Database    Profile    PM Inbox    Calendar    Members    ST Team    Forum Search    FAQ    Portal    Overview

Silgrad.com The Gallery Books & Stories Download the Silgrad Tower mod Chat Broad silgrad.com search Forum Portal Frequently Asked Questions Maps of our Lands
Silgrad Tower: Oblivion » Beyond Cyrodiil » High Rock » City Council » (City Council » Visual Content) Exterior Castle Set » Hello You [Logout]
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
Go to the bottom of this page (City Council » Visual Content) Exterior Castle Set
Author
Post « Previous Thread | Next Thread »
The Old Ye Bard
Prince


images/avatars/avatar-3145.jpg

Registration Date: 2006.05.25
Posts: 3,199
Location: (Trying to steal the older cat's feel-good-sugar)

(City Council » Visual Content) Exterior Castle Set Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Would you be intrested in me making a retexed castle set for the various castles and such in High Rock?

__________________



"Don't tempt me otherwise Daemon, for I will strike you down where you stand."
The defiant Bosmer said in punk-tones.

2006.09.22 05:59 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Gyssar
Seigneur


images/avatars/avatar-1662.jpg

Registration Date: 2006.09.07
Posts: 214
Location: Moscow, Russia

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

We've decided that we will be using individual models for each of the major castles in High Rock, so if you're interested, You can texture those, I'll even unwrap them for you.

__________________
quote:
Originally posted by Hrafnkel
The mighty Gyssar knows all. Tongue

2006.09.22 06:58 Gyssar is offline Send an Email to Gyssar Homepage of Gyssar Search for Posts by Gyssar Add Gyssar to your Buddy List Send a Private Message to Gyssar Add Gyssar to your Contact List AIM Screen Name of Gyssar: HR Gyssar View the MSN Profile for Gyssar
The Old Ye Bard
Prince


images/avatars/avatar-3145.jpg

Registration Date: 2006.05.25
Posts: 3,199
Location: (Trying to steal the older cat's feel-good-sugar)

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Are you going to be making the models yourself? Also I would PM one of the admins to get specific sub boards for models, textures. quests, etc if I was you.

__________________



"Don't tempt me otherwise Daemon, for I will strike you down where you stand."
The defiant Bosmer said in punk-tones.

2006.09.22 07:04 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Gyssar
Seigneur


images/avatars/avatar-1662.jpg

Registration Date: 2006.09.07
Posts: 214
Location: Moscow, Russia

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Yes, most of the modelling will be done, or at least coordinated by me.

Here's a quick tower for instance.

Gyssar has attached this image (downsized version):

Gatekeep tower.jpg (65.28 KB)

__________________
quote:
Originally posted by Hrafnkel
The mighty Gyssar knows all. Tongue

2006.09.22 07:27 Gyssar is offline Send an Email to Gyssar Homepage of Gyssar Search for Posts by Gyssar Add Gyssar to your Buddy List Send a Private Message to Gyssar Add Gyssar to your Contact List AIM Screen Name of Gyssar: HR Gyssar View the MSN Profile for Gyssar
The Old Ye Bard
Prince


images/avatars/avatar-3145.jpg

Registration Date: 2006.05.25
Posts: 3,199
Location: (Trying to steal the older cat's feel-good-sugar)

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Sweet Good job! Have you made any housing yet? As I remember in the new PGE there is a concept pic of some breton housing. It reminds me of old english cotages, you might want to try making something like that.

__________________



"Don't tempt me otherwise Daemon, for I will strike you down where you stand."
The defiant Bosmer said in punk-tones.

2006.09.22 07:52 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Gyssar
Seigneur


images/avatars/avatar-1662.jpg

Registration Date: 2006.09.07
Posts: 214
Location: Moscow, Russia

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

I lost my PGE...

