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Braggi
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Registration Date: 2006.09.23
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(Community Council » Visual Claims » Object models) High Rock Flora Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

I have some ideas for plants to be added once the height map is done. I'd like to submit them here to keep a record, so the team can approve or reject them as they come up.

Please let me know what you think and feel free to suggest your own flora types or adjustments to those that already exist in game.
(E.G. Variations on existing TES 4: Oblivion plants to save modelling time and effort.)

I place this thread under visual claims since they will require art creation to use. If it qualifies for a different category, don't hesitate to move it to where it should go.




My first item is a new mushroom for use as an alchemic ingredient as follows:

Concept Flora Part 1: Breton Ink Cap
Commonly Found In: Cool ,damp locations, (valleys, lakes at lower elevation, mixed coniferous and deciduous forests)
Proposed Alchemic Properties: Resist shock, damage health, damage endurance, shield
Harvested Portion: Mushroom cap only.
Native Uses: Inks and dyes, alchemy
Source/Inspiration: Common Ink Cap Mushroom

Notes: Ink cap in real life is a common variety of mushroom. There are likely many variations on it, so a variety of this could grom in many places and might have different properties, based on where it's found.

In TES terms, there could easily be Nord, Elswyr and Black Marsh variations, if those provinces wanted them. If not, it could simply be native to High Rock.

Image:

Braggi has attached this image (downsized version):

Ink Cap.jpg (29.20 KB)

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2006.10.12 22:31 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi AIM Screen Name of Braggi: HR Braggi
Gyssar
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Registration Date: 2006.09.07
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You should also put these up in the claims section : here

Oh, and the size of an object does not influence the frame rate at all, it's the amount of polys that matters BTW

And here are two different types of the cedar tree the western and the eastern

Edit: on second thought, I think this should be moved to the claims section, do I have your permisiion to do that Braggi?

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This post has been edited 4 time(s), it was last edited by Gyssar: 2006.10.13 05:48.

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Braggi
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Absolutely. Wherever they fit.

Good job!

The one I had in mind was based on the western cedar. See lots of 'em around here and thought they might be neat in the game. Do the eastern cedars have similar habitat requirements?

I have a whole series of things in mind, but I want to take it slow and get feed back. I'll post another mushroom tomorrow. (I can also wait until the thread is moved too.)

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This post has been edited 2 time(s), it was last edited by Braggi: 2006.10.13 07:17.

2006.10.13 07:13 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi AIM Screen Name of Braggi: HR Braggi
Gyssar
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Um, one thing though, it should be one thread per object to keep things clean and easy to track, ok?

So each time you want to put a claim, start a new thread.

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quote:
Originally posted by Hrafnkel
The mighty Gyssar knows all. Tongue

2006.10.13 07:23 Gyssar is offline Send an Email to Gyssar Homepage of Gyssar Search for Posts by Gyssar Add Gyssar to your Buddy List Send a Private Message to Gyssar Add Gyssar to your Contact List AIM Screen Name of Gyssar: HR Gyssar View the MSN Profile for Gyssar
Braggi
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Registration Date: 2006.09.23
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Makes sense. I had wondered about a second thread, but didn't know if that would be wasteful or not. Now that I know, I'll post any new items in that way.

Should I reproduce one of the two entries here in a seprate thread? If so, just let me know which one.

Finally, I have all of the image files archived. I'm have a document going in Word with all of these concepts for reference (and sanity's) sake which is updated as new items are posted. I'll delete any excess entries, based on feedback from the team.

If it's ever needed, it will be there, in the same entry format, pictures and all. (I can convert it to pdf at will, if that's better.)

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2006.10.13 07:37 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi AIM Screen Name of Braggi: HR Braggi
Gyssar
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You can seperate whichever of the objects you wish into a seperate thread.

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Originally posted by Hrafnkel
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2006.10.13 07:54 Gyssar is offline Send an Email to Gyssar Homepage of Gyssar Search for Posts by Gyssar Add Gyssar to your Buddy List Send a Private Message to Gyssar Add Gyssar to your Contact List AIM Screen Name of Gyssar: HR Gyssar View the MSN Profile for Gyssar
WhiteWizard
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Ok heres the Ink cap model I made. And I was just thinking, it's found in cool, damp locations, so it would be in caves too, right?
Edit: oh yeah, 494 faces.

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This post has been edited 1 time(s), it was last edited by WhiteWizard: 2006.11.07 03:38.

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Braggi
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That is perfect.

Thank you very much!

Good job!
Good job!

Dancing Banana

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2006.11.07 02:47 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi AIM Screen Name of Braggi: HR Braggi
WhiteWizard
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Heres another, shorter version with 560 faces.

WhiteWizard has attached this image (downsized version):

inkcapshort.jpg (101 KB)

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This post has been edited 1 time(s), it was last edited by WhiteWizard: 2006.11.07 04:01.

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Razorwing
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Would you have any use for a flower like the one in the attached image? (if not, no worries)

It used to be the Willow Flower over at Silgrad Tower but was cut since I made one that looked more like a willow flower should. It's rather heavy in terms of facecount, but I don't think that would matter much in a generated wilderness setting.

Razorwing has attached this image (downsized version):

freeplant.jpg (14 KB)

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Braggi
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W.W.: I Gyssar and the team are agreeable, I'd like to keep your last version as the final one for the Breton Ink Cap. You did an excellent job on the improvements.

(*Bard doffs cap*) :D


Razorwing: That would be *most* useful, actually. Yes Thank you!

I was wondering: Could post some ideas on what the suggested plant properties are in-game, along with the type of terrain and climate it prefers?

Much obliged!

Good job!

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This post has been edited 1 time(s), it was last edited by Braggi: 2006.11.07 20:38.

2006.11.07 20:34 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi AIM Screen Name of Braggi: HR Braggi
Razorwing
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quote:
Originally posted by Braggi
Razorwing: That would be *most* useful, actually. Yes Thank you!

I was wondering: Could post some ideas on what the suggested plant properties are in-game, along with the type of terrain and climate it prefers?


Okidoki, here is the archive:
-download-

I included the max files if they can be of any use. You'll need to change the texture paths through NifSkope to where you want to place the textures. As for credits, the models and leaf and petal textures were created by me (I modifed pictures I googled), the stamen texture is from either Morrowind Visual Pack or Vibrant Morrowind, and the stem texture is probably something I googled too. The normal maps were created by noremorse.

A shortcut could be to say it's just a normal flower and use it as a static ambience plant. :) As for terrain and climate... hmm... well if you ask me I think it looks like it would prefer a warm, temperate climate and fertile soil, kinda like the Ascadian Isles were on Vvardenfell. A "pleasant and peaceful" climate, so to speak. That could be just me though.

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¤ How to add images or files to your post ¤ Silgrad's UBBCode
Proof of Originality (a few shots proving close calls for those who may wonder)
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2006.11.08 02:00 Razorwing is online Send an Email to Razorwing Homepage of Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List Send a Private Message to Razorwing View the MSN Profile for Razorwing
Braggi
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Thank you R.W.

Sounds like this plant would prefer the warmer climates of south-western and south-central High Rock to me. Likely along the Bjoulsae and around the Daggerfall coast.

Yes

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WhiteWizard
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here's the NIF. It is not UV mapped or textured or anything like that, I have no idea how, but I am working on it.

Attachment:
7zinkcap.nif


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This post has been edited 1 time(s), it was last edited by WhiteWizard: 2007.01.17 02:40.

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Silgrad Tower: Oblivion » Beyond Cyrodiil » High Rock » Community Council » (Community Council » Visual Claims » Object models) High Rock Flora

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