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Ebonyknight
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(City Council » Cities) Jehanna Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

All these cities I posted are the dominate Kingdoms and Control Highrock here we can talk about this certain city and what it has in stores/population/politics/military/alliances/crimerate and so fourth.

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Arbiter
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quote:
Originally posted by Ebonyknight
All these cities I posted are the dominate Kingdoms and Control Highrock here we can talk about this certain city and what it has in stores/population/politics/military/alliances/crimerate and so fourth.


Nice. :D

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Lady Nerevar
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curently controled by skyrim (war of Bend'r-mahk) but the resistance is not strong. I personaly see more nordic influence in this city then I do in any others. I also see some fun rebelion quests.

judging by the location of this city it could very well have been an early nedic settlement back in the merethic era. it also looks to be a major pass between HR and SK, and perhaps a costal trade center.

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quote:
Originally posted by Lady Nerevar
curently controled by skyrim

Really? We'll be happy to take it off your hands then! (j/k) :D

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Lady Nerevar
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well, its in the territory that skyrim conquered during the said war. I dont think that they control it (see Dragonstar in HF for example of control)

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I guess there's just basically constant squabbles between Nordic warbands occupying the area around the city and the city garrisonal forces...

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Lady Nerevar
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the PGE states that "resistance ... is feeble in the cities of Jehanna..." so I wouldn't expect much in the city itself. I think its mostly because the nords dont have a garison or anything in the cities themselves, but they have probably settled the land since the stimulactrum.

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Braggi
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Jehanna - Feedback appreicated Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Here is the rough beginning of my Jehanna proprosal. I'll be doing it up in pdf form for the team as well, including illustrations. Those will be missing from the post along my concept drawing for the city coat of arms.

Also note this is seriously alpha in nature. Contsturctive criticism welcomed, especially on the Reachmen proposal included.

Jehanna - City Proposal

City Physical Structure and History

- Landlocked - rectangular or oval wall layout. Most wall parapets are hoarded (wood-roofed) to provide protection from plunging archery fire from enemies who may gain strong points in the mountains or cliffs above. (See Skingrad castle courtyard for an example of wall hoarding.)

- Architecture ? heavy Nord influence with areas that are unabashedly Breton. Half-timber homes. Stone castle, but smaller due to lower population from physical isolation.

- TES 1 Proto-Lore: In-game, there are many statues throughout the city (more then any other city in TES 1, to be exact) ? (talented sculptors and artisans are resident here?) The statues are the result of the founding lord?s pride and ignorance, back when the city was first established. He thought a large number of statues would show aesthetic taste, but missed the point that things can be overdone.

- Possibility: The castle might be ornate for such an isolated city, being built by an ambitious Nord who had visions of the location?s isolation acting as a preserve for the beautiful and artistic. (of course, beauty is in the eye of the beholder.) Repeated feuds with neighbouring Breton states and the ever-present Nord reavers soon proved this to be impossible. In spite of this, the ruling (duke, count? which one works here? In TES 1, the city is ruled by a King, as are all the city-states in each province.)

- Ruling family are devout Dibella worshippers, in stark contrast to the majority of their city?s citizens, with their own private chapel attached to the castle. This was a conceit on the Lord?s part in trying to prove he was as civilized as the Breton states further west (I.E.: Wayrest, Daggerfall, etc.)

- ?A City as beautiful as her name.? ? This phrase came about because of the founding Nord lord?s pretensions. Jehanna does have her beautiful points, but not as many as the phrase would lead one to believe. City was named after the founding Lord?s wife, a healer of some skill, which in turn has helped shape the local attitude towards the healing and alchemic arts. The Lord was an arrogant mule, but the Lady was very well thought-of and would even minister to commoners in times of war or siege. This set up a ruling family tradition that has been passed down since.

- From it?s location, as placed on the height map, Jehanna looks to be in a valley with steep mountains around it for protection, possibly with a sheer cliff wall used for cover to the south. (This could be an entrance to one or more of the local mines, perhaps.) If the valley is deep enough, then there might actually be some relief from the cold in spring and fall, with a slightly longer growing season, possibly due to prevailing winds and/or weather patterns. If so, there might be room for small farms nearby (north, east and west of the city proper), if the elevations are low enough and temperatures permit.

- TES 1 note: The city is laid out as straddling a river in-game. (See image in pdf.) This could further reinforce the valley location and would be a vital source of water for a large land-locked settlement. Further, the cliff shelter would allow the possibility of the city being built near a series of caves/mine shafts in the cliff, which would provide emergency shelter during times of siege and attack. (Likely frequent considering the city?s proximity to the Skyrim border). There is also the possibility of a waterfall in the city, on or near the south western edge of the cliff face, adding to the area?s reputation for beauty. (I personally very much like this idea? a city founded at the base of a waterfall, which joins the river. Nice in-game eye candy if it can be done without killing frame rate.) This would make survival sense as well ? fresh water from the river and falls, associated plants and herbs, plus spawning river fish as a possible seasonal food source. (The North American west coast salmon runs are an example in real life.) The falls also provide a secondary water source if the river is poisoned upstream by invaders or besiegers.

