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Go to the bottom of this page What is needed to make High Rock a reality?
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Braggi
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Registration Date: 2006.09.23
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Book Discussion What is needed to make High Rock a reality? Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Thank you for the invitation to create a new thread. Let me begin with a quick resume of skills and such, to give you an idea of where I might be useful.

1. I own (and still play) Arena, Daggerfall, MW + expansions and Oblivion. I have a detailed walkthrough, "Dran Dreamdark's Guide to TES Arena" with full maps and such in progress. Been at it about a year and have finished up to the Crystal Tower. (Serendipity must love me... this places my character in position to explore the Mines of Khuras and the Crypt of Hearts in High Rock again for the walkthrough.) If you want examples of my writing style, I'll happily send Dran's Guide along. (Lore and writing.)

2. I have some site maintenance skills and familiarity with PHBBS from helping a friend create and maintain a site for oldskool p+p role playing. (Don't know if this is useful or not, but thought I'd mention it.)

3. I have an older version of Photoshop and am reasonably comfortable with it. (Hopefully useful for simpler work in graphics.)

4. I've been an AD+D DM for about 14 years. A few of my adventures are hosted on the previously mentioned site, in full, illustrated pdf format, which I cooked up myself. (This might be useful for advetnure design. Creating those modules required outlining, basic tile mapping, creative writing skills, organization and use of Word and Acrobat.)

5. I am learning the Oblivion CS and have found a number of differences between it and the Morrowind design kit. I have lots to learn though and am happy to do so. (General modding.)

6. I have several of the modder-created Oblivion utilities, also have and am familiar with using the 7z program. TES specific utilities I presently am conversant with include: TES4 Plugin Utility, OBMM, BSA Commander, TES4 BSA. Have just downloaded NIFskope 9 and need to learn it. (General modding.)

7. I have an excellent speaking voice and would enjoy doing voice acting. I've seen the business end of a microphone as a (strictly small time) musician and sound man, however that was many moons ago. (Sound, voice acting.)

8. There's likely more, but that's a good start. :)


Now for questions... where do I start...?

1. Has the mod got a statement of scope yet?

2. How much planning has been done and in what areas?

3. Who has started taking on responsibilities and in what areas? In short, is there a team forming or already existant?

4. Vital: What do you need from us, the fans and would-be modders?

I think that's likely enough to begin. I have dozens of High Rock specific questions, but they can wait... don't want to get the cart in front of the horse... (espcialy in Daggerfall).

Let's get this rolling!

Good job!

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I had to read it twice to understand it all. :D

I'd also love to get some answers here.

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Braggi
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Apologies for the length... I haven't been this excited about something in perhaps a decade. Pardon my writer's run-on. (Grin.)

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2006.09.23 20:31 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi AIM Screen Name of Braggi: HR Braggi
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quote:
Originally posted by Braggi
Apologies for the length... I haven't been this excited about something in perhaps a decade. Pardon my writer's run-on. (Grin.)


Nah, I just haven't read anything that long ever since OOO's readme. :D

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Krisi-_
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where to find the walkthrough? (as some might know Summerset is intresting (to me) ..ala Crystal Tower talk..)

belive you got to wait for Gyssar and Ku for the questions.. (Ku being short for KuKulzA)

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Braggi
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Regarding the walkthrough... I can PM or e-mail it to you, as long as you can open a Microsoft Word 2000 file which contains images. (I can also turn it into a pdf and send that, if you prefer.)

As I mentioned, it's still a work in progress, but I just finalized the Summerset Isle section.

It has full, screen-shot maps each level from in-game, as well as a capture of the intro screen to the Crystal Tower for archtecture reference.

Let me know and I'll be happy to oblige!

:)

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This post has been edited 1 time(s), it was last edited by Braggi: 2006.09.23 21:12.

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Krisi-_
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quote:
Originally posted by Braggi
Regarding the walkthrough... I can PM or e-mail it to you, as long as you can open a Microsoft Word 2000 file which contains images. (I can also turn it into a pdf and send that, if you prefer.)



I have normal Microsoft Word so whats up with 2000 after? (writing or conserning of Word is not something I do offen..) and Summerset is the one I care for.. feel free to send PDF.. or anything really as long as I can view it Tongue

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Gyssar
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Ok, to answer your questions:
1. Has the mod got a statement of scope yet?

?? You'll have to clarify, I'm not sure I understand what you mean.

