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Deeza
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Registration Date: 2008.06.03
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This was a little game produced recently for the mobile phone by Bethesda. It is set at the same time as Arena (TES1), and is set, as far as I can tell, in northern High Rock.

http://www.imperial-library.info/tsosk/

This is a thorough description of the plot. What's most important for us is that it contains a very detailed description of the Crypt of Hearts - the only one outside Arena.

This post has been edited 5 time(s), it was last edited by Braggi: 2008.08.27 01:18.

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Braggi
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Thank you! Very useful and we will be looking that over.

Hraf from the original mod was very interested in Shadowkey and had a quest line he wanted to develop based on that. He wrote several books (which we still have in the mod resources now) to support his ideas and even if we weren't going to develop his quests, they make great reading as general interest items.

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Braggi
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Some additional Lore connected with Shadowkey which affects several areas, most specfically Jehanna and the state of the Skyrim-High Rock border:

First off:

The War of the Bend'r-mahk (from Shadowkey)

3E 396

Skyrim destroys the combined forces of Hammerfell and High Rock.

http://www.uesp.net/wiki/Lore:Wars#The_W...e_Bend.27r-mahk

Secondly:

There have been a number of posts on the idea that Jehanna is still involved in or recovering from this war. By the date given above it has been 37 years since the whole Shadowkey event occurred. Oblivion takes place in the year 3E 433. I strongly suspect that any major effects from the war are long over by now.

Further evidence:

One of the major characters you encounter in Shadowkey is Jagar Tharn! Tharn was destroyed at the end of the Imperial Simulacrum and the storyline indicates that he tried to manipulate the Bend'r-mahk war to his own ends for the purposes of shadow magic. So, that means that the whole idea that Jehanna is ruled by the Nords was likely settled long ago. Odds are good that by the time of TES4 Oblivion the Bretons have taken it back again and the border has stabilized. (We don't have any Lore indicating differently that I know of, although I am certainly open to being shown differently.)

To look over the Shadowkey storyline for references, go here: http://www.imperial-library.info/tsosk/summary.shtml

Thanks to Deeza for bringing the subject up. This is exactly the type of Lore examination we need to be doing here.

Thanks also to Tabber for discovering this Lore. (He is definitely earning his Loremaster stripes. :) )

Good job!

This post has been edited 10 time(s), it was last edited by Braggi: 2008.08.22 22:37.

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Deeza
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I understand what you're saying, but I'm afraid that there seems to be conflicting lore on this one which we need to sort out, because according to the 3rd Pocket Guide to the Empire's section on Skyrim:
http://www.imperial-library.info/pge3/skyrim.shtml

Under the Imperial Simulacrum of Jagar Tharn, cold animosities between the kingdoms of Skyrim and their neighbors in High Rock and Hammerfell were fanned into the fire of war. Upon the true Emperor's return to his throne, this war ended, but not before Skyrim had reasserted itself on territory it had not held since the 1st Era.

The War of Bend'r-Mahk increased the territory that is considered Skyrim considerably, allowing the Nordic counts to swallow up many miles of eastern High Rock and Hammerfell. Resistance by the Bretons and the Redguards is feeble in the cities of Jehenna and Elinhir, and more active in the border zones of the countryside.


It then goes on to say quite specifically:

There are few days without an act of terror from one resistance group or another, though, so far little territory has changed hands since the days of the Imperial Simulacrum.

It definitely sounds as if Jehanna at least is still occupied at the time of writing of the PGE3 (which is a couple of years at most before Oblivion - this information is contained in the "current events" section of Skyrim).

I suspect that what we have here is a situation kind of like the Balkans during and after WW2 - as you walk through the remote areas, you pass through the territories of dozens of different resistance groups, in many cases just bandits with uniforms, some of which want to kill you, others don't for whatever mysterious reason. They are fighting each other as much as they're fighting the invaders, and it won't be a rare sight to come across fights between random groups of bandits or clashes with Nord soldiers.

This post has been edited 2 time(s), it was last edited by Deeza: 2008.08.26 14:06.

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Braggi
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OK, that demands some serious thinking...

Confused

Well, I did develop the city of Jehanna outline based on the idea that the Nord influence was incredibly strong there to begin with. In fact, the current ruler of the place is a Nord - with a Breton wife, and Jehanna is depicted in that development as a city known for its mineral exports and not its armies.

One of the problems I can see with the PG information is that Skyrim is overextending itself. All through vanilla OB you keep hearing rumors about a major clash between Skyrim and Morrowind, with a Nord invasion force working its way into Morrowind. With that much manpower aimed at the Dunmer, I wonder how much they would have left to worry about a place where they are fighting a guerrilla war of attrition? However, you do bring up a good point - the PG is quite specific here. I also tend to agree with you regarding the comparison to the Balkans after WW2, especially along the border.