- I would like to use the TES 1 version of the city for inspiration, but it is not terribly practical in the Oblivion engine. Thus, it is used as a (very) rough guide only. I am not married to any of the items in TES 1 except the river and the statues. TES1 is for nuggets only, not literal interpretation. I?ll be redesigning the city from scratch.


Factions
Joinable:
- Mage?s Guild ? Smaller, specialized in Restoration and Destruction magics, given the nature of the area; also more focussed on alchemy then most guilds and are experts on local plants/ingredients. The destruction magics are looked at as a necessary evil due to the proximity of the expansionist Nords.

- Knightly Order ? ?Rangers of the Reach? ? employs a large number of rangers, bards, scouts and agents. Also strong memberships of archers and barbarians. Many of these last two come from the Reachmen population. (General question ? is horse archery going to be possible in the mod ? If so, these people would use it, given their quasi ? Mongolian nature. Horse archery skills, especially with short bows, would be a point of pride amongst them.)

- Fighter?s Guild

- Temple of Kynareth (populated by hunters and scouts ? those who values speed and stealth over brawn)

- Temple of Mara (populated by those who seek protection from the climate, healing from battle and wisdom in the ability to tease crops and food from the surrounding terrain.

- League of Rogues ? Mostly engaged in scouting, although brisk smuggling trade in Nordic items and contraband also exists.


Hidden and/or Non-Joinable:
- Possible: Shrine to Hircine (near but not in the city) (worshipped by Reachmen hunters to ensure a rich hunt?) ? May have quest associated, but no artifacts, unless lycanthropy is somehow implemented in the game. If this is the case, then Hircine?s Ring could be available through it
- Merchant League (?)
- Reachman tribes.
- Metalworker?s Guildhall
- Miners Guild
- Druidic Order (?)

Politics

Rulers:
Duke(?) and City Council
Councillors include:
- Head of Mage?s Guild
- Head of Rangers of the Reach
- Head of the Miner?s Guild
- Head of the Metalworkers Guild
- Fighter?s Guild Head is called in as an advisor in times of siege (frequently ? thus is a de facto councillor, even though it is not acknowledged ?officially?)


General
- Jehanna has some strong trading ties with the Reachmen, who act as trappers and hunters, helping the city provide food for itself. They are also willing to act as guides for a fee. This openness to the Reach ?savages? has lead to Jehanna being regarded as a ?lesser? city by much of the province, especially Evermore.

- Farrun is perhaps more sympathetic, being physically closer to the Skyrim border and having more dealings with the Reachmen, although there have been disputes between the two cities over who rules Cloud Spring on their mutual border. The two likely squabble off and on during peaceful times and then ally if the Nords look particularly warlike or troublesome.

- Overt ties with Evermore, as a vassal state, although disputed heavily. Jehannans view Evermore as the lead representative of ?those Westerners? (the rest of High Rock) whose position further from the Skyrim border protects them from the worst of Nordic aggression. (Loyalty greatly damaged by recent Nordic occupation? ? need Lore on this).

- Jehanna is valuable as a source of income, mainly due to her metals and minerals. She is also the first point of defence for the province against the brunt of Nordic raids. History has proven this time and again. However, potential overlords are usually out of touch with Jehannan conditions and thus the city is largely a free agent? leading to her claims of outright independence from both Evermore and Skyrim. Jehanna considers herself the last bastion of Breton culture and civility (a twisted survival of the founding lord?s conceit), even though she is not, truth be told.

- Fiercely independent amongst themselves, but are also aware that they cannot completely rule out the rest of the province, due to trade, military and cultural ties. A love-hate relationship has developed between Jehanna and her nearest Skyrim counterpart, with the two at different times peaceful and warring, depending on provincial and local politics. Historically the Lord of Jehanna has been known to make speeches about conquering close-by parts of Skyrim, but the population (and the Nords) know this for what it is ? complete hogwash.

- Covert ties with Orsinium, due to its friendliness with the Reachmen and it?s animosity towards Evermore. Orsinian agents are established in the small orcish population in the city and orcs are welcomed in a subdued manner.

- Jehanna?s main power is financial ? her raw materials from mining, with furs as a secondary income source (see the Commerce section below.)

