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Braggi
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House Temples by Region (Updated 05 10 2008) Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Here is an edited repost of a subject from the original High Rock project archives that could use some expansion. Based on this, we need to figure out what temples would be located in the Eastern half of the province. Any obscure Lore reference you might have that can fill in some of the blanks would help tremendously!

This can also act as a guide to the absorbed territories from the Warp in the West, since in researching the subject, we were able to get them sorted out in detail. Feel free to point out error corrections based on the current Lore - we need this for accuracy!


Hopefully this will be useful as a guide for possible temple placement within the various surviving assimilated areas in Wayrest, Daggerfall and Orsinium. It could also serve as inspiration for temples in areas that have no set religious Lore in the rest of the province. Of course, each person responsible for a city-state and its associated region(s) will have final say about what goes where, so these are offered as possible guidelines only.

The following is a list of deities and the regions they were worshipped in western and central High Rock as of TES2. The information is taken from the chart on pages 12 and 13 of the Daggerfall Chroncles hint book, published by Bethesda. All of this information dates from the years immediately before the Warp in the West. All territories mentioned have been cross-referenced with the in-game map in TES2 to ensure no Hammerfell locations are included.

In addition, this list will be updated as we develop new game Lore or untangle some of the current Lore conflicts. Once the list of Towns and their temples has been finalized, the finished form will be posted as a sticky for modder reference.

Key to the Realms of High Rock

(DF) - Daggerfall
(WR) - Wayrest
(OS) - Orsinium
(CA) - Camlorn
(EV) - Evermore
(FR) - Free Region

Temples by Region

Akatosh: Isle of Balfiera (FR), Wayrest (WR)

Arkay: Orsinium Area (OS)

Dibella: Daenia (DF), Dwynnen (DF) (WR), Gavaudon (WR), Tulune (DF)

Julianos: Koegria (WR), Menevia (OS)

Kynareth: Alcaire (WR), Daggerfall (DF), Wrothgarian Mountains (OS)

Mara: Anticlere (DF), Betony (DF), Glenumbra Moors (DF), Northmoor(DF), Ykalon (DF)

Stendarr: Bhoraine (WR), Phrygias (CA), Urvaius (DF)

Talos (Tiber Septim): Shornhelm (FR)

Zenithar: Glenpoint (DF), Ilessan Hills (DF), Jehanna (EV), Kambria (WR), Shalgora (DF)

Thanks go to Hraf from the original project for the invaluable Lore about which TES2 territories were absorbed by the modern High Rock states and for catching a couple I missed in his list.

This post has been edited 11 time(s), it was last edited by Braggi: 2008.10.07 22:18.

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Deeza
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Based on the above desciption, here is my modified version of the in-game map showing the territory of the new kingdoms.
The key to the numbers on the map can be found here:
http://www.uesp.net/dagger/dagmap.shtml

The one area on which I had to disagree with your list was number 34 (circled in red), Menevia, being aligned to Orsinium. It's right next to Wayrest and would result in the new kingdom being cut in two, which makes no strategic sense at all. So in my modified map I have assigned it to Wayrest. What do you think about this?

We could always say that when Orsinium and Wayrest made their alliance, this province was ceded to Wayrest as part of the deal.

By the way, here is a complete list of every temple in Daggerfall:
http://www.svatopluk.com/daggerfall/temples.stm
It also contains fascinating information about how the gods of the Elder Scrolls universe got their names. Full descriptions of the way each temple operates can be found here:
http://www.imperial-library.info/nine_divines/
You have to scroll down to the "Daggerfall Temples" section.

What's most interesting is that every single temple has an order of Knights attached to it, which could all be joined in the original. But what's even more important is that there's only Eight Divines in High Rock. Tiber Septim isn't worshipped here, and the Temples appear to be independent of the Imperial Cult (which includes Septim as Talos, the Ninth).

Deeza has attached this image (reduced version):
Daggerfall Kingdoms Map (2).jpg

This post has been edited 2 time(s), it was last edited by Deeza: 2008.08.20 23:12.

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Braggi
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Deeza, you are exactly right about Menevia. Thank you!

Good job!

Our design document actually has Menevia indicated as part of Orsinium in the region maps we have. We also have a lore conflict here that needs resolving. According to the book "How Orsinium Passed to the Orcs" (located here: http://www.imperial-library.info/obbooks...um_passed.shtml )
Osinium won the land around Menevia.

