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Braggi
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Registration Date: 2006.09.23
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Swords Creature Lore: Adding to Deeza's Work Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Here is the first of several posts covering the monsters we would like to include in the mod. This is a fairly ambitious list, but I think it is actually quite do-able, since a number already exist.

I would also like to thank Deeza for starting the subject and for adding the link to the giant spider resource at TESNexus. That was one we hadn't had time to track down, so thank you very much! :)

Without further ado...

Most of the creatures proposed here are “homage monsters” for TES 1 and 2. At this point, the majority will require some work to make possible, including finding sounds and retexturing/altering existing meshes.

Constructs (aka "Antronachs" in TES2 or "Golems" in TES1)
As largely unintelligent magical constructs, these creatures have some things in common. They are:

- immune to illusion magics (charm, calm, demoralize and so forth)
- resistant or outright immune to normal weapons

a) Stone: If possible, the stone construct should be able to throw rocks as an attack. The current storm antronach could make an excellent base to work from, since it is an animated pile of stones to begin with. Low to average to low weakness to cold, high resistance or immunity to shock, slight to average resistance to fire, normal effects from drain health. The concept art for the creature is drawn from the creature files of TES1: Arena. (See screen shot below for TES1 concept.)

b) Flesh: Done! The first Image is from TES2 Daggerfall. The second image is from Phitt’s “Loreless Creatures Pack”, which is a modder’s resource. Will simply require tailoring in terms of attacks and resistances. Powerful melee attack and immune to lightning, very vulnerable to fire, slightly vulnerable to frost.

c) Iron: Immune to lightning and cold, resistant to fire. Powerful melee attack and damage. Shock does no damage but causes paralysis. Normal effects from frost. Immunity to weak fire spells and reduced damage from powerful fire effects. The concept art for the creature is drawn from the creature files of TES1: Arena. If there are any “animated suits of armor” mods, we might want to consider one of those for the iron construct. Alternatively, we might want to figure out a way to add armor to the existing humanoid mesh, but not have it be removable by the player when the creature is slain (similar to the Blade armor worn by the Captain who is slain in the tutorial dungeon while escorting the emperor – her Akaviri blade could be picked up, but her armor was not available.)

Dragonlings
These are small Tamriellic dragons, similar is appearance to the Akatosh statue. They appeared in TES2 (see the upper image) with a fiery breath and bite attacks. In size they range from about that of a wolf to that of a land dreugh. Currently, there is a version of this creature available in Saiden Storm’s “Custom Creatures” plugin (see the lower image.) (The plugin is listed as a modder’s resource in its readme.) There are skin textures available for it in various colors through Sam Fisher’s Akatosh Mount Retexture, also a freely available resource.

The first image is from TES2 and the second is from the Akatosh Mount mod.

Braggi has attached these images (downsized versions):
TES1 Stone Golem.jpg TES2 Flesh Antronach.jpg Phitts Flesh Antronach.jpg TES1 Iron Golem.jpg TES2 Dragonling.jpg SStorm\'s Akatosh Mount.jpg

This post has been edited 5 time(s), it was last edited by Braggi: 2008.08.26 03:23.

2008.08.20 03:13 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi
Braggi
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Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada

Creature Lore: Adding to Deeza's Work Pt. 2 Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

(Apologies for the multiple posts here folks, however I am limited by the number of attachments a single post may contain and I have a number of images to add for illustration of each monster.)

Giants
Done! Similar to ogres, but larger, with brownish-beige skin, giants attack with large clubs. The first image is from TES2 Daggerfall. The second image (the giant is furthest to the left) is from Phitt’s Loreless Creatures Pack. The ESP is a modder’s resource.

Giant Bats
Done! – Mr. Siilka’s Bats is available as a modder’s resource.

Harpies
Voice would have powerful charm and demoralize creature abilities (especially dangerous if the player is using companion mods that allow them to have one or more party members). Concept art is from TES2 Daggerfall creature files. We have permission from Vitalikk, creator of the Woman-Imp mod (see the second image), to edit his creation and include it. It would work best to give her feathered wings (instead of bat-like), a feather covered body and scraggly hair. Adding chicken’s legs and feet (from Mr. Siilka’s farm animals) might also be possible.

Mummies
If a "suit of armor" could be generated to simulate bandages, then the creature could be a simple variation on the human animation skeletons already in the game. Similar to the zombie, this creature would cause disease by touch and have a powerful melee (hand to hand) attack). It should also have a substantial weakness to fire. Concept art is from TES2 Daggerfall creature files.

Sabretooth Tiger
A re-texture for the mountain lion by Alienslof currently exists and is available as a modder’s resource.

One more post to go and we're done!

Braggi has attached these images (downsized versions):
TES2 Giant.jpg Phitts Loreless Giant.jpg Mr Siilkas Bats.jpg TES2 Harpy.jpg Vitailkks Woman-Imp.jpg TES2 Mummie.jpg

This post has been edited 3 time(s), it was last edited by Braggi: 2008.08.20 10:59.

2008.08.20 03:31 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi
Braggi
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Book Discussion Creature Lore: Adding to Deeza's Work Pt. 3 Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

And the final post in the series, just to round things out. With these three items listed, we should be able to cover any and all lore creatures missed as well as look at possible new ones to add if so desired.

