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Hrafnkel
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(City Council » Factions) Just some ideas I had for factions... Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Joinable Factions of High Rock

1. Fighters? Guild
The Fighters? Guild in High Rock is similar to its counterparts in other provinces, as all serve the same essential purpose as an imperially chartered guild. Most of their work in High Rock consists of protecting merchants and apprehending smugglers in the West, and protecting against Reachmen and Nords in the East.

Ranks:
Associate, Apprentice, Journeyman, Protector, Defender, Warder, Guardian, Champion, Warrior, Master

2. Mages? Guild
<coming soon>

Ranks:
Apprentice, Journeyman, Evoker, Conjurer, Magician, Warlock, Wizard, Master Wizard, Arch-Mage

3. Thieves? Guild
The Thieves? Guild in High Rock is similarly secretive to its counterpart in Cyrodiil, but is less strict in its enforcement of rules. The High Rock Thieves? Guild has no code against the slaying of others while on a job, though it is discouraged, and in some specialized cases, forbidden. The leader of the High Rock Thieves? Guild is not known, and many believe they have no single leader.

Ranks:
Toad, Filcher, Footpad, Blackcap, Operative, Bandit, Captain, Ringleader, Mastermind, Master Thief

4. Knights of the Dragon
The Knights of the Dragon are the army of the Kingdom of Daggerfall. They are sworn to protect King Gothryd and to follow his every command, and they will protect Daggerfall?s territory with their lives. The Knights of the Dragon adhere to a strict code of honor and tradition, reflecting the nature of the kingdom itself.

Ranks:
Aspirant, Squire, Gallant, Chevalier, Keeper, Champion, Knight Errant, Knight Bachelor, Knight Protector, Knight Lord of the Dragon

5. Knights of the Rose
The Knights of the Rose are the army of the Kingdom of Wayrest. They swear their allegiance to the throne and to Queen Elysana. The Knights of the Rose are less bound by ceremony than their counterparts in Daggerfall, which has led the latter to question their integrity and validity as true Knights. There is a continual rivalry between the two, and their respective captains have struggled to avoid an outbreak of war due to the tension.

Ranks:
Recruit, Trooper, Agent, Champion, Knight Errant, Knight Brother, Commander, Marshal, Seneschal, Paladin, Knight Lord of the Rose

6. Knights of the Boar
Due to Evermore?s recent and rapid rise in power, and their inability to cope with their newly acquired territory, the Knights of the Boar are decidedly less professional than the Knight Orders of the Iliac Bay. The Knights of the Boar are often regarded as a near-mercenary group, often disloyal to the throne and plagued by irregularity, and public drunkenness; however, the new captain of Evermore?s Knightly Order has a strong drive and a desire to professionalize the wily Knights of the Western Reach.

Ranks:
Recruit, Soldier, Gallant, Keeper, Warder, Protector, Warrior, Knight Defender, Knight Errant, Knight Lord of the Boar

7. Akatosh Chantry
The Akatosh Chantry is based in the Kingdom of Wayrest, as the Dragon God is that region?s patron deity of the Imperial Pantheon. Members of the Akatosh Chantry must be in good legal standing and deemed worthy of serving the Dragon God, and priests offer various healing services as well as spells.

Ranks:
Novice, Initiate, Acolyte, Adept, Curate, Disciple, Brother, Diviner, Master, Patriarch

8. Temple of Kynareth
Kynareth is the patron of the Kingdom of Daggerfall, and her Temple?s order is based in that Kingdom. The Temple of Kynareth?s priests and laymembers are renouned healers throughout High Rock, and are known for their abilities in curing disease and poisons. New members must be deemed worthy of service to the Lady, and in good legal standing.

Ranks:
Novice, Initiate, Acolyte, Adept, Curate, Disciple, Brother, Diviner, Master, Patriarch

9. League of Rogues
The League of Rogues is a group of scouts, rangers, and other rogue types that operate from the Kingdom of Camlorn. They have presence throughout High Rock and are often hired as mercenaries and scouts by the various kingdoms of the province, and for missions as spies.