__________________
quote:
Originally posted by Hrafnkel
The mighty Gyssar knows all. Tongue

2006.09.22 11:52 Gyssar is offline Send an Email to Gyssar Homepage of Gyssar Search for Posts by Gyssar Add Gyssar to your Buddy List Send a Private Message to Gyssar Add Gyssar to your Contact List AIM Screen Name of Gyssar: HR Gyssar View the MSN Profile for Gyssar
Kodama
Shogun


images/avatars/avatar-1526.gif

Registration Date: 2006.09.02
Posts: 2,139
Location: Holland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

This picture shows some Daggerfall houses :)
http://www.rampantgames.com/blog/uploaded_images/daggerfall-733422.jpg

Kodama has attached this image (reduced version):
daggerfall-733422.jpg



__________________
Akavir mod leader.
2006.09.22 17:13 Kodama is offline Send an Email to Kodama Search for Posts by Kodama Add Kodama to your Buddy List Send a Private Message to Kodama
Arbiter
Archduke


Registration Date: 2005.10.24
Posts: 2,822
Location: Croatia the Nether-Bringer

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

quote:
Originally posted by Kodama
This picture shows some Daggerfall houses :)


Umm... I'm not really sure if older games are reliable sources for content. I mean, they were mostly only differently colored blocks back then.

__________________
The Forgotten Ones have returned.
2006.09.22 17:16 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List Send a Private Message to Arbiter View the MSN Profile for Arbiter
Hrafnkel
Count


images/avatars/avatar-1446.jpg

Registration Date: 2006.08.01
Posts: 861

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

The palace designs in Daggerfall are helpful to an extent, though.

__________________
Your monkeys dance on the Tower and the stars change and you do not remember.
2006.09.22 17:19 Hrafnkel is offline Send an Email to Hrafnkel Search for Posts by Hrafnkel Add Hrafnkel to your Buddy List Send a Private Message to Hrafnkel AIM Screen Name of Hrafnkel: MeatMonkey27 View the MSN Profile for Hrafnkel
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 2006.07.30
Posts: 3,774
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

They look a lot like Leyawiin houses.

__________________
When the game is over, the King and the Pawn go back into the same box.
2006.09.22 17:25 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Send a Private Message to Psychotic Add Psychotic to your Contact List View the MSN Profile for Psychotic
Kodama
Shogun


images/avatars/avatar-1526.gif

Registration Date: 2006.09.02
Posts: 2,139
Location: Holland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Yeah, they do look a lot like the Leyawiin houses, they have the same colors too. That's why I posted the picture, to show the colors, you can also see the wood.

This shows the castle, there is a long and wide road leading up to it...the huge and colorfull houses cost about 800.000 septims or more :D
http://www.pixelkill.com/wp-content/uploads/2006/04/daggerfall.jpg

Kodama has attached this image (reduced version):
daggerfall.jpg



__________________
Akavir mod leader.

This post has been edited 1 time(s), it was last edited by Kodama: 2006.09.22 17:38.

2006.09.22 17:37 Kodama is offline Send an Email to Kodama Search for Posts by Kodama Add Kodama to your Buddy List Send a Private Message to Kodama
The Old Ye Bard
Prince


images/avatars/avatar-3145.jpg

Registration Date: 2006.05.25
Posts: 3,199
Location: (Trying to steal the older cat's feel-good-sugar)

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

The arcitecture in the new PGE (Pocket Guide to the Empire) is different to what you have there and didn't have plaster walls, everything was stone.

__________________



"Don't tempt me otherwise Daemon, for I will strike you down where you stand."
The defiant Bosmer said in punk-tones.

2006.09.22 22:00 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Gyssar
Seigneur


images/avatars/avatar-1662.jpg

Registration Date: 2006.09.07
Posts: 214
Location: Moscow, Russia

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Umm, I don't think that will do as a reference Kodama, the city was planned out as a square in TES 2 for simplicity, it will look to mundane and a bit out of place if we plan it out according to TES 2.