A Proposal: The Reachmen
The Reachmen themselves are semi-nomadic barbarians, using their mountain ponies and mules for transport. Wealth is counted in horses, dogs (valuable hunting companions), the amount of warriors/hunters a tribe has and the number of healers a tribe possesses. The Reach are can be brutal at times, thus healing as a part of survival is highly valued, perhaps more here then anywhere else in the province. Amongst themselves, Reachmen are surprisingly gentle and respectful, even civilized. To enemies, they are implacable foes. To neutral parties, they are faintly scornful, mainly due to foreigner?s inability to survive in the northern climes. They refer to such people as ?Nord bait? in their tribal dialect.
Reachmen are dedicated foes of the Nords and some have blood feuds going back centuries with them, due to invasions and conquest attempts. There are occasional exceptions ? Reachman healers of both sexes are valued highly by both groups, as are Nordic bards (skaals? Need to know what Skyrim factions are close to HR border), thus some intermarriage can occur. It is often through these intermarried groups that peace will be brokered in a feud. These groups are also accepted because they tend to favour Breton independence and thus frown upon Nordic expansion tactics.
In Jehanna, Reachmen also use their knowledge of the land to help warn the city against Nordic raids and invasion attempts, working closely with the Rangers of the Reach. The relationship between these two groups is largely cordial, with occasional rough spots.


Commerce

Major Industries
Mining (metal and gems)
Metalworking
Gem Cutting
Tanning
Leather Working

Minor Industries
Herb lore and potion brewing, Jehanna turns out excellent Alchemic formulas based on local ingredients

Main exports from the city are:
- Raw ore and refined metal ingots (I would like to include adamantium in addition to iron, silver and some gold. Team thoughts here?)
- Raw and cut gems. Jehanna has some deposits of emerald and amethyst (This is based on mineral data from northern mountainous regions on earth.) Jehannans emeralds are known for their clarity, brilliance and colour.
- Tanned hides and leathers
- Some native herbs

Main Imports in the city are:
- Food, especially fresh and dried perishables such as fruits, grains and vegetables
- Skilled labour
- Paper, textiles and manufactured goods beyond the abilities of the local artisans

Stuff needed:
- City Lord's title and name
- Feedback on the Reachmen
- Any useful Lore corrections
- Faction suggestions (these are under design, so suggections are welcome)
- Politics ideas
- anything you think would be useful


Go to it gang.

:)

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This post has been edited 1 time(s), it was last edited by Braggi: 2006.10.09 10:55.

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Ebonyknight
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I love it:)

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Gyssar
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Great work man! Good job! And very quick I must say.

Ok, here are some suggestions:

1. A knightly order is a semi-religious organisation consisting of trained, heavily armored horesmen and well-armed footsoldiers. If it's rangers and scouts I wouldn't recommend calling it a Knightly order. Let's just say that it is the primary military organisation in Jehanna.

2. I don't see any mention if Jehanna is a port town, if it is, then it should also house the Shipwrite Guild.

And I have one question: is the relationship with the Reachmen considered to be troublesome, yet necessary, or is it widely accepted?

For now, that's all the suggestions I've got.

If two more people from the core support these ideas, I'll make this official lore on Jehanna and add it to the reference document.

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quote:
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This post has been edited 1 time(s), it was last edited by Gyssar: 2006.10.09 19:18.

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Braggi
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Thanks for the feedback so far!

EK: I'm gald you like it. :)

Gyssar: I'll tackle your points here, and make notes for changes so I don't lose anything. All ideas are valuable.

1. Knightly Order - that sounds completely sensible and reasonable to me. I was wondering about the feasability of a knightly order this close to the Skyrim border, to be honest.

2.Jehanna is definitely not a port. The river in the screen shot is too small for ships, really. To give an idea for comparison, if you remember the river in Balmora in MW, it would be perhaps twice as wide as that. Not enough room for ships, so trade will have to be by caravan.

Also, the fish spawning idea comes from real life... salmon here in B.C. spawn in small rocky streams as well as in deeper rivers. The bigger the river, the more fish using it. They really pack them in, in some of the northern streams. (I believe Alaska sees the same thing.)

3. I'm still working heavily on the Reachmen, so nothing is set in stone there. I need any and all concepts and ideas from the team to really develop this.

That said, my ideas was a tolerance blanced by the knowldege that the Reachmen are heavily frowned on by just about everybody else in the province. They are accepted in the city and some word of this has leaked out over the years. I figure that, because Jehanna is so isolated geographically from the rest of the province (and in such a precarious position), they would do their best not to alienate the steppelanders.

Politically, the Reachmen would likely be a negligable force. In reality, the folks who have a good idea of what goes on in the area would have considerably more respect for them, based on experience and the Reacher's obvious understanding of the land and climate. Their hatred of Nords woudl be another factor in this, one that could prove to be a bad spot if the city is trying to negotiate peace with a Nordic foe.

Again, this all depends on the rest of the team. I know the others have some really strong ideas about the Reachmen, so I want to make sure my proposal is in line with theirs before I go too far.

