(City Council » Factions) Merchant's Trade Federation |
Ebonyknight
Seigneur
Registration Date: 2006.02.04
Posts: 962
Location: Canada, Ontario
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(City Council » Factions) Merchant's Trade Federation |
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Maybe we could have a trade federation where there is say like a
guildhall/certain shop in each city under one flag like a company
almost selling goods/services. Ranks could be like Retainer something
something Merchant Overseer Viceroy GrandViceroy now these are just raw
Ideas but I think the Viceroy and GrandViceroy suit to the Trade
Federation Idea quite fine.
__________________ Some say I'm here, Others say I'm there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to
take your mind off things for a moment then I strike without hesitation
and leave no trail
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2006.09.29 05:03 |
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Braggi
First Knight
Registration Date: 2006.09.23
Posts: 170
Location: B.C. Canada
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Here's a couple of thoughts on the Trade Federation. Not from Lore, just observations, so winnow and discard as desired...
1. Trade Ties: Skyrim and Hammerfell are the closest, so they'd
likely be the biggest influences. Both are physically larger too,
providing a bigger market.
2. Trade Transport: Caravans, most likely, with sleds and winter gear in frequebt use. (Dog sled teams anyone
... Better beleive that was a joke...) We have a hump of mountains near
the centre of the province around Shornhelm and then patches of like
terrain to the east around Evermore, Farrun and Jehanna, along the
Skyrim border. The west would likely use foot, horse back courriers and
carts.
3. Trade Goods (These may or may not be things useful as details in stories, quests and similar.)
- At a guess, High Rock would likely export metal from mining (What
types though... Vvardenfell has ebony, glass and dwarven metal sources
or mines. Perhaps Mithral? Adamantium?)
- Some furs, local alcohols, perhaps goat and sheep products (cheese, wool, fabric, meat).
- Unique herbs would be another export, along with rarer gems (what kind of deposits in the local mountains?)
- Coastal area would sell fish, animal oils, pearls, mother-of pearl.
Fish would be salted (are there salt mines and salt deposits in HR?)
Might even be a market for rare seaweeds as alchemic components.
- Likely some grains and fruit from the western portion of the province
- Imports would include manufactured items (tools and such made from raw materials), unique woods, herbs, clothing.
Intangibles
High rock has got to be one of the magical knowledge capitals of
Tamriel. Druidic lore, magery, that sort of thing. They'd sell
knowledge in the form of unique spells, books, magical items. They
would also be a source for new ideas in these areas, along with lots of
experimentation, ritual creation and new methods of doing so.
That's a start. Now, whatever would work from this list could find its
way into the culture, architecture and history of the people, along
with the quests and such we want to write. There's no need to limit
just to these ideas... Tamriel is huge. but it would likely form some
of the local framework as the province and empire have evolved.
Kick it around folks... please!
__________________ Bard out...
"Stop hitting that key... there is no Escape."
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2006.10.02 22:17 |
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Hrafnkel
Count
Registration Date: 2006.08.01
Posts: 861
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I'm liking most of those ideas, but keep in mind that a lot of food
would not likely be exported. The Iliac Bay is incredibly populated,
they have to work to feed themselves to an extent. Wayrest and
Daggerfall are the obvious trading superpowers of the province, though,
and there would be some inter-provincial trade. I think Wayrest in
particular should have an abundance of imported goods from other
provinces, really. It seems to suit it.
__________________ Your monkeys dance on the Tower and the stars change and you do not remember.
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2006.10.02 22:56 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,338
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For trade between kingdoms, perhaps there can be certain sanctions
where to take the goods from one to another they have to get a writ,
and in times of friction this can be harder than it sounds.
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2006.10.03 00:10 |
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Ebonyknight
Seigneur
Registration Date: 2006.02.04
Posts: 962
Location: Canada, Ontario
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Have a Guildhouse or Merchant Warehouse in each city where it conducts business?
__________________ Some say I'm here, Others say I'm there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to
take your mind off things for a moment then I strike without hesitation
and leave no trail
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2006.10.03 00:15 |
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Hrafnkel
Count
Registration Date: 2006.08.01
Posts: 861
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I don't guess I even realized this would be considered in terms of being joinable.
__________________ Your monkeys dance on the Tower and the stars change and you do not remember.
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2006.10.03 00:28 |
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Ebonyknight
Seigneur
Registration Date: 2006.02.04
Posts: 962
Location: Canada, Ontario
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It wouldn't have to be. It would just be like a major company that has a huge effect on kingdoms and Highrock.
__________________ Some say I'm here, Others say I'm there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to
take your mind off things for a moment then I strike without hesitation
and leave no trail
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2006.10.03 00:30 |
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