__________________
quote:
Originally posted by Hrafnkel
The mighty Gyssar knows all. Tongue

2006.09.23 14:06 Gyssar is offline Send an Email to Gyssar Homepage of Gyssar Search for Posts by Gyssar Add Gyssar to your Buddy List Send a Private Message to Gyssar Add Gyssar to your Contact List AIM Screen Name of Gyssar: HR Gyssar View the MSN Profile for Gyssar
Durdain
Baron


Registration Date: 2006.08.15
Posts: 418
Location: Wigan, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

I really hope you manage to create some rural Britain esque houses. The picture in the PGE reminds me so much of the old Hovis advert that used to come on over here.

http://www.youtube.com/watch?v=CFLBvLxLJMI - Hopefully you see the relevance! Tongue

__________________
Down in the Tubestation at Midnight
2006.09.23 22:11 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List Send a Private Message to Durdain View the MSN Profile for Durdain
Kodama
Shogun


images/avatars/avatar-1526.gif

Registration Date: 2006.09.02
Posts: 2,139
Location: Holland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Umm, I was not refering to the whole layout of the city, I would have showed you map of the city if I refered to that.
What it shows is that there should be a main road that leads through the middle of the city, all the way to the castle.
And there should be some water in frond of the castle, and don't forget to place large and expensive (3 story high) houses along the main road.

If you ignore these very important features of the city, then the city will simply not be Daggerfall, that would be bad Eek 1
And I have seen that on one map that the city Daggerfall was located on the west coast of High Rock (just outside the large bay).
I believe that the city was on the south coast of Daggerfall, just within the bay.

__________________
Akavir mod leader.

This post has been edited 2 time(s), it was last edited by Kodama: 2006.09.24 00:10.

2006.09.24 00:06 Kodama is offline Send an Email to Kodama Search for Posts by Kodama Add Kodama to your Buddy List Send a Private Message to Kodama
Hrafnkel
Count


images/avatars/avatar-1446.jpg

Registration Date: 2006.08.01
Posts: 861

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Daggerfall is going to be where it is on the current Beth map. Not where it was in Daggerfall.

How on earth would it 'not be Daggerfall' just if we didn't stick a pond in front of the castle...?

__________________
Your monkeys dance on the Tower and the stars change and you do not remember.
2006.09.24 00:09 Hrafnkel is offline Send an Email to Hrafnkel Search for Posts by Hrafnkel Add Hrafnkel to your Buddy List Send a Private Message to Hrafnkel AIM Screen Name of Hrafnkel: MeatMonkey27 View the MSN Profile for Hrafnkel
Kodama
Shogun


images/avatars/avatar-1526.gif

Registration Date: 2006.09.02
Posts: 2,139
Location: Holland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Hrafnkel, it would simply not look like Daggerfall, it's one of the vew features that stands out, the people who have played Daggerfall will feel more at home if it's included.

Also, that new map is very crude...a bit useless to see where cities really are located, you would need to see a detailed map for that.

__________________
Akavir mod leader.
2006.09.24 00:18 Kodama is offline Send an Email to Kodama Search for Posts by Kodama Add Kodama to your Buddy List Send a Private Message to Kodama
Hrafnkel
Count


images/avatars/avatar-1446.jpg

Registration Date: 2006.08.01
Posts: 861

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

I was the single advocate on the core of placing Daggerfall where it was in Daggerfall, so I don't need that lecture. However, every official map, other than in Daggerfall, places Daggerfall opposite the bay.

Either way, we by no means have a final layout for the city, but it's not going to be identical to the old one by any means...

__________________
Your monkeys dance on the Tower and the stars change and you do not remember.
2006.09.24 00:20 Hrafnkel is offline Send an Email to Hrafnkel Search for Posts by Hrafnkel Add Hrafnkel to your Buddy List Send a Private Message to Hrafnkel AIM Screen Name of Hrafnkel: MeatMonkey27 View the MSN Profile for Hrafnkel
DarkAsmodeous
King of the Kittens


images/avatars/avatar-3129.jpg

Registration Date: 2006.05.25
Posts: 5,338

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Arenas map has it the same place as the new map.

__________________
The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
2006.09.24 00:23 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List Send a Private Message to DarkAsmodeous
Hrafnkel
Count


images/avatars/avatar-1446.jpg

Registration Date: 2006.08.01
Posts: 861

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Which is kinda what I just said. Tongue Regarding every official map.

