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Orodromis
Baron
Registration Date: 2006.08.02
Posts: 329
Location: Hrafnkel
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I did Advertise!
If you were paying attention, I posted it but nothing happened!
__________________ Akavir race modder and texturer
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2006.09.06 03:18 |
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Aetherius
Viscount
Registration Date: 2006.08.02
Posts: 508
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You didn't post it here, so how would how I know?
__________________ Akavir mod texturer and race modder
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2006.09.06 03:19 |
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Orodromis
Baron
Registration Date: 2006.08.02
Posts: 329
Location: Hrafnkel
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GEE! I don't know, MAYBE LOKK AT THE RED CIRCLES!
I posted it before you posted this.
__________________ Akavir race modder and texturer
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2006.09.06 03:22 |
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Orodromis
Baron
Registration Date: 2006.08.02
Posts: 329
Location: Hrafnkel
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We are making an Aldmeris mod, it has been making exceptional progress but we are still desperate for recruits.
We are planning to have many intricate and large cities and buildings
in this mod. Even an underwater city. This mod will encompass all of
Aldmeris.
Here are the positions that need filled;
-Lore writer
-Landscaper
-Intricate texturing
-Intricate modelling
EVERYONE is welcome if you are capable or uncapable at doing these positions.
In our mod, the Altmer branched off into several different races. Here are brief bios of them.
Ulsmer ? Water elves, whose capital lies in the undersea kingdom of Ulsus.
Drethmer ? Light sensitive elves who escaped Aldver?s fall by fleeing
into the sewer and catacomb systems, they decorate their faces with
black tattoos to remind them of what their ancestors were forced to do
to survive. Leaders and elders use Red.
Crestmer ? The pure elves follow in the footsteps of the ancient mer.
Vesmerkaz ? Elves from the foreign flame, the live around volcanoes,
their capital located in an ancient crater, they are masterful
Geomancers.
Volsmer ? Elves of the forest, tribal by nature, but united under one
successful conqueror, they are green of skin, and paint their faces.
Senmer -
Appearance-The senmer are slightly larger than the other elves, they
have small, piercing blue eyes. A thin coat of white fur to help them
resisit the freezing temperatures of their home land.
Archtecture- The Senmer use large bricks for their cities. Their
buildings always arch on the top, to symbolize the ancient arch of
Silarver, that was destroyed in "The War of the Arch".
Religion- The senmer worship the three hearted god of Senayu. Not much
is known about Senayu, he was creator of the Senmer, it is said that he
had six arms. He is one of the Nine Divine in the Senmer form.
Government- The Senmer have three rulers, one to represent each heart
of Senayu. They have complete control over all the Senmer.
Yokumer- Hostile race intent on conquering Aldmeris, they arrived 20 years ago.
Here is our WIP language:
Prefixes
Du ? Back again
Di ? Double, twice
Do ? For, forward
Oon ? Single, once
Vi ? Small
Vo ? Large
Mes ? Middle, ordinary
Sau ? Evil, pitch black (illumination)
Ayu ? Good, Philanthropic
Fa ? Free
Gri ? Jutting
Fi ? Down away from
Ku- To, towards, up
Ti - Turn, spin
Roots
Ald ? Relating to the continent, civilization, or people of Aldmeris
Kaz ? Flame, Ignited, Burning
Uls ? Water, submerged
Semblio ? Shadow
Semblex ? Image
Carpio ? Heart
Ulis ? Weak, Cripple
Halvis ? Greeting
Aad ? As
Dela ? Are
Impera ? King
Cryl ? Gem
Tyras ? Strong, Powerful
Amsi - Majestic, Awe inspiring
Vols ? Jungle, Foliage, Forest
Silar - Graceful
Sen ? Snow, ice
Chim ? Spirit
El ? Stone
Sil - Spire
Adabal ? High Blood, High royalty
Alt ? High or Grand
Mer ? Elves as a people
Cres ? First or pure
Dreth ? Shade, hidden, or forgotten
Kal ? Sky
Vil ? Mine or treasury
Wov - Worthless
Suffixes
S ? State, Quality, Act
Ra ? Male
Ro - Female
Su ? High
Si - Low
Ver ? Old, Ancient
Ves ? New, Alien (foreign)
Ses ? State, quality, or act of death
Us ? Beneath/Below
Is ? Above
Ul ? able to be
Os ? Action or process
Sample words
Fakaz ? Wildfire
Fakazos ? Arson
Silkalus ? Tall tower
Dreths ? Hidden or forgotten
Volsisos ? Growth (with plants)
Altvils ? Great treasure
Fisilas ? Clumsy, Dizzy
Sauchim ? Evil or dark spirit
Carpiulis ? Coward
Doves ? to move toward the future
Vesil ? spike
Disilar ? Cooperation/ coordination
Here are a few wars fought between the Aldmeris races.