Scorpions
There is a “robotic scorpion” skeleton in a creature pack created for the game already by Saiden Storm in the “Custom Creatures” plugin. (The plugin is listed as a modder’s resource in its readme.) A re-textured skin would be best, to make the creature look real. A minor weakness to fire and frost along with a poisonous sting and a substantial melee attack should be present. Variants would have different poison effect types.

Spiders
Done! The creature should have a paralysis attack (to simulate webbing its victim), combined with poison and a nasty bite. A giant spider resource has been located by Deeza (thank you!) and it will do the job nicely.

New Non-Combatant Creatures
We have access to the following modder’s resources:

Mr. Siilka’s Foxes
Mr. Siilka’s Rabbits
Mr. Siilka’s Farm Animals
(includes chickens, cows/calves, oxen and pigs, see screenshot)
Sjors Boomschors’ Fresh and Saltwater Fish (fully animated and very beautiful, with may varieties to choose from – see the attached screen shots.)

Braggi has attached these images (downsized versions):
TES2 Scorpion.jpg S Storms Clockwork Scorpion.jpg Mr Siilkas Animals.jpg Saltwater Fish.jpg Freshwater Fish.jpg



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Deeza
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Here is a complete list of all monsters from the game, in case you don't already have it:

http://www.uesp.net/wiki/Daggerfall:Monsters
2008.08.20 23:20 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Braggi
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Thank you.

We did have the list from the original Daggerfall hint book and still use if for reference, however your link gets it where everyone can see it *and* includes clear illustrations as well (which the hint book lacks in a lot of cases). Much obliged!

:)

Some creatures that come to mind from that list as possibilities for addition are the lamia and the gargoyle. These creatures only appeared in TES2 and they were fairly interesting creatures as well. Any thoughts? And, does anyone have a concept to present on how these creatures could be done? If so, drop a thread on it itnto the Visual Discussions Forum.

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Deeza
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Gargolyles have already been done in the Lore Creatures pack. Very nicely too.

As for the Lamia, someone has done a mermaid mod (look over in Akavir section - they were discussing it today) but it doesn't look anywhere near evil enough. A retex, possibly?

Also, we don't need to put the Scorpions in, because they're only found in the Alik'r Desert regions of Hammerfell.
http://www.imperial-library.info/bestiar...orpion,%20Giant

This post has been edited 1 time(s), it was last edited by Deeza: 2008.08.20 23:46.

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Braggi
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I saw the Gargoyles in the Lore Creatures pack and considered them - I do wonder if there could be a little more similarity between the TES2 versions the Lore Creature. However, that is also a pretty niggling point and I'd personally be willing to go with something simpler. :)

As for the mermaid, you are right. I actually had a similar mod adding mermaids but didn't like the way they were done - mostly eye candy and no a lot of combat or tactics. They could be re-textured and re-designed though, I suspect.

Good point about the scorpions. I do know that you find them in dungeons right across High Rock as well in TES2. (Ran into one last week when I was playing that game for inspiration.)

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Deeza
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Possible a spawning script error? As far as I'm aware they were definitely meant to only be in Hammerfell.
2008.08.21 00:33 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Braggi
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I'm not sure why the bestiary author over at TIL decided to say scorpions were native only to the Hammerfell deserts - that is most puzzling. The leveled lists in each of the dungeon types given below pop them out like clockwork once your character is of the appropriate experience level to handle them.

As far as I know the inclusion of the scorpions across all the regions of TES2 was by design. I was fortunate enough to come across a remaindered copy of the Daggerfall Chronicles (the offical Bethesda hint book) some 6 years back which I still have. On pages 50-52 of that work there are listings of all the dungeon types in the game and what kind of creatures inhabit them.

(As an aside, this is also a source I used for a number of the dungeon type concepts in the "Ongoing Claims - Random Dungeons" post in the Claims Forum.)

At any rate, the giant scorpion is listed as appearing in the following dungeons:

- Orc stronghold,
- Natural cave
- Harpy nest
- Spider nest
- Giant stronghold,
- Dragon's den
- Scorpion nest.

At least one (and usually more) of these existed in every region of High Rock and Hammerfell in TES2. In fact, my personal home base in TES2 has always been Westhead Moor, a walled town near Daggerfall City. Some examples from it:

- The Fighter's Guild sends you into harpies nests and giant strongholds within the Daggerfall region as mid-level generic quests.

- The Knights of the Dragon send you into orc strongholds to hunt down various orcish leaders, again within in the same region

- Ditto the Temple of Kynareth, which sends on ingredient fetching quests to natural caves and the Mage's Guild which often send you to one of the above dungeon types to hunt escaped rogue antronachs or outlaw mages.

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Deeza
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Ok, I stand corrected. So what we really need now is a new texture for that scorpion skeleton and that harpy?

Presumably the orc stongholds will now be filled with NPCs (orcs were just animals in Daggerfall apparently) - perhaps the player will have the option of treating them like settlements and maybe trade with them instead of just fighting? At least if the player is themselves an orc they shouldn't attack on sight.

This post has been edited 1 time(s), it was last edited by Deeza: 2008.08.21 12:42.

2008.08.21 12:40 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
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Silgrad Tower: Oblivion » Archive » Archived Non-Silgrad » High Rock » Lore Discussions » Creature Lore: Adding to Deeza's Work