__________________
Your monkeys dance on the Tower and the stars change and you do not remember.
2006.09.24 00:28 Hrafnkel is offline Send an Email to Hrafnkel Search for Posts by Hrafnkel Add Hrafnkel to your Buddy List Send a Private Message to Hrafnkel AIM Screen Name of Hrafnkel: MeatMonkey27 View the MSN Profile for Hrafnkel
Braggi
First Knight


images/avatars/avatar-1599.jpg

Registration Date: 2006.09.23
Posts: 170
Location: B.C. Canada

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Regarding the house architecture mentioned earlier in the thread. I fired up Arena and grabbed a couple of screenies of the houses from the background of the Breton PC character sheet. (The cut down versions are attached in png format to this post. Please pardon the PC's arm and leg intruding on the shots.)

They do have a lot of stone-and-plaster look. Almost reminds me of some of the English villages I've seen. A bit "cottage-like", withoutout the Bruma "basement for heat" style. That could be odd considering the snow they must get being that far north and in mountainous country as well.

I think the buildings in Chorrol and perhaps Cheydinhall come closest in style.

Braggi has attached these images (downsized versions):

Bretonhouse2.png (10.37 KB) | Bretonhouse1.png (8.11 KB)

__________________
Bard out...

"Stop hitting that key... there is no Escape."
2006.09.24 05:06 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi AIM Screen Name of Braggi: HR Braggi
Hrafnkel
Count


images/avatars/avatar-1446.jpg

Registration Date: 2006.08.01
Posts: 861

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Yep, that's Breton architecture for ya. But on most other matters, Arena's near-useless for lore. Tongue

__________________
Your monkeys dance on the Tower and the stars change and you do not remember.
2006.09.24 05:28 Hrafnkel is offline Send an Email to Hrafnkel Search for Posts by Hrafnkel Add Hrafnkel to your Buddy List Send a Private Message to Hrafnkel AIM Screen Name of Hrafnkel: MeatMonkey27 View the MSN Profile for Hrafnkel
Ebonyknight
Seigneur


images/avatars/avatar-647.jpg

Registration Date: 2006.02.04
Posts: 962
Location: Canada, Ontario

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Breton Architecture revolves around Western Europe. France Germany and Britain pretty much to me High Rock is Europe and Cyrodill is the US and so forth

__________________
Some say I'm here, Others say I'm there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail
2006.09.24 05:37 Ebonyknight is offline Send an Email to Ebonyknight Search for Posts by Ebonyknight Add Ebonyknight to your Buddy List Send a Private Message to Ebonyknight
Braggi
First Knight


images/avatars/avatar-1599.jpg

Registration Date: 2006.09.23
Posts: 170
Location: B.C. Canada

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

I agree, regarding Arena and Lore. A lot of the stuff that got fully fleshed out in later games was pretty much embryonic in Arena.

E.G. Kynareth was referred to as a "spirit" and not as a deity in the various blurbs for the Lord's Mail quest, Daedra didn't exist and the closest thing was the "fire daemon".

However, I suspect that there could be some use in adapting the various major city intros, so long as Daggerfall and later TES canon is respected. Possibly for mottoes and the like?

You could also perhaps use some of the incidental information from the main quest dungeon intros. Fer instance, Labyrinthian was also mentioned as "Shalidor's testing ground". The spell "Shalidor's Mirror" in DF and MW (along with the various other "Shalidor" spells) likely came from references to that particular personage. It's just a matter of mining for nuggets and getting them in line with the later TES canon. I've always enjoyed that kind of speculation.


(Dang it, my age is showing here... mumble grumble... :D )

__________________
Bard out...

"Stop hitting that key... there is no Escape."
2006.09.24 05:42 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi AIM Screen Name of Braggi: HR Braggi
gravedigger84
First Knight


Registration Date: 2006.03.31
Posts: 151

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

I actually dont get it why its always said first 2 games would be less true to lore than MW and OB.. I would see them more correct to the original meaning while MW and OB mightve twisted the original lore to another direction. Thats one way to see it.