The war of Vostrever:
Less than a century after the Battle of the Arch, the Drethmer and
Cresmer were back to an all out war. This time, due to a great fire in
the Cresmer lands, causing food shortages. They wanted the fertile land
of the Vostrever plains, the main agricultural center for the Drethmer.
The Drethmer had built a series of fortifications along their border
under the command of Ulaan, the Drethmer defensive commander shortly
after the Senmer's defeat decades earlier. He, however, failed to
construct acceptable defenses along the Hosmeri border, which they
believed impassible. The Cresmer general in charge of the offensive,
Alseriur Ghyen, made a daring and unprovoked assault through the
Hosmer, sacrificing a small part of his force to distract the Hosmeri
forces, and once Alseriur's army passed through the mountains into the
foothills north of the Vostrever, the Hosmer did not pursue, wishing
not to implicate themselves in war if at all possible.
Ulaan, knowing full well that properly engaging the Cresmeri forces
would be suicidal, wore away at them with constant harassment from his
archers and mages. Only once did Alseriur's force capture a party of
Ulaan's skirmishers, he hanged them all except for their leader, whose
eyes he put out and sent back to the Drethmer as a warning. This only
served to enrage them further, sending more skirmishers, even at one
point making a raid on their animals, killing or capturing a quarter of
their mounts. Alseriur felt his defeat looming upon him. Desperately,
he ordered his soldiers to invade the small city of Twysrev, the only
large settlement in the Vostrever. The town guard fought valiantly, but
they were few in number, ill equipped, and their best troops were with
Ulaan's army, who had stopped the raids to regroup and restock a day's
march away. They stood no chance against a professional army. The
people of Twysrev were slaughtered. Those who hid in the caves were
smoked out, their mangled bodies hung from the town walls, mocking
Ulaan's army in their failiure to defend their people. Here, Alseriur
hoped to hold out until his messengers could get to his superiors and
send for reinforcements, so he had reinforced the town's defenses,
improving the walls, towers, and constructed some defensive weapons. He
did hold out, Ulaan's forces not prepared to lay seige to their own
city. They kept Alseriur in there, but the town was easy to defend; not
only were the walls good, and all the wooden sections quickly but
securely replaced with iron or stone. Water was plentiful, as like most
Drethmeri cities, the caves led to a fresh water spring, plants thrived
in the soil outside, and fungi in the caves. Ulaan knew that if the
reinforcements came before the winter, they were doomed. He sent
emissaries to the Hosmer, begging them to go to war with the Cresmer,
to fight off the ones who remained in their land. The Hosmer council
refused, but a small army of hot-blooded volunteers heeded this
message, using the mountains to their advantage. As the Cresmer marched
through the passes, they set off avalanches. When the Cresmer persued
them, they trapped them in caves and dead ends, killing them with
rocks, arrows, and spells. When any were captured, they had scrolls
with explosive spells, which killing them and anyone close by.
This force routed the Cresmer. Months passes, and Alseriur began to
dispair.Vesmerkaz Trebuchets dotted the horizon like so many trees,
their rock-armored mercenaries training for the upcoming battle, like
so many vicious lions playing, practising the skills they use for the
hunt. Ulaan was prepared to destroy the whole city to stop him, and now
he knew it.
The attack came at night. rocks flew through the sky, leveling the
walls of Twysrev Some very daring Vesmerkaz used themselves as
missiles, using their armor and some spells to make the fall bearable.
Drethmer poured through the broken walls, cutting down the malnourished
Cresmer soldiers. Vesmerkaz mercenaries went straight to Alseriur and
his officers, and had captured him in the span of an hour, brought in
chains to Ulaan. He took his new prisoners to the Council Hall of
Twysrev. He also brought the officer whose eyes Alseriur had put out
the last year. He returned the favor to all of them, not just taking
their eyes, but their hands and feet. He left them to die, blind, and
unable to walk or even drag themselves, in the halls of the city they
had sacked.
A week later, they returned to the stinking corpses of the Cresmer
officers, and decapitated them all. Ulaan had the heads sent in a great
cart pulled by oxen, to the Cresmer king. Except for Alseriur's. His
skull remains a posession of Ulaan's family to this day.
The battle of the arch:
After the fall of aldmeris, the survivors were quick to form into close
knit groups, which are the origins of the races of the present, and
many began to rebuild imediately. But those who disapered into the
frozen tundra were spread out, unorganized, and as a result where one
of the last to develop a civilization. When they emerged, they
disturbed the delicate politial balance between the Crestmer and the
drethmer. In an attempt to be recognized as a true kingdom, they built
the great Arch of silarver, but it ended in both the crestmer and the
drethmer uniting against the senmer. The two sacred leaders of the
senmer, the twin stars were in a disagreement. One was certain that
they must attack the enemy premptively, the other that theymust hold
their ground. A comprimise could not be reached, and in his anger, one
left the city with the soldiers loyal to him and attacked a force much
larger than his own, they were slaughtered. The remaining force was no
match for the now bloodthirsty invaders and they, along with the arch,
were destroyed. With the senmer no longer a threat, the crestmer and
drethmer went back to their bickering, and the sethmer reformed, only
now with three leaders, one leader left the power to focused, and with
two, confilict was inevitable, to this day rather than one grand arch,
they unite themselves as a people with an arch atop every
This is just a small portion of our current lore, I hope you will join and become part of this creation.
