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WhiteWizard
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Chorrol Houses for Western Reach Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

I was showing this texture to the Skyrim and someone said you might be using Chorrol Houses in Western Reach, so I'm putting it here. it is Chorrol roof 1 texture with added snow. I think its a little much. the second is Chorrol roof tile 1 with less snow.

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This post has been edited 1 time(s), it was last edited by WhiteWizard: 2006.10.22 21:28.

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A picture of chorrol upperclass with the 2nd roof. Picture of a chorrol mid class house with first picture. taken in nif scope.

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Braggi
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Thank you WW!

I'm going to pass this on to Gyssar and get his thoughts. I'm doing Jehanna, right on the Skyrim border so I'm pretty sure I could get some us out of these. Farrun could use them too, and maybe some of the other northerly areas.

Brilliant!

Good job!

Also, do you know if anyone has done anything similar for any of the Cheydinal houses? We'll be using those too.

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This post has been edited 1 time(s), it was last edited by Braggi: 2006.10.23 01:02.

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WhiteWizard
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I could work on some more and e-mail or upload the dds's to you

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Braggi
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P.M. Gyssar with your offer, please. :D (He is in Russia, so his time schedule is a bit inverted due to time zones.) He is the head modeller for the mod. We have been looking for a good texturer to compliment his models.

If that doesn't interest you or you'd prefer to keep things small, I do have a request for you to consider: We'll be needing snowy castle roofs and city walls as well.. something to think about.

Very grateful you offered this, BTW. I'll be chasing Max about it pronto. You can also PM me or e-mail me through site if you like. My name is Brian. Feel free to write if you so desire.

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WhiteWizard
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I have another one, like the first, but with less snow. The second is the castle roof (i just got lucky when I put the bucket)

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This post has been edited 3 time(s), it was last edited by WhiteWizard: 2006.12.10 17:40.

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WhiteWizard
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Anything else you want me to make snowy (I'm working on the castle parts already)

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More textures! decided to make a tent. First two are the textures, the third is it in nifscope.

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Could be helpful for Reachmen camps. :)

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Gyssar
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I think we'll be mostly using freshly modelled architecture for the northern areas of the province, but these textures will surely come in handy.

Edit: Oh, and you should consider making the snow a little more blurred, it looks too sharp on those screens.

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WhiteWizard
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yeah ok. I will try to make them more blurred. Anyway I have some more pictures that I stayed up all night doing. All taken in nifscope.

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Hi,

Those look great. One thing though. In the first piece the bricks change as they go up, also slightly like that in the second picture. It may just be a trick of the imagination but I thought I would point that out.

Great work,

-FLESH

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WhiteWizard
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Yeah I know. I just wanted to put all the textures on display. I have finished blurring the tent. Here it is.

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Great work!

Can you make textures from scratch?

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WhiteWizard
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probably not, but I can try. Anything specific or just make entirely new castle walls and stuff like that. I'll get started right away!

Edit: Here is the tent with new textures in nifscope. also castle roof texture.

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This post has been edited 2 time(s), it was last edited by WhiteWizard: 2006.10.23 21:53.

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Braggi
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WW, just wanted to drop in with more thanks.

Keep it coming, you're doing good work here.

:D

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WhiteWizard
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Here's 8 retextured textures. (zip)
http://www.upload2.net/page/download/jcv...kage+1.zip.html

Edit: Dont worry, there will be more. They are in dds format

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Looks very good! Maybe recolor some more of the architecture to a Bavarian look so that it looks more unique and more cold climatey.
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WhiteWizard
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sure, I can try that. After I'm done with these, though.

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another package down and one more to go. http://www.upload2.net/page/download/il9...kage+2.zip.html
just seven left to blur. Still all dds.

Edit: :D

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before I have to sign off for the night I have to show you what I made with the textures. :D

Edit: was able to finish, heres link http://www.upload2.net/page/download/Pa9...kage+3.zip.html
all are dds, compressed

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Braggi
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Brian (feels neat to call someone else that) here's a question for you... we are currently looking for people to sketch city layouts as well.

I relaize that you are working on textures (and doing so at an amazing speed too) so unless you enjoy that kind of work I won't ask you about it.

What I would ask is that you keep an eye open for anyone who does enjoy that work. Please put the word around, if you would. We would welcome new folks who have the talent, the way we have welcomed you.

Much obliged for the hard work and results.

Dancing Banana

:D

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WhiteWizard
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I can try, but I would have to do it in paint or gimp (I don't have any real drawing skills in RL). So I guess thats a yes :D

Edit: what kind of buildings will you be using in the city, and what size.

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Alright I threw together a concept that poped into my head :D
Edit: oh yeah, description. obviosly, the thing in the middle is the castle. the little walled in areas around it can be used as a castle garden, th entry gate to the castle should be retextured, its the Kvatch one, so its burned up. and the rest is self explanatory.

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Gyssar
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Uhm, that's not quite what we meant WhiteWizard, we need original concept work (mostly on architecture) and city layout. But we'll consider that layout for a city anyway, so thank you.

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DarkAsmodeous
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Gyssar, I think you just missed something.

This is a diligent, efficient, enthuesiastic modder who can texture and is fast with the CS. Find him a town that needs retextures, and you can rest at ease knowing he can handle it. Utilize the tallent that has just shown itself.

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Hrafnkel
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Indeed! :) I'll bet we could find some stuff for him to really get to town on. Unfortunately, I'm not sure what there is in Wayrest yet for him to do, it'll need unique architecture mostly...

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WhiteWizard
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Gyssar, I know what you meant, but I cant really draw very well and I had this idea so I just put it down.

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Braggi
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Well, I think we can use that design, if you're willing. (Team... thoughts here?)

