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Latest esm and esp updates - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) former hosted projects for Oblivion. (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-former-hosted-projects-for-Oblivion) +--- Forum: TESIV: Black Marsh (https://www.silgradmodding.net/forum/Forum-TESIV-Black-Marsh) +---- Forum: The Sticky Guar (https://www.silgradmodding.net/forum/Forum-The-Sticky-Guar) +---- Thread: Latest esm and esp updates (/Thread-Latest-esm-and-esp-updates) |
- Ibsen's Ghost - 04-17-2010 The non-Paatru Kulu-Hees interiors, courtesy of Deeza. I'll probably be editing this post with my own esps soon. - Ibsen's Ghost - 04-18-2010 Here are five more of my esps. One completely adds all creatures along with levelled lists. The second adds some more items. The third adds Phitt's artifacts for Stormhold museum and the fourth sculpts the outline of the landmass properly according to the grid maps. Please note that these items could probably be entered in the static menu of the CS if a non-animated item were required for display purposes. I have more to come... This file was too big to attach here: http://www.humyo.com/10031629/BMIGGoJaMorgoa07.rar?a=aO86eimlM_0 . It contains finalised landscaping for the Everglades region together with Go-Ja Morgoa's exterior completed with interior cells provided. @ Sandor - Please take note that the fourth file (the one that sculpts the landmass) does come in an alternative form. The one posted up here DOES NOT have a fake 'Cyrodiil BW' set of cells to the west of the map. I still have another that I was working on that can be used to region-generate a Blackwood borderland around which an invisible border will eventually need to be placed. I'm just waiting on your decision on whether you think it would be best to go ahead with a hand-sculpted borderland or to implement this differently. - Ibsen's Ghost - 04-18-2010 Kangumabog interiors by Deeza. Besides Deeza's latest Stormhold interiors, this is everything now. We should be able to go ahead with the new esm merge once I have the Stormhold file (which I'm told should be ready later tonight - I'll edit this post). - Ibsen's Ghost - 04-19-2010 Stormhold interiors by Deeza. We're now ready to merge. :check: - Ibsen's Ghost - 04-19-2010 Hey, for some reason the additions I made to Gideon using this esp weren't added to the current esm. Would you mind checking that out please, sandor? There should be stuff like this in there: The Gideon Carnival (a load of tents and carnival stuff, basically). - Ibsen's Ghost - 04-30-2010 This esp is my own and adds interiors for the Gideon Missionary Chapel and the Gideonite Sepulchre. Edit - Here's Koniption's esp that adds the Sload race as well. - sandor - 05-02-2010 DL the BM esm v2.33 -=here=-. Merged: - M113 BMJB - StormKaasha03 - M114 BMJB - Henri01 - M115 BMKP - NagaRace1X - M116 BMDZ - PhomoloReed01_03 - M117 BMIG - Fishtanks - M118 BMDZ - HixiInteriors - M119 BMIG - GoJaMorgoa07 - M120 BMDZ - KuluHeesInteriors - M121 BMIG - WACCreatures06 - M122 BMIG - Items02 - M123 BMPT - Artifacts - M124 BMDZ - KangumabogInteriors - M125 BMDZ - StormholdInteriorsv4 - M126 BMIG - GideonInteriors - M127 BMKP - SloadRace - M128 BMIG - ArchiveAdditions03 - M129 BMIG - Landmass01 _B4NewBlackwood_ - Ibsen's Ghost - 06-09-2010 Unless I receive more files from SG's Hist Shrines and add to the files that I send to sandor for the bsa update, the following files are complete. Otherwise, I'll probably re-upload an edited file with the new models in. But if sandor gets there first then here are some esps that will need to be merged.
BMIGJungleNE06 is too big to be attached so here's the link to this esp: http://www.humyo.com/10031629/BMIGJungleNE06.rar?a=zwUKGvWLLWE . - sandor - 06-17-2010 DL the BM esm v2.34 -=here=-. Merged: - M131 BMIG - AssetCorrections - M132 BMIG - RPSQuicksandTest - M133 BMIG - JungleNE06 - Ibsen's Ghost - 06-17-2010 Lovely stuff! Is it okay if I send over one last file? This one includes entries for objects that I just provided a link for in the bsa thread (it's the file called 'BMDataBSAUpdate4'). I've done lots of bits and pieces of work here in various interiors and quite a few exterior placements. I finished the AI for about four settlements amongst other things so the changes may be quite varied. |