Here is some more interesting lore.
Corvus
In the ancient days of the aldmer, before the endless city or the
discovery of the sphere, Aldmeris was a land in turmoil. The armies led
by the ambitious Sious were marching on Corvus, the floating city which
was held aloft by Vichite, a rare gem from the most dangerous regions
of the crystal desert, it is said to form only the footsteps of the
gods. The people of corvus were not going to lie down and die, even
though they new they had no chance. They built the Klight towers,
watchtowers which would serve as their first, and last, defense. The
towers were built to last, to fire upon all but the inhabitants
themselves, they would use them to fight, and upon defeat, they would
leave the city to be destroyed by the towers, leaving it hospitable to
none. There towers worked and the city lie in ruins atop the floating
stone, a dead zone. Most have ceased to function, though a few still
guard the palace, a place which has not seen life for centuries. The
city is said to hold great riches for those who can brave the strange
mutant Aldmer which live there, or the rumored last survivors of
Corvus.
The crystal Desert.
Only referred to as a desert due to its harsh terrain, in reality it is
plagued by savage lighting storms that strike the Explosive Cichite
which make large portions of the desert constantly ablaze. Inhabited by
strange creatures which feed off the flame and lightning, which appear
to be made of the crystals themselves. There are tales of hallows in
which one may communicate with the expansive wisdom of the aldmer,
stored in the semi-intelligent Zurchite, and the legendary sentient
Lilichite. This was the site of the development of the most horrible
experiments conducted by the Twisted rebellion movement Gigith in the
early days of the aldmeri empire.
Races
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This post has been edited 1 time(s), it was last edited by Orodromis: 2006.09.06 03:49.
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2006.09.06 03:41 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,338
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Please add something about keeping your mout shut about the intercept. Also add to keep ye' yap shut about the intercept.
And can we add the crystal desert and corvus? They are short and I like them.
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2006.09.06 03:46 |
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Orodromis
Baron
Registration Date: 2006.08.02
Posts: 329
Location: Hrafnkel
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"Please add something about keeping your mout shut about the intercept.
Also add to keep ye' yap shut about the intercept."
??????????????
__________________ Akavir race modder and texturer
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2006.09.06 03:47 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,338
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Oops,
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2006.09.06 03:49 |
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Orodromis
Baron
Registration Date: 2006.08.02
Posts: 329
Location: Hrafnkel
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???????????????????????????
__________________ Akavir race modder and texturer
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2006.09.06 03:49 |
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Orodromis
Baron
Registration Date: 2006.08.02
Posts: 329
Location: Hrafnkel
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YAH!
, I posted the advertising at ESF.
__________________ Akavir race modder and texturer
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2006.09.06 06:08 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,338
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Go edit Altmer into Aldmer before people start yelling at you over there.
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2006.09.06 14:31 |
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Orodromis
Baron
Registration Date: 2006.08.02
Posts: 329
Location: Hrafnkel
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Man, no one has responded to it.
__________________ Akavir race modder and texturer
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2006.09.06 15:37 |
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Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,822
Location: Croatia the Nether-Bringer
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Most people don't ahve any idea what Aldmeris is.
__________________ The Forgotten Ones have returned.
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2006.09.06 15:44 |
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Aetherius
Viscount
Registration Date: 2006.08.02
Posts: 508
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Nobody is even noticing it, can anyone help us get attention?
__________________ Akavir mod texturer and race modder
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2006.09.06 16:09 |
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Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,822
Location: Croatia the Nether-Bringer
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quote: |
Originally posted by Aetherius
Nobody is even noticing it, can anyone help us get attention? |
Get your team to bump it. I unfortunatly can't because it counts as edit.
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2006.09.06 16:10 |
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Aetherius
Viscount
Registration Date: 2006.08.02
Posts: 508
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bump?
__________________ Akavir mod texturer and race modder
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2006.09.06 16:13 |
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Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,822
Location: Croatia the Nether-Bringer
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quote: |
Originally posted by Aetherius
bump? |
You know, post something just to get it on the first page.
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2006.09.06 16:15 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,338
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When it ocunts as an edit, it still bumps up
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2006.09.06 18:47 |
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Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,822
Location: Croatia the Nether-Bringer
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quote: |
Originally posted by DarkAsmodeous
When it ocunts as an edit, it still bumps up
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It doesn't for me apperantly.
__________________ The Forgotten Ones have returned.
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2006.09.06 18:52 |
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