Database    Profile    PM Inbox    Calendar    Members    ST Team    Forum Search    FAQ    Admin Panel    Portal    Overview

Silgrad.com The Gallery Books & Stories Download the Silgrad Tower mod Chat Broad silgrad.com search Forum Portal Frequently Asked Questions Maps of our Lands
Silgrad Tower: Oblivion » Archive » Archived Non-Silgrad » High Rock » Claims » Important - How to Post and Accept Claims » Hello You [Logout]
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
Thread is closed
Go to the bottom of this page Important - How to Post and Accept Claims
Author
Post « Previous Thread | Next Thread »
Braggi
Seigneur


images/avatars/avatar-1599.jpg

Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada

Attention Important - How to Post and Accept Claims Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

This announcement is to outline the structure and posting method for claims in High Rock. First claim types are listed, followed with a method for offering, approval and acceptance of new claims as they arise. We will add new claim types or adjust the existing ones as needed, so don’t hesitate to offer suggestions in the Tavern area of the forums!


Claim Types
At them moment, the Claims section is divided up into the following main areas:

Art Claims – Concept, 2D and 3D art
Creature Claims - meshes, animations, inventory items, combat values in the CS and magical abilities and for monsters and NPCs
Exterior Claims - Landscaping, cities, towns, settlements and dungeon exteriors
Interior Claims - dungeons, buildings, caves and so forth
Scripting Claims – scripts for objects, NPC’s, quests and so on
Sound Claims - sound effects, creature sounds, music and spoken dialogue
Text Claims – books, literature, broadsheets, readable scrolls, in-game quest dialogues and messages

Note: combination claims are possible, so feel free to suggest them. An example (and a partial claim spoiler for the future :) ):

Example: Scripting and Creature Claim - Rowboat
We would like to see rowboats usable in the mod. To do this we need the following:
a) The script to govern the boat's navigation and collision detection.
b) A sitting and/or rowing animation for the player's avatar while in the boat.


Claiming Method
At present two main methods exist:

1. First, the team will add claim announcements, which will consist of what the claim is, suggested content to go into it and any resources we have available to be used if desired. Once we have granted a claim to a modder, we will indicate it in the claim thread by the green check mark ( Check ).

2. Alternately, if you want to suggest a claim you can post it here, so long as you do your best to follow the format for clarity and ease of reference for everyone. As with the first method, we will indicate claim approval via the checkmark method.

Claim File Names
The basic format for a claim will look like this:

HRK_[region]_[claim name]_Idnumber

Region: This is scale dependent for an exterior thus it can be a city, geographical feature or an area. Interiors are prefixed with “Int” and followed by the location name. If a claim is something that will be in general use right across the province, it will be prefixed with "HR".

Claim Name: This identifies what the claim itself actually is.

ID Number: This is a 6 digit number (beginning with “000001”) assigned by a core team member (usually Gyssar or Braggi at the moment).,This number is universal to the entire province regardless of claim type. In other words, the claim number is for us to track by for merging into the mod's master ESM. Thus, when you want to start work on a claim file, ask for the claim number! (This way, you don't have to worry about keeping track what of the number is - the tracking is the the core team's headache. :) )

Some examples of possible finished claim file names to get the idea across:

a) Claim for the first of a series of re-textured rocks to be used in the Illessan Hills:

HRK_IllessanHills_Rock01_000096

Note: 0000096 indicates that this is the 96'th claim created for the project as a whole.

b) Claim for a monster which will appear in leveled lists right across the province:

HRK_Generic_Harpy_000361

Note:Iin this case the ID number indicates that this is the 361'st claim created for the project as a whole.

c) Claim for the throne room for the interior of Castle Daggerfall:

HRK_IntDaggerfall_ThroneRoom_0002621

Note: In this case the ID number shows that this is 2,622'nd claim created for the HR project as a whole.


Claim Post Format in the Forums
1. We would like to keep each claim encapsulated in a single thread, wherever possible. Please title the thread with the claim type.

Example: Sound Claim – Harpy Sounds

2. Give a description of the claim if you are suggesting a new one, or if you are accepting a team-posted claim, please give us an idea you would like to add to it.

Example (Team post): Sounds are needed for the Harpy, including combat screams, attack sounds, and idle sounds. The sounds are to fit the harpy we are developing from the LadyImp resource created by vitalikkk from TESNexus. (Resource link posted here.)

3. Describe or request any resources you may need or have to add. Attach items where possible, keeping them with Silgrad Tower’s file size limits. Outside links are also a great idea for larger files.

Example (From a responding modder): I have a recording of an eagle’s call that I can adapt to fit the Harpy sound claim. Here is a sample of it that I have reworked. (Place link to sound file here or attach the file if it is within the files size limit.)

4. As the claim progresses, please keep your progress reports and/or change logs in the thread so we can all find it easily and quickly. This will be especially helpful when R/L gets busy or you need to take a modding sanity break (which happens to all of us!).


Hopefully this will keep us all on track and allow the modding to proceed with a maximum of clarity. We want your input! Remember, if you have a suggestion about the claim method or structure, please make it in the Tavern. (Note: Accidentally mis-posted structure suggestion threads can be moved, but we ask you to avoid this. Thank you!)

This post has been edited 6 time(s), it was last edited by Braggi: 2008.08.23 11:22.

2008.08.19 00:48 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi
Tree Structure | Board Structure
Thread is closed
 

Silgrad Tower: Oblivion » Archive » Archived Non-Silgrad » High Rock » Claims » Important - How to Post and Accept Claims