I guess the thing that bothers the old-schooler in me is that the PG is doing what comic book fans call a "retcon" (short for "retroactive continuity") based on the events of Shadowkey. Retcons are notorious for disturbing the balance and blurring (or even downright breaking) accuracy in a developed millieu. Up until that particular PG came out, every source and map I have consulted viewed Jehanna as Breton (come to think of it, the most recent official map of High Rock from the PG itself does so too, if the eastern border of the province given in it means anything: http://www.imperial-library.info/maps/obcodex_high_rock.jpg )

The PG has also mixed up some items before that caused the first incarnation of the mod some consternation (such as dropping the final "e" in "Evermore" and spelling Shornhelm as "Sharnhelm" - we had those two kicked around for some time before folks finally realized that they were actually typos in the PG itself).

Additionally, the map for Shadowkey doesn't help things much - it barely resembles the areas of High Rock, Hammerfell or Skyrim that it is supposed to depict. (See below.) All of the major cities and landmarks are missing, except for Dragonstar and the Crypt of Hearts. Also the northern coast line of High Rock is really messed up, from what little of it that can be seen. Artistic license perhaps, but it certainly complicates trying to get an accurate idea of where the borders for the three provinces are.

So, with that in mind, what suggestions would you offer for the area?

Braggi has attached this image (reduced version):
Shadowkey_Map.jpg

This post has been edited 4 time(s), it was last edited by Braggi: 2008.08.27 12:50.

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Deeza
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You're right, that is one weird map. I really can't figure it out at all. It might be best to put it down as a local mapmaker's clumsy and innacurate effort, and just ignore it.

I deeply sympathise with you on the issue of retconning - it can produce really bizarre results, like Cyrodiil suddenly changing from a mysterious jungle country to a wildlife reserve from eastern Europe. I still have no idea what that was about.

However, as to your remark about Skyrim overextending itself by invading both Morrowind and High Rock - it seems more opportunistic than anything else. Morrowind is in chaos following the disappearance of the Tribunal and the bloody rise to power of King Helseth, and at the time High Rock was in a total mess anyway. It's really a case of kicking them when they're already down, rather than an all-out war.

Additionally, as I understand it Skyrim is a federation of "Holds", rather than a nation state. The war against High Rock and the war with Morrowind are almost certainly being conducted by completely separate ruling families and armies, so there isn't really a problem of dividing manpower between two fronts.

OK, with this in mind, how's this for a resolution of this discrepancy - I present a "recently written" :D Imperial-authored account of the consequences of the war, from immediately after the restoration of the Emperor (ie. Arena) to the present day (ie. Oblivion):

After the War of the Ben'dr-Mahk, Jehanna was formally incorporated as a Hold of Skyrim in accordance with Nordic Law. However, according to Imperial Law, the boundaries of the Imperial Provinces are fixed for administrative purposes, and the Elder Council and restored Emperor refused to recognise this annexation. Hence on all Imperial-produced maps, Jehanna was still included as part of High Rock, and the border was marked as the same position that it was in before the war.

The Nords countered that the area had officially belonged to them in the First Era, and that the Emperor's claim on Cyrodiil itself could be challenged on the same basis that they were being asked to relinquish Jehanna. Meanwhile, the Nords advanced further into northern High Rock and bloody clashes continued, as the Emperor made what the Nords considered empty threats.

Then came the Warp in the West, and everything changed. Instead of a mess of warring petty duchies, the High Rock that faced the Nords was now composed of unified nations, a much tougher proposition to invade. Yes, they were at war, but the Nords were not skilled enough at politics to exploit this. Armies were displaced by the effects of the Warp in the West, and the Nordic advance stalled.

At this point, his borders expanded and position reinforced, King Gortwog saw a chance to enhance his prestige and influence, and offered to come to the aid of the Reachmen, traditional allies of the orcish people. In this way he could portray himself as a loyal subject of the Emperor, and perhaps gain favour.

Faced with this new threat, the Nords were prepared to accept a diplomatic solution. A young Nord general from a well-renowned family (your Nord king, Braggi) was married to the Breton daughter and last surviving heir of the previous King of Jehanna, and the status of the town as a county of High Rock was restored. The main body of the Nord left, content that the city was now ruled by one of their own as it had been in the past. A few, however, stayed in the city and settled, remaining to this day.

But there were many on both sides of the conflict who refused to accept this solution. Many small bands of Nord raiders remained in the area, looting and plundering in "compensation" for their "lost lands", and a great number of Breton fanatics and loyalists to the previous regime became partisans in the wilderness, fighting to overthrow the new Nord King and "restore" a minor cousin of the family to the throne. This sad state of affairs has persisted for almost twenty years, with neither side prepared to back down, and the remnants of armies devolved into little more than bandits.

This post has been edited 1 time(s), it was last edited by Deeza: 2008.08.26 18:14.

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Braggi
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I like it. (In fact, I down-right love it!)

Good job!

This neatly sews up the objections I had for Jehanna and the province as a whole, without violating the Lore as it stands - no mean feat there. It also gets the eastern regions of the province involved more directly with the rest of the territories through the efforts of Orsinium (which I know is personal passion of your own) and it reflects the instability of the Empire as a whole with an insight into how the Emperor was dealing with it before his death. Nicely done.