2. How much planning has been done and in what areas?

Not too much, mostly lore/main quest/current politics, the MOD idea is barely weeks old.

3. Who has started taking on responsibilities and in what areas? In short, is there a team forming or already existant?

Well, there is a group of 5 people right now with me as the leader (mostly in name as I treat every opinion as if it were my own.). Work is divided up among the core team by City-states.

I'm in charge of Daggerfall itself, KuKulZa is doing Orsinium, Hrafnkel - Wayrest and DarkAsmodeous - Evermore. The fifth team member is strictly a coder.

4. Vital: What do you need from us, the fans and would-be modders?

Not much at the moment from fans, we still need to expand the core team, at this point we'll take anyone who shows commitment and is able to work in a team.

Later we'll need to hand out claims to the community, but that's in the future.

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quote:
Originally posted by Hrafnkel
The mighty Gyssar knows all. Tongue

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Braggi
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Thank you (very much) for the reply.

To clarify about scope, I was referring to main plotline and such. I.E. is there an overall storyline in the planning stages for the mod?

I would enjoy offering any thing I could contribute through writing and quest development (as is likely obvious from my posts so far).

Basically, I'm at your disposal in whatever regard you think I would fit best. Just let me know what you need and I'm happy to help.

Cheers

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Hrafnkel
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We've talked a fair bit about our Main Quest. It's still subject to change, of course, but we have a good idea of what it's going to be about. Very political.

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This post has been edited 1 time(s), it was last edited by Hrafnkel: 2006.09.23 23:26.

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quote:
Originally posted by Hrafnkel
Very political.


Beyond Cyrodiil's theme: Politics :D

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Hrafnkel
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Tongue I suppose so. It just seems so appropriate for High Rock.

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Ebonyknight
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Why dont you do the mainquest about the growing tension between Daggerfall and Wayrest and with their new allies and the skirmishes going on.

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Lady Nerevar
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I think thats too much like the dargefall quest line and so forth... also, werent the kindgoms supose to be more freindly at this day and age?

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Hrafnkel
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quote:
Why dont you do the mainquest about the growing tension between Daggerfall and Wayrest and with their new allies and the skirmishes going on.


...

quote:

We've talked a fair bit about our Main Quest. It's still subject to change, of course, but we have a good idea of what it's going to be about. Very political.



And there isn't much evidence that they're 'friendly' nowadays. They've just been recovering from the Warp in the West.

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This post has been edited 1 time(s), it was last edited by Hrafnkel: 2006.09.24 00:17.

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Ebonyknight
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If you got the speical pack it gives a book about current events in Tamriel and says tensions are brewing

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Lady Nerevar
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yes, but the warp did calm the politics down a whole lot (destroyed a bunch of kingdoms, etc.). "...A province more unified then it has ever been..." that seems a whole lot more peacefull to me. "they habe been localised scirmishes, and have not exploded into war as they have done in the past" is that what you mean by tension brewing?

I just think that pretymuch everything involving HR has been with politics... just seems kinda boring to me. but then again there is not much else there to make a MQ about.

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This post has been edited 1 time(s), it was last edited by Lady Nerevar: 2006.09.24 00:26.

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Hrafnkel
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More unified than it has ever been says pretty little in the case of High Rock. Besides, with Elysana on the scene, and Gortwog to boot, you know there's some political scheming going on. The new Pocket Guide seems to hint at this.

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Braggi
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I have to agree about Elysana. And back in the day, Morgiah was a bit on the shady side too, but then she moved on to Firsthold.

The King of Worms made quite an appearance in DF... I wonder if any of his old organization from before the Warp survived? That could be fun to play with... and it would have elements of both politics and magic, both suited pretty well to the HR theme. The trick would be to avoid rehashing the Oblivion mage guild theme and quest lines.

Also, what about Orsinium? Before the warp, it was barely recognized... now it's pretty well known and established. Might be some growing pains there worth exploring.

Also, there's the whole Warp thing to consider. A magical alteration of that magnitude would just have to have left some grey areas and oddball situation. Could be rich pickin's for story there too.

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This post has been edited 1 time(s), it was last edited by Braggi: 2006.09.24 01:40.

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I don't know what all Ku is doing with Orsinium. The KoW was based in Hammerfell though, in DF, so I don't know what we'll do in that regard...