Ofcourse on another hand OB is the newest offering and closest to current timeline. But I dont think old games lore should be overlooked in any other case than baring in mind graphics werent evolved enought to present everything good as needed. And that Arena was originally ment to be another kind of game Daggerfall was built to be already what it was ment to be. In Daggerfall houses are kinda similar cause its involved in smaller area.. they propably could had presented different looking houses at that time if area was big as Arena's map. And afterall Daggerfall is only of the series really based on High Rock so id assume it'd give deeper info of that than any other game. Ofcourse it's propably dated compared to what the series have involved but also more original, wouldn't hurt at least not to overlook it :) Just my opinion though
2006.09.24 11:11 gravedigger84 is offline Send an Email to gravedigger84 Search for Posts by gravedigger84 Add gravedigger84 to your Buddy List Send a Private Message to gravedigger84
Hrafnkel
Count


images/avatars/avatar-1446.jpg

Registration Date: 2006.08.01
Posts: 861

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

...Who's saying anything about the 'first two games?' We were saying Arena isn't good for lore in general because almost everything has changed since then, and Arena was a very stereotypical D&D-esque world. Nobody said not to look at Daggerfall for lore... Just not so much for absolute layouts of cities/house styles because they were simplified for gameplay purposes...

__________________
Your monkeys dance on the Tower and the stars change and you do not remember.
2006.09.24 18:57 Hrafnkel is offline Send an Email to Hrafnkel Search for Posts by Hrafnkel Add Hrafnkel to your Buddy List Send a Private Message to Hrafnkel AIM Screen Name of Hrafnkel: MeatMonkey27 View the MSN Profile for Hrafnkel
Braggi
First Knight


images/avatars/avatar-1599.jpg

Registration Date: 2006.09.23
Posts: 170
Location: B.C. Canada

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Frankly, I think you both have some good points in the two previous posts. Arena and DF were designed using a lot of randomization (Arena especially so, but DF had it's share too.) Randomization of great for variety, but not so good for specific details.

As the series has progressed, the world has become more focused and specific - greater detail and thus greater uniqueness in each area covered. MW and OB are perhaps the most detailed fantasy worlds ever created on a computer game. (I have played a number of them over the years, since collecting CRPG's is a major hobby.)

Of course, that means that the less specific a game is, the more it is going to need adjusting to get in line with new developments. I did note some nice touches in Oblivion, as visual homages to the two earliest games.

Examples:

1. The battle mages that patrol the Arcane University look very much like the battlemages from DF (it's the blue hood that really does it.)

2. As I noted earlier in the thread, the some of the house architecture hearkens back to Arena.

3. The trolls look like an updated version of those shown in Arena, minus the spiked club and plus an extra eye of course.

4. The colouration of the houses and landscape for the Gold Coast certainly reminds me of Hammerfell from DF.

5. MW did it too. Fer instance the goblins introduced in Tribunal had a very strong resemblance to those first shown in Arena.

However, the main thing that has drastically changed is lore. Let's face it, DF had six seperate endings, each with unique consequences. Great for replayability, but how the heck do you account for every one of them in a static timeline? You can't, so you have to pick one and use it instead.

Because the series has explored the ending of the Septim line and the third age, as hinted at in Arena and fully introduced in DF, I suspect the designers decided to keep the imperial theme. This set them up for ending it as they have in OB. I'll be most curious to see where the heck they go from here, now that the emperor is gone.

And, you have to allow for changes, new ideas, characters and themes that get introduced as the gameworld evolves. P+p role playing is the same - no fanstasy world ever winds up being exactly what it was when it's designer first concieved of it, whether it is designed by someone at home or a professional writer at his office word processor. The best loved worlds will retain their flavor and will keep strong contact with their roots.

So, mine the older games for snippets and then update them to the current world and engine, while leaving tons of room for new ideas and creativity. Lots of fun that way.

:)

__________________
Bard out...

"Stop hitting that key... there is no Escape."

This post has been edited 1 time(s), it was last edited by Braggi: 2006.09.24 20:59.

2006.09.24 20:57 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi AIM Screen Name of Braggi: HR Braggi
Tree Structure | Board Structure
Jump to:
Rate Thread: 

very bad very bad 

1

2

3

4

5

6

7

8

9

10
 very good very good

Silgrad Tower: Oblivion » Beyond Cyrodiil » High Rock » City Council » (City Council » Visual Content) Exterior Castle Set

Forum Software: Burning Board 2.3.2, Developed by WoltLab GmbH