Ranks:
Initiate, Novice, Apprentice, Journeyman, Agent, Finder, Traveler, Spy, Operative, Spymaster

Unjoinable (NPC) Factions of High Rock

1. School of Julianos
The School of Julianos is a scholarly religious order based at the University of Daggerfall. They are a sort of ?layman?s school,? in the sense that they are scholars that are typically separate from the Guild of Mages, and from Magic in general. Known for their reproduction of various texts, their books fetch a considerably higher price than mass-produced, printed volumes, and are their primary source of funding for the University and their studies.

Ranks:
Student, Apprentice, Initiate, Acolyte, Curate, Researcher, Disciple, Scholar, Master Scholar, Patriarch

2. Order of the Raven
Though the Kingdom of Dwynnen is largely dissolved, the Order of the Raven has managed to persist as an elite group of mercenaries. Famous for their order?s valor in leading the battle against the Camoran Usurper, they claim to be the greatest warriors in all Tamriel. They are highly ceremonial and recruit few members from outside, and take only the most important of contracts, making them little threat to the more-widespread Fighters? Guild.

Ranks:
Squire, Gallant, Captain, Champion, Knight, Knight Brother, Knight Errant, Knight Bachelor, Knight Protector, Knight of the Order of the Raven

3. Order of the Lamp
The Order of the Lamp is the martial arm of the Mages? Guild. Its members are mostly warriors, with some battlemages, and their responsibility is the protection of the members of the Mages? Guild. Members of the Order of the Lamp are counted as members of the Mages? Guild, and are allowed the use of Guild services as any member would be. Their leader answers directly to the High Rock Arch-Mage.

Rank:
Apprentice, Journeyman, Swordsman, Protector, Defender, Marshal, Commander, Captain, Knight, Knight of the Lamp

4. Order of the Hour
The Order of the Hour is the strong arm of the Akatosh Chantry, and guard the Dragon?s temples and priests. They are a small faction made up of paladins of the highest order. Their members have the same rights as the members of the Chantry itself.

Ranks:
Novice, Initiate, Acolyte, Adept, Curate, Disciple, Brother, Master, Knight of the Hour, Paladin of Akatosh

5. Kynaran Order
The Kynaran Order is the military arm of the Temple of Kynareth, and guards the Lady?s temples and priests. They consist of Paladins and Warrior-Healers, and have the same rights as members of the Lady?s temple.

Ranks:
Novice, Initiate, Acolyte, Adept, Curate, Disciple, Brother, Master, Knight of the Air, Paladin of Kynareth

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This post has been edited 3 time(s), it was last edited by Hrafnkel: 2006.09.29 06:23.

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It somehow seems uneccesary to me to have 2 religious factions, besides role-playing reasons. Confused

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Hrafnkel
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quote:
Originally posted by Arbiter
It somehow seems uneccesary to me to have 2 religious factions, besides role-playing reasons. Confused


I probably would've done just the Imperial Cult or something, but Daggerfall had a number of different temples, and I was pretty unbalanced in terms of magick/combat/stealth factions.

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Just looked over the list you put together Hrafnkel and it looks really good. Thanks for posting it!

I particularly like that you included Rangers in a faction. That's a popular class, but it didn't get looked at very much in MW or HR. One thing I've not seen a lot in the TES games are faction aimed at that type of character.

If I had my druthers (and if mods didn't require so much work) I'd love to see one or more ranger specifc quests utilizing the mountain terrain of the province. Any outdoorsy type calss would postively thrive on that, I suspect.

Just my 2 cents worth.

P.S.

Been down with a cold over the weekend. Apologies for the absence.

Frown

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I just needed another 'stealth' type class, and figured "Hey, no one ever pays attention to rangers!" Tongue

Here's some info we've/(I've Tongue They're mine!) added to the Knights of the Rose.

Knights of the Rose (Wayrest)
The Knights of the Rose are the army of the Kingdom of Wayrest. They swear their allegiance to the throne and to Queen Elysana. The Knights of the Rose are less bound by ceremony than their counterparts in Daggerfall, which has led the latter to question their integrity and validity as true Knights. There is a continual rivalry between the two, and their respective captains have struggled to avoid an outbreak of war due to the tension.