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Braggi
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Also, who is covering the Isle of Balfiera - High Rock or Hammerfell? Iirc, it was last in Breton hands, but that may have changed since. Direnni tower could have some fun implications as an historic ruin/dungeon crawl. Might also be a good location for any past "dirty secrets" connected with the Warp and the War of Betony that preceded it.

Regarding the KoW, there could be a couple of one-shot adventures, tying up loose ends, espcially since Mannimarco is destroyed in the main Oblivion Mage's Guild quests. (Ironic that, since one of the possible ending for DF was to give the Totem to KoW, allowing him to attain godhood.)

And that might actually be the basis for anything necromancer related, come to think of it. Reprisals for the KoW's death and such, although that would likely be Tamriel-wide and not just confined to HR.

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This post has been edited 1 time(s), it was last edited by Braggi: 2006.09.24 02:04.

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It is in this mod.

I'm not sure whether Gyssar wants to wait until we have it all orgnized before we talk about the MQ.

He making his pdf, so Ill wait for him to talk abou tit.

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Yup, that's why I've been avoiding spilling the details. Tongue

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Braggi
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Got it gang. I'll hush.

:)

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Nah, you don't have to do that. We just won't answer any questions we don't know if we can answer. :) Feel free to ask as many as you want.

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Braggi
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Actually, I will wait since patience is usually rewarded. This forum has only begun and I have spewed off a lot of stuff here. Might be good to let folks digest and get their ideas posted too.

I'm also eager to find out about the MQ, mainly because then I have some idea of how to design quests that support it or interlock with/compliment it. Until the team is ready to release some concept works, I don't want to joggle their collective elbows.

My personal view is that the mod is going to require patience, time and attention to detail, along with enthusiasm. The former (specifically the patience department) can be difficult for me because of my eagerness, but I'll manage. :) The latter I have lots of.

Good job!

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Well, it's always great to see people excited about this. :)

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Hey Braggi, if you keep on showing so much interest and enthusiasm, I'll have no other chice but to invite you to the core team Wink .

Ok, since I'm the leader I have the right to answer some questions of yours:

1. Concerning Mannimarco and the whole necro business: I don't know, we probably won't be getting tangled up in it ourselves (the core team), but if someone were to come up with something that we'd like, we might give permission to make it for us as a claim.

2. Orsinium is being worked on and is a key feature of the MQ, it's going to be one of the major forces on the political "theatre of war".

3. About the MQ i'll say this much: it involves a lot of political intreague and will offer multiple choices and several outcomes, beyond that, it's more or less confidential, I want to keep the MQ a mystery for the most part until the MOD is released.

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quote:
Originally posted by Hrafnkel
The mighty Gyssar knows all. Tongue

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Ebonyknight
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You can this. One choice will get you some gold but cost you and your faction more for keeping peace or you can kill all the other people and take whatever you want:) ?

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Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail
2006.09.24 22:05 Ebonyknight is offline Send an Email to Ebonyknight Search for Posts by Ebonyknight Add Ebonyknight to your Buddy List Send a Private Message to Ebonyknight
Krisi-_
Archduke


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Registration Date: 2006.06.27
Posts: 2,019
Location: Norway

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quote:
Originally posted by Gyssar
2. Orsinium is being worked on and is a key feature of the MQ, it's going to be one of the major forces on the political "theatre of war".


you know.. answer to 2 pretty much lines up a bit about the main quest.. :D

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2006.09.24 23:34 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List Send a Private Message to Krisi-_ View the MSN Profile for Krisi-_
Braggi
First Knight


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Registration Date: 2006.09.23
Posts: 170
Location: B.C. Canada

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Gyssar, if you are serious, I'd be delighted and honored. Truly.

Ever since MW came out and I saw the level of detail possible, I wanted to see HR get a second looking at. This mod will make that reality.

(Invite me in or not, I'm hanging around anyways! Tongue )

Seriously here, if you have any questions about what I can do or if you want to quizz me to find out where I might fit, I am at your (and the team's) service. If I don't have the skills, then I'll be... I'll be.... um... head CHEERLEADER! Yeah!

(Oh lordy... and at my age I look terrbile in pom-poms... sigh.)

:D

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This post has been edited 2 time(s), it was last edited by Braggi: 2006.09.25 08:19.

2006.09.25 08:18 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi AIM Screen Name of Braggi: HR Braggi
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Silgrad Tower: Oblivion » Beyond Cyrodiil » High Rock » What is needed to make High Rock a reality?

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