That would make a great landlocked town somewhere in HR, probably a city surrounded by flatter ground. (Say somewhere in the western half of the province? The east is pretty mountainous terrian.)

Being from Canada and raised in Ontario, I know that circular designs were often used for landlocked settlements on gentle terrain. In fact, there was an interesting historical note regarding that which I learned in school.

Two towns in southwestern Ontario were planned at the same time, namely Goderich and Guelph. The plans got mixed up. Goderich, which is on Lake Huron, is laid out in a circular pattern. Guelph, which is inland, is laid out in a straight line to follow a shoreline and allow for docks and such.

Food for design thought...

Good job!

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WhiteWizard
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yes, it is meant for flatter grounds. I gust got rid of imperial city and made it there. Good job!

Edit: I found this tiger texture at tessource, I was wondering if I can retexture it so we can have a snow tiger. I just dont know if we need the authors permision, its a modders resource. http://www.tessource.net/files/file.php?id=6848

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Braggi
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If you are unsure, then I would contact the author through TESsource, mention that you had disovered the texture and would like to suggest it it to the Beyond Cyrodiil: Hight Rock team for use in the mod. Include a link to the foru thread here, so he/she can get an idea easily of what it's all about.

The description lists it as a "modder's resource", but I imagine that it would be best to make sure their opinoin hasn't changed since they posted the texture.

Also, check the readme with the file (assuming there is one). Lots of modders will say there whether their work is free to all takers or limited in use and whther or not they want mention in the mod credits.

We all want to be fair and give credit wherever it is due. Something this big is never the work of one person.

:)

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ok I found this in the readme
My textures painted from scratch

Consider this a modders' resource for making new mods. I don't really mind if any of this is used for or in other mods, but it's nice to be asked (I rarely say no!), and please give credit to me for the textures where it is due. These have taken me a good few hours of work and are entirely painted by hand. Make sure to change any filenames and ID's to avoid accidental overwrites. Please ask me before uploading it anywhere so I can make sure the correct version is used and not an out of date one.
So I'm guessing I should ask.

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Will Hight Rock need a light house, if so I have a concept in mind... Idea 2

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I know Wayrest will need one, and I'd assume that a few other cities will as well.

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Never mind about the light house, I gave up on it when by brother said it looked like a boat. Frown Retro But I will be able to re-texture one. :)

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Don't just give it up. You can at least let us see it. Tongue

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WhiteWizard
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alright, I guess I should, but I'm going to start over again.

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Braggi
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WW, if you're having trouble with the lighthouse, you might want to let Gyssar see it. He is our 3D modelling wizard (along with Fear, who he just brought into contact with us).

He might have ideas or assitance to offer. Gyssar is patient and super-helpful about programs and the like, as well as hard-headed and sensible.

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yeah, well, I should probably have it drawn first
:)

Edit: I got a reply from the tiger texture. We can use it.

Use it with my blessing! I made it as a modders resource mainly, and glad to see it being used! :)
AlienSlof is a member of the Members group and has 5 posts.
Sent on: Today, 01:52 AM

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Braggi
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AlienSlof?! Wow, he does great work! I've seen several of his mods. That was an excellent find WW! Thanks to him and to you.

Good job!

:D

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Today in history we were talking about the Knossos's, and they had this really cool palace that would work well as a very unique mesh. 3 pics, last an interior (you asked for concept draqings, I found them online). These, all but last, are artist recreations, lots of it has been torn down.

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DarkAsmodeous
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That first one looks very Elsweyrian...

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Yeah I know but I was thinking we could texture it differently and it is more for a base design.

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Yeah, wow. After re thinking this, even if we do re-texture this, it still probably wouldn't look very good. And, anyway, it has over 1400 rooms. At least you know I'm trying.
Tongue

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DarkAsmodeous
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So elsweyr will just... take tihs off your hands?

Thanks!

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yeah, sure!
I love contributing in any way I can.
It makes me feel warm and fuzzy in side. Blush Blush

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I found a site with all the books from daggerfall. At least I think it is.
http://til.gamingsource.net/dfbooks/
sorry for putting it here but I couldn't find a suitable spot so I just put it here.
Edit: hoary, with this post I have become a knight! And I have been here for just over 3 weeks! :D

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Hrafnkel
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BC would barely be able to keep going if we didn't have TIL. :) Thanks for the link though, it'll be useful for those who aren't aware of that resource.

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really, I never heard of it before.


Uhhhhh..... ok then


well, ummmm, I got promoted to a knight. That for no reason calls for a dancing bannana!
Dancing Banana

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I just recently noticed that the textures I made don't tile, so I'll have to work on that. Also, I made my 1st "stab" at a weapon in Blender. The part thats jutting out is supposed to be emerald. 644 faces.

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Here are seamless castle walls.
http://files.filefront.com/castlewalls_s...;/fileinfo.html

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2006.11.23 20:38 WhiteWizard is offline Send an Email to WhiteWizard Search for Posts by WhiteWizard Add WhiteWizard to your Buddy List Send a Private Message to WhiteWizard AIM Screen Name of WhiteWizard: WhiteWizardmod
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I attempted to make a new castle wall. Tell me what you think...

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DarkAsmodeous
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Grit it up.

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Darker and grittier.

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Meant some dirt, some detail, some shading, make it look a bit more real.

Fantstic starting point, just needs some more attention.

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Ok, I'll get on that.

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This better?

WhiteWizard has attached this image (reduced version):
0gritwall.jpg



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Try adding some small cracks and scratches to the bricks... you could even add a few green stretches of moss. Also a bit more discoloration between the bricks could do a good job of making them seem more real.

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