Kulkuza, DarkAsmodeus, Hraf and I were thinking of trying to work something out to account for this whole problem two years ago - you just synthesized it very nicely. Ku and I had a few ideas floating around about some covert activity between Orsinium and Jehanna, but not by this direct an approach. Those discussions never go finalized because of my leaving to beta test. To be honest, I really like this idea better. It's fully justifiable under current Lore, its creative and it keeps underhandedness down to a dull roar - that is especially important since Nords (such as the Duke I cooked up) are known to be more bluff and direct then subtle.

Keep an eye open for when I start the Jehanna Lore thread in the Cities, Towns and Settlements forum. I would like to incorporate your work here into that location. Also, would you be open to developing the above into a book to be scattered around the mod in appropriate locations? It needs a title and we may want to fancy the writing up a bit to reflect the Imperial written style. Once we have it fully tweaked, I can drop it into the CS and we'll have a new item to add to the mod in a Lore-critical area. Alternatively, if you are comfortable with making books for the game yourself, you can attach the ESP for it in the Claims forum once it is up and running.

:)

How say you?

Update

If you like this idea, we could actually create a series of books in the same vein for any cartographic inconsistencies we encounter (which I expect will be a few). Two possible titles for the set that jump out at me include:

1. "Excerpts From the Minutes of the Imperial Cartographer's Guild, Volume I" (and so on).

2. "The Cartography of Politics: The War of Bend'r-Mahk" (with other titles in the series being prefaced with the "The Cartography of Politics" followed by the subject at hand.)

Please add any additions you like. This is exactly what the Lore forums are for!

Thanks again - excellent conflict resolution.

Yes

This post has been edited 5 time(s), it was last edited by Braggi: 2008.08.27 02:30.

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Deeza
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I think its a great idea and would like very much to develop this further. I think the forum discussions over geography could make a whole series of interesting books.

I'm not very good at putting the books in the game though (can never get the formatting quite right). I agree that one needs a little rewriting, and will upload the new version when I get around to doing it.
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Braggi
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Well, we can certainly get your books sorted out, s feel free to write and submit as you like. :)

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Deeza
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Here, as promised, is the first volume of The Cartography of Politics: The War of the Ben'dr-Mahk.

I have tidied it up, added a foreword from an Imperial academic and made the language more appropriate for an Imperial official text.

Suggestions for further volumes:

The Status of Orsinium (is it justified in its campaign for provincial status)

The Anticlere Question (the ongoing struggle for the border between Wayrest and Daggerfall)

The War of Betony, A Geographical Perspective (which side had the right of the argument in the annexation which caused the war)

Perspectives on Primogeniture Petition Number 3826 (the legal case for King Gortwog's claim on Orsinium which got him the right to duel with the other claimant to create the city-state)

A Case for the Continued Neutrality of Balfiera (the report on the stabilising effect of the independent island which convinced the Emperor to back its neutrality)

Depictions of High Rock: A historical persepctive (an in-joke, about the inconsistencies between the various maps of High Rock)

Sounds good? Of course it will take a while to write them all, so perhaps other people are interested in helping me or adding titles of their own? I'm off on holiday for most of next week, but after that I will try to get one or two others done.

Attachment:
rar Cartography of Politics Vol 1.rar (15.40 KB, 2 downloads)
2008.08.28 16:24 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Braggi
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Brilliant!

Good job!

I really like each and every one of your suggestions there - they all address critical areas and the titles have the right feel for the game. Excellent creative work!

When the time comes to develop these fully, I would like to see a series threads started devoted to these and all other books that will be going into the mod. (I was poking through some random developer comments for the games and one of the developers mentioned that "You can never have too many books." I agree 100%.)

In looking over the reworked version you attached, I see lots of new details that will definitely add immensely to the game. These include names, dates... I love it. My only comment is that I need to bring this book in line with Jehanna (and Jehanna in line with it.) Thus, I may need to change the Jehannan King's name you mention in one or the other source. Other then that, I'm not altering anything - every line you have written here is pure gold.

Thank you, very much!

This post has been edited 1 time(s), it was last edited by Braggi: 2008.08.28 20:59.

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Braggi
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When you get a moment, check your PM's. I have attached the updated version of Volume One of the Politics of Cartography for your inspection and approval.

Thank you again!

:)

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Deeza
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Quick question:

Which one of the titles suggested above would you most like to see done next? I still have some free time (uni term starts in a couple of weeks), so now would be a good time to say if you have anything you'd especially like writing.
2008.09.10 21:07 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Braggi
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Orsinium, of course! :)

You have laid out an excellent beginning for it, so have a blast with it.

Yes

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Gyssar
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Well, since you're already working on Orsinium and have a pretty solid base to work off, go ahead and do "The Status of Orsinium" if you like.

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Deeza
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All right. Will let you know how that one progresses.
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Silgrad Tower: Oblivion » Lore Discussions » Archive » Archived Non-Silgrad » High Rock » Geographic Region Lore » Shadowkey