Ranks:
Recruit, Trooper, Agent, Champion, Knight Errant, Knight Brother, Commander, Marshal, Seneschal, Paladin, Knight Lord of the Rose

Pros:
More freedom than in the Knights of the Dragon order, illegal stuff is looked over if it's done outside the kingdom's borders (unless it's murder). Moderate faction standing between ranks. Access to very good equipment (and also unique equipment to the order), high payment in higher ranks.

Cons:
Rewards not quite as good as Knights of the Dragon.

Hierarchy and Structure:
Aside from Wayrest itself, the effective center of operations for the Knights of the Rose is Vermeir, due to its proximity to the Wayrest-Daggerfall border. The captain of the Order is stationed at Vermeir?s fortress and has Lordship over the town.

There are two Knight Lords of the Rose under the Captain, stationed at Baelton and Thorvale. Each of these Knight Lords has 3 Knights under his direct command, tending to be either of the rank Knight Brother or Commander, as well as a detachment of 500 troops, and various assistants/personal agents of Marshal, Seneschal, or Paladin rank. Under these Knight Brothers/Commanders are a handful of Knight Errants who serve a similar purpose to the agents working under Knight Lords, and each errant is aided by a Champion. Commanders are in charge of a detachment of 50 men. Individuals of the Agent rank may receive work from any individual who ranks above him, and soldiers of Recruit and Trooper ranks tend to be simple footsoldiers.

Promotions past the rank of Trooper are rare and only issued by a Knight Errant or higher who sees promise in an individual. At the rank of Agent, one should expect to be sent on more meaningful tasks that require more finesse and skill. If deemed to show incredible promise in the ways of Knighthood, a Knight Errant may select an Agent as their Champion. From there, they might eventually progress to become a Knight Errant themselves by succeeding in some feat of skill or honor, and being knighted by a Knight Lord, or Count. After being knighted, a Knight Errant goes into the service of a Knight Brother or a regional Commander. If he shows exceptional skill in these areas, he might progress to the rank of Knight Brother and be taken into service of a Knight Lord. Upon progression to the rank of Commander, one becomes responsible for his troops and often has some of them aid him on his various missions.

When promoted to Marshal, one becomes an agent of the Knight Lord himself, and moves from there to Seneschal, and then to the rank of Paladin. From this point, he must appeal to Queen Elysana to be appointed Knight Lord of the Rose, after proving himself in a series of tests. One only qualifies to be considered for the tests after succeeding in a mission of extreme difficulty or importance. As a Knight Lord, one gains lordship over a town in the kingdom, and its respective fortress.



DA and Gyssar would have more info on the structuring of the KotB and KotD.

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This post has been edited 1 time(s), it was last edited by Hrafnkel: 2006.10.02 20:52.

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Any chance I can get some power over the KotB?

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They're all yours. Tongue I just put down some base info for them. Feel free to change what you will.

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Well if we are claiming I'd like to get my hands dirty in the League of Rogues :)

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You misunderstand, the KotB are central to evermore and I am head of evermore, we aren't claming factions.

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Is camlorn claimed yet then?

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Did the core divy up the land?

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Well I just thought since that you claimed a city they where all up for claiming, maybe I'll just send a PM to Gyssar about claiming it...

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Nah, I'm just in the core so they gave me a region, ku has orsinium.

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DA is a core member, and had claimed Evermore quite a while ago. Only Daggerfall, Evermore, Orsinium and Wayrest are currently claimed. The only factions from this list that've been claimed are the kingdoms' respective knightly orders.

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I think gyssar may want to hold off on them until later in dev though.

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Are you guys going to make a big description for Knights of the Boar?

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If by that you mean me, then yes.

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May want to hold off on what?

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Handing out claims for regions.

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Oh. Tongue Well yeah, that's what I figured too.

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will there be a vampire clan/guild? If so, maybe we could let them turn into bats Brew
No?
Well how about just a vampire clan without the turning into bat part?
No?
Well then I guess at least I tried.

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Not sure about a faction, but I certainly would like to incorporate the Iliac Bay-style of vampires.

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Knights of the Crow Northpoint what represent

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Not joinable.

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Silgrad Tower: Oblivion » Beyond Cyrodiil » High Rock » City Council » (City Council » Factions) Just some ideas I had for factions...

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