I agree with you about the strategic situation - now how can we resolve this conflict in a workable manner? One compromise we had as a possibility was to have the city ceded to the orcs in name along with the territory, but with the real orcish presence only being in the city itself and the surround lands still being large composed of Bretons.

I'd like to know what other possibilities exist that will allow us to satisfy both the Lore and the practical realities of the situation.

Finally, let me post a scaled down version of our region map from the design document for reference. (Note: This in not by any means final - it is a prototype based on the original height map and it is evolving. Posts like this one are exactly how these changes are coming about, as an aside, so thank you very much for giving us good information and ideas here!)

So, let's throw this one wide open!

Braggi has attached this image (reduced version):
High Rock Cities.jpg

This post has been edited 1 time(s), it was last edited by Braggi: 2008.08.20 23:20.

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Deeza
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My suggestion is that Menevia was owned by Orsinium but was given to Wayrest as part of the deal for the alliance between Gorthog and the Queen of Wayrest. Plus, the book seems to me to say "between" the lands of Menevia and Wayrest - ie. the piece of land on which Orsinium itself was built.

Also, your map is great! Isn't Orsinium a bit small though? I thought it went all the way along the main Rothgarian mountain chain.

And last but not least - that book contains a really interesting bit about what they eat in High Rock (and more importantly the plants they cook with) - you might want to move this to a new thread on custom plants for our mod:

A liquor of poppies and goose fat, and cock tinsh with buttered hyssop for a first course; roasted pike, combwort, and balls of rabbit meat for a second; sliced fox tongues, ballom pudding with oyster gravy, battaglir weed and beans for the main course; collequiva ice and sugar fritters for dessert.

This post has been edited 1 time(s), it was last edited by Deeza: 2008.08.20 23:38.

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Braggi
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I supect Orsinium was pretty small, yes. Our reasons then were

- We had decided not to develop the section of it that extends into Hammerfell, so as not to conflict with or overlap the work being done on that province by the modders over at Tamriel Rebuilt. This still stands, since they are well underway.

- That map dates back to about a month before Gyssar's accident and my leaving to beta test. It was still under development when those things happened and our time away arrested the map's evolution.

- Most importantly Kuklkuza was in charge of Orsinium back then and he was really loaded down with commitments to multiple BC mods. Thus, getting together to do design work was tough because his schedule was so full. He did the best he could, but Orsinium definitely needed an update.

Addition:
Regarding the plant lore you offer, I agree. I have a thread on concept flora to edit and transplant from the archive, so I'll bump that up to priority one now. and include your contribution in it. Thank you. :)

This post has been edited 1 time(s), it was last edited by Braggi: 2008.08.20 23:45.

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Lady Nerevar
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Orsinium shoudnt be very big, after all, its mostly just a single city. even with the miracle of peace orsinium is nowhere near a full fleged province, more like a city-state. if anything I would make it smaller I dunno

as always, thats just imho.

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Deeza
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I think you're right. Orsinium itself is pretty small. But there are probably a lot of orcs living outside it in the neighbouring mountains, especially since Gorthwog banned the worship of Malacath, which really annoyed a lot of traditionalist orcs.
http://www.imperial-library.info/pge3/orsinium.shtml

So does anyone know if TR decided to include any of Orsinium's territory in Hammerfell?

This post has been edited 1 time(s), it was last edited by Deeza: 2008.08.20 23:51.

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I'm pretty sure were not including it. there might be some orc settlements up in the mountains but thats still a long way down the road and very low priority.

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Deeza
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According to this book:
http://www.imperial-library.info/obbooks/warp_west.shtml

Anticlere is now part of Wayrest, although it's a bit ambiguous. The relevant section is:

Wayrest spreads across the eastern coast of the Bay, stretching from the land formerly called Anticlere to half of Gauvadon.

But it also says:

Daggerfall is still ruled by the Breton King Gothryd and the Redguard Queen Aubk-I. Their land now encompasses all of western High Rock, from the border they share with Wayrest at Anticlere to the east, to Ykalon to the north.

Tricky one. What do you think?

Oh, and apparently the King of Daggerfall has four children.

The Queen of Wayrest has two.
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Gyssar
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Not sure I can find the source, BUT, I'm pretty sure that Anticlere is Daggerfall territory. But, it's being torn between DF and Wayrest, being a border town.

