the assets.
- Ibsen's Ghost - 11-15-2009
Super cool! =) Hold on, folks! New esm on the way.
- sandor - 11-16-2009
There is a huge problem with the BMIGMannatyr esp because it was saved with another esp in between (not active). This can cause serious trouble like missing content.
To me it looks okay so it seems most of the stuff has been transferred to the esm.
It would help if I knew which file was used (in between). Please check the cells after I posted the new esm.
In short NEVER load an esp as inactive and make a new save (as I have explained before). In the CS it looks okay as long as you load both esp's.
Further there was a duplicate entry.
After two hours I have to do something else for reasons of variation.
I'll post a new version of the esm asap (tomorrow) with some extra info. :check:
- Ibsen's Ghost - 11-16-2009
Okay, I'll send a PM. Thanks, sandor!
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