4. Last but not least - If this is good enough to use (after corrections and some more fleshing out) then I hope it would be helpful to anyone tackling Farrun.

P.S.

Doh! Almost forgot... thank you Hraf for invaluable Lore and advice yesterday. This wouldn't be half as good without your advice and suggestions!
Good job!

Keep it coming gang. This is very much appreciated.

:D

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This post has been edited 2 time(s), it was last edited by Braggi: 2006.10.09 21:14.

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Ebonyknight
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Your an asset to this team:)

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Braggi
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Concept Art - Jehanna Heraldry Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Here is a concept image of the Jehannan coat of arms. The sybolism is as follows:

- The green triangle represents engineering or building ability (Jehanna's mining and gem idustries)

- The blue diamonds represent labour

- The crossed sword and pick are the most commonly seen tools in the city and represent her dual nature of industry and constant readiness

- The emerald in the middle of the picture represents the gems the city is best known for

If the rest of the core team likes this concept, I would be willing to work on heraldry for those of their cities that need it.

Braggi has attached this image (reduced version):
Jehnna04.png



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I like that a lot. :) Very nice.

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sounds good so far...

perhaps Jehanna is also an area for Reachmen to stop at (because of their friendship) on their travels between Orsinium and the West Reach of Skyrim? Maybe also, because of the armors and furs and raw materials trafficked between Reachmen and Orcs, and being connected at a midpoint in Jehanna, the Jehannans secretly or quietly support Nova Orsinium and Reachmen's trade and try to maintain cordial relationships with gifts to tribes (like French did with Native Americans) to secure alliances and assurances of protection...
2006.10.10 20:23 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Hrafnkel
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West Reach of Skyrim?

Perhaps you just mean the Reach? I believe the Western Reach is the part in HR, no?

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Kukulza:

I would very much like to set up some kind of covert interaction between Jehanna and Orsinium. Perhaps even a side quest from Nova Orsinium that takes the PC to Jehanna as part of it?

I had envisioned Jehanna being a check-in point for the Reachers, yes. My main need is for whatever ideas the core tems decides are canon regarding this group, then I can tailor things from there.

I really like the "gifts-to-the tribes" idea you mentioned and would like permission to include it in my city write-up as it evolves. Please let me know on this.

Thank you for the feedback so far.

Good job!

Also, I'm still learning the political geography of the area. As Hraf mentioned in his question about the Reach, how far does it extend and to which provinces? Is it mainly Breton, Nord or both?

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quote:
Originally posted by Hrafnkel
West Reach of Skyrim?

Perhaps you just mean the Reach? I believe the Western Reach is the part in HR, no?

huh, dang I got them mixed up... well they are in very close proximity :D
2006.10.10 21:34 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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Yes, but the Reach is in the east part of Skyrim. Tongue

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2006.10.10 21:37 Hrafnkel is offline Send an Email to Hrafnkel Search for Posts by Hrafnkel Add Hrafnkel to your Buddy List Send a Private Message to Hrafnkel AIM Screen Name of Hrafnkel: MeatMonkey27 View the MSN Profile for Hrafnkel
Braggi
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Registration Date: 2006.09.23
Posts: 170
Location: B.C. Canada

An Invitation for Ideas Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Folks, I'm just one person. Please post any ideas you have for Jehanna here. I'm going to continue expanding what I've started but let me get off on the right foot with some thanks.

Gyssar: Much obliged for the constructive criticism so far. More is always welcome. (That goes for everyone, BTW.)

Kukulza: Your vision of the Reachmen is first on my list of things to work into the city. Thank you for the well though out post in the Races thread. Ditto for the orcs and Nova Orsinium.

Lady N: You mentioned the PGE... uh, I don't even know what that is, let alone have it. Could you bring me up to speed? If Jehanna is mentioned, even in just a couple of places, any extra knowledge would be an asset.

Hraf: Thanks for the ideas regarding covert connections between Jehanna and Wayrest. With the Orsinium connection, this could get interesting.

EK: Thanks for the encouragement.

Psychotic: Thanks for the information on the Skyrim bardic college. I'm thinking High Rock will need one too, but I have no idea where it would be located. One thing is pretty certain... Jehanna is too far from the center of things and in too physically isolated a place for the college to be easily justified there, if there is only one.

Looking forward to future posts. I'll be assembling a list of things I'd like ideas on, as well as looking over whatever gets posted here.

Good job!

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This post has been edited 1 time(s), it was last edited by Braggi: 2006.10.14 06:21.

2006.10.14 06:20 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi AIM Screen Name of Braggi: HR Braggi
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Silgrad Tower: Oblivion » Beyond Cyrodiil » High Rock » City Council » (City Council » Cities) Jehanna

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