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Tabber42
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I wonder, would DF and WR share it? probably not cause they are at war... Hmm
I wonder if it can swap, some weeks be Daggerfall, some Wayrest, just to show the border dispute and it would help show WR and DF are fighitng and such such such

Either way, prob be interesting if we could have it swap allegiances every so often (swapping a flag or something to show its allegience and swapping guards, nothing too serious)
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Braggi
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Gyssar: I have Anticlere updated to Daggerfall's territory. It might be interesting to split the location, as mentioned by Tabber, in which case I can have two region allocations given for it in the list above.

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The Old Ye Bard
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Shornhelm is it's own kingdom, as can be seen on the latest offcial map, and the patron diety is Talos, the Ninth God of the Nine Divines, and is not worshipped, or even acknowledged elsewhere in High Rock. The crypt of hearts is also in Shornhelm's territory, with Lore from Arena backing this up.



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Braggi
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Glad you brought this up!

Yes

Right off the top, let me state clearly that, personally, I agree with you about Shornhelm being it's own Kingdom. We have a few issues like this based in recent Lore that need resolution.

The map you linked to is from the Pocket Guide to the Empire 3rd Edition and it does indeed appear to indicate that Shornhelm is it's own kingdom. Ditto for Jehanna, as another example. The problem is the guide's text does not agree with the map, which makes for a difficult decision - which one is right?

For instance, the Pocket Guide lists Jehanna as Nord territory now due to the War of Bend'r Mahk. (You can bet that, as the developer of that city, I was none-too-thrilled to find that one out!) Regarding all of the realms in High Rock the Guide (which is the latest official Lore source for the province of any sort and is listed in the Link Library) says the following:

"They call the event the Miracle of Peace. On the 10th of Frostfall, a strange force exploded over the Iliac Bay, displacing armies and decimating whole territories. Though its nature is still unknown, most Bretons believe it was the ancient Gods who had once made High Rock their home scouring the land, making it whole once again. Though it was a painful process for most - the Miracle is sometimes spoken of as the Warp in the West - the result of it is a province that is more unified than it has ever been in modern history. Where once there were a hundred small squabbling kingdoms, today, just two decades after the Miracle, there are five."

Things get even messier when you see which five of the original Kingdom are supposed to be left. Again from the PG3:

"This is not to say that there have been no tensions over the new borders between Daggerfall and Wayrest, or between Camlorn and Northpoint and Evermore, but they are localized skirmishes, and have yet to explode into war, as they might have done in the past."

So, what we are left with, if we follow the Guide blindly, is that High Rock is now made up of five of the original kingdoms - Daggerfall, Wayrest, Camlorn, Northpoint and Evermore - with Orsinium a new and rising power. It also leaves the following locations dangling in the breeze: Shornhelm, Jehanna (supposedly taken by the Nords) and Farrun. My personal belief is that whoever wrote this got the concept of the effects of the Warp confused and then didn't do their homework on the rest of the province to boot. (Heck there must have been something shoddy going on in terms of research - the provincial map in the guide misspells "Shornhelm" as "Sharnhelm" and "Evermore" as "Evermor".)

Although the Warp only affected Wayrest, Daggerfall Orsinium and some portions of Hammerfell, the way the guide tells it, the Warp seems to have affected the entire province of High Rock! In addition, the Guide author either forgot about Shornhelm and Farrun or assumed that they were taken over by other nearby territories. (Of course, the author is never good enough to indicate which nearby territories, if the the latter case is true.)

Confused

Faugh!


I don't hold with this idea at all when it comes to Jehanna, just as I'm sure you don't hold with the idea of Shornhelm being a vassal state to either Camlorn or North Point. Yet I also didn't want to just throw out the Lore either. Fortunately, Deeza came to my rescue by suggesting a workaround that gave Jehanna her autonomy back and reconciled the map discrepancies, without breaking the Lore as given. Didn't even heavily bend it to be honest. He also wrote a book to explain the discrepancies in-game through various volumes put out by the Imperial Cartographer's Guild (and he did a fantastic job on it to boot).

His idea? The War of Bend'r Mahk occurred during the last years of the Imperial Simulacrum and did indeed end with Skyrim grabbing a lot of High Rock land. Once Uriel Septim was released, he discovered what had happened and made it clear that as the imperial overlord, he was not willing to recognize the Skyrim claim on High Rock lands from a war that was not sanctioned by the Imperium to begin with. Thus, imperial maps list Jehanna as Breton, not Nord and they also do not recognize the "new" Skyrim border. The only real gain for Skyrim was in placing a Nord on the throne of the city. And, the city itself is now nominally a vassal of Evermore, although in reality Jehanna is actually a free city-state with a number of border troubles to contend with.


