Warp in the West |
Lady Nerevar
Marquise
Registration Date: 2006.01.04
Posts: 1,362
Location: Not in hiding anymore
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an alternate theory states that Mannimarco split into 8 separate parts,
one of which was the mannimarco seen in oblivion, another the
necromancer's moon, and yet another is a powerful king of worms
mannimarco that is holed up somewhere with the rest of the
incarnations. this theory was devised mainly to explain why the
mannimarco in oblivion is such a wimp, but I personally like it nad
think it fits.
here is a good summary.
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2008.08.19 22:57 |
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Tabber42
Knight
Registration Date: 2008.06.22
Posts: 81
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Great, thanks!
This is the type of thing we need, make sure all the lore is correct and that sort of thing.
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2008.08.19 23:11 |
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Lady Nerevar
Marquise
Registration Date: 2006.01.04
Posts: 1,362
Location: Not in hiding anymore
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well, there is its-in-game lore correct and then there is
its-agreed-upon-by-lore-people-and/or-confirmed-by-dev lore correct.
most of the Warp in the West would probably fall under the later.
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2008.08.19 23:18 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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I have some more detail on this. I'm afraid I can't give you a single
source, as I got it from many places and discussions with people who
know more about it than I do. The important information needed to
arrive at this theory, however, can all be found on the Imperial
Library here:
http://www.imperial-library.info/obscure...nu-mantia.shtml
http://www.imperial-library.info/obscure..._teaching.shtml
and here:
http://www.imperial-library.info/fsg/fal...article01.shtml
http://www.imperial-library.info/tsod/numidium.shtml
http://www.imperial-library.info/dwemer/guide.shtml
Numidium was an artifact specifically designed to break the time-space
continuum. The Dwemer were trying to re-create the death of the
Earthbones (predecessor spirits to the gods) which created the physical
world. Then they wanted to reverse this to turn themselves into gods.
To do this they found the Heart of Lorkhan underneath Red Mountain, and
then built Numidium as a robotic body for their new mechanical god, a
god built in their own image as an engineer.
As we all know, it either failed or succeeded but not in the way they
planned, causing the Dwemer to crumble to dust. But Numidium was left
behind, and was found later by Vivec, who gave it to Tiber Septim in
exchange for a peace treaty with Morrowind which allowed the Tribunal
Temple to keep their powers and autonomy. Septim knew he needed a
miracle to defeat the dreaded navy of Summerset Isles, and being a man
who made his own luck, he saw Numidium as just the miracle he needed.
Septim (possibly, it's debatable) murdered his best friend the
Battlemage Zurin Arctus so that he could trap his soul in the Mantella,
and use it instead of Lorkhan's Heart as the power source (which Vivec
didn't tell him about for obvious reasons). However, this had the
unintentional side-effect (again, debatable) of re-enacting the Myth of
the Dawn, when Akatosh tore out Lorkhan's heart at Adamantine Tower in
High Rock. The proximity of stealing Arctus' Heart (the Mantella) to
the Walk-Brass Tower (Numidium) turned Tiber Septim into the God Talos
(whose dragon aspect is a feeble echo of Akatosh). He used his new
powers to nuke Summerset Isles, but Zurin Arctus came back from the
dead as the Underking (the character from Daggerfall) and took out
Numidium, blowing it to pieces.
Ever since, the descendents of Tiber Septim tried to reassemble the
pieces of Numidium. This was achieved by Uriel Septim, but the Mantella
was still missing somewhere in High Rock. Enter the player from
Daggerfall, tasked to find it (but he didn't know this at the time).
This is where it gets complicated. We don't actually know who fired up
Numidium, but actually it doesn't matter - the effect would have been
the same whoever used it. The people trying to wield Numidium didn't
understand its true purpose (to break time), with the exception of the
King of Worms - they just wanted to use it as a giant robot to crush
the armies of their enemies. The effect of someone who didn't have a
clue how to use the thing turning it on was that time shattered into
eight different timelines.
These six timelines correspond to the eight different endings of the game.
This is the "Numidition" referred to here:
http://www.imperial-library.info/obscure_text/nu-hatta.shtml
What the Jills of Akatosh mended was the paradox this caused, in which
six different Numidiums existed and were used simultaneously. This
"mending" created a "compromise reality" in which all of the factions
completed only a few of the objectives they wanted. Thus only half of
Mannimarco became a god, and each of the cities of the Iliac Bay only
crushed the small barons around them, not all of the other nations as
they would have wanted. The only person who got exactly what they
wanted was the undead Zurin Arctus, who used the power of his
timeline's Numidium to become mortal again and die in peace. We don't
know anything about what happened to the player, but they likely still
got squashed by Numidium in this new reality.
But even then the Jills couldn't fix it neatly, leaving hundreds of
fractures, scars and weak points in time. These are what caused the
bizarre events described in "The Warp in the West" http://www.imperial-library.info/obbooks/warp_west.shtml
I hope that helps! I'm not the most knowledgeable about this, so I hope
the people who know more about this than me forgive any mistakes or
over-simplifications I've made. Those are the facts as I know them
however. This post has been edited 1 time(s), it was last edited by Deeza: 2008.08.19 23:29.
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2008.08.19 23:23 |
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Gyssar
First Knight
Registration Date: 2006.09.07
Posts: 107
Location: Moscow, Russia
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Whoa.
Nice. Thank you, I had never heard of the timeline split and Numidium being specifically designed to break time.
Very useful info.
__________________
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2008.08.20 13:15 |
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