Now, why go through all that above about Jehanna? Because we need to put on our thinking caps to come up with a way to work out the position of Shornhelm. (We'll have to do the same down the road when it comes time to develop Farrun as well.) I suggest you PM Deeza with the conflict and ask his opinion. He has shown a talent for solving Lore conundrums like this with an eye to keeping original and later Lore intact. I'm certain the Shornhelm's connection to the Crypt of Heart can easily be the deciding factor. Let him know how you envision Shornhelm and direct him to your posts that have Lore sources then let his fertile imagination go to town.

Thoughts?

This post has been edited 4 time(s), it was last edited by Braggi: 2008.10.05 09:31.

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The Old Ye Bard
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Hmmm... how about this, it's not a Kingdom of Shornhelm and instead is a Princedom/Principality, which means it doesn't follow the rules of the Kingdoms of Highrock (the ones mentioned in 'ettique with rulers'), due to the fact it was given to the Andorak Septims, though it is still counted as apart of Highrock. Also due to it's stronger diplomatic immunity, it was never affected by the Warp in the West.



This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2008.10.05 09:34.

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That's not a bad idea at all.

I reduced Jehanna in name to a Barony, so it is somewhat exempt to the rules you mentioned as well, being a new type of state.

Also, What about the Septim descendants living there, I wonder? They certainly wouldn't give in easily to the idea of either Camlorn or Northpoint suddenly taking them over, especially since the city was granted to Anorak's descendants in perpetuity.

Back to you TOYB.

=)

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The Old Ye Bard
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quote:
Originally posted by Braggi
That's not a bad idea at all.

I reduced Jehanna in name to a Barony, so it is somewhat exempt to the rules you mentioned as well, being a new type of state.

Also, What about the Septim descendants living there, I wonder? They certainly wouldn't give in easily to the idea of either Camlorn or Northpoint suddenly taking them over, especially since the city was granted to Anorak's descendants in perpetuity.

Back to you TOYB.

=)


Read ettique with rulers, a Barony is a sub-region of a Kingdom, a Principality is not mentioned (A prince, as in the Ruler of a principality, not the Unmarried ruler of a Kingdom). And I covered the treatment of the Andorak's in the last post "Also due to it's stronger diplomatic immunity, it was never affected by the Warp in the West."



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Braggi
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Thanks for the pointer on the Barony.

Good job!

I agree that it was never affected, so that covers Camlorn. Now what about Northpoint? During a time of unrest, would it have any political ambitions over Shornhelm? If so, how did the Septims stymie them? (This stuff will make great additions to both the history of the province and the timeline as well.)

Also, I have updated the list in the first post, adding Tiber Septim and listing Shornhelm's political affiliation as unknown until we get it finalized. Let me know once you get it cemented and polished and I'll edit the list post to reflect it.

This post has been edited 2 time(s), it was last edited by Braggi: 2008.10.05 09:55.

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quote:
Originally posted by Braggi
Thanks for the pointer on the Barony.

Good job!

I agree that it was never affected, so that covers Camlorn. Now what about Northpoint? During a time of unrest, would it have any political ambitions over Shornhelm? If so, how did the Septims stymie them? (This stuff will make great additions to both the history of the province and the timeline as well.)

Also, I have updated the list in the first post, adding Tiber Septim and listing Shornhelm's political affiliation as unknown until we get it finalized. Let me know once you get it cemented and polished and I'll get edit the list post to reflect it.


The Andorak Septims would have been able to muster Imperial forces to combat any threat from a Neighbouring Kingdom, and the Kingdoms would have been very wary of the consequences of an attack on them. Their militia against battle hardened, highly trained, Imperial troops? They would be slaughtered, however I'm sure the Andorak's wouldn't have tried to do take anymore land, the current Prince is a complete nervous wreck, he probably had himself locked away in the highest tower with half his troops around the castle.



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Proof of indepedant principalities existing in Highrock; 'The march, however, was not so terribly quick. The villages all along the Bjoulsae were on fire, and battles raged between the orcs of Orsinium and the soldiers of King Eadwyre in the formerly independent principality of Gauvadon, just east of Wayrest. I am an accomplished mage, and quite able to defend myself, but it took the better part of a week to make it those few miles to Wayrest.' - From the Warp in the West.



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Silgrad Tower: Oblivion » Lore Discussions » Archive » Archived Non-Silgrad » High Rock » Counties, Cities and Settlements » Temples by Region (Updated 05 10 2008)