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Braggi
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We have a number of posts from the archive that mention the various knightly orders for the major cities of High Rock. There are also several orders associated with factions from TES2 that are useful as well. So far, I have dug up the following:

City-State Knighthoods

Daggerfall: Knights of the Dragon (this one is firmly established by both Lore and the design document.)

Wayrest: Knights of the Rose (also firmly established)

Camlorn: Knights of the Silver Moon (Mod developer's creation)

Evermore: Knights of the Boar (Mod developer's creation)

Shornhelm: Knights of the Helm (Mod developer's creation)
Allegiance: To the nobility of the Kingdom of Shornhelm, the Kingdom of Shornhelm, and to the Nine Divines.
Motto: To Saint Shornhelm we give our hearts, to the Nine Divines we give our souls, to Justice we give all that we possess.
"Knightly order serving the Andorak Septims and the Kingdom of Shornhelm, sworn to upholding the Nine Divines by the Imperial Crown, and Imperial Law. They are restricted to bringing justice only in their own Kingdom, but rountinely go on holy quests throughout High Rock in search of the 'Shornhelm', legendary artifact worn by the first King of Shornhelm, and holds the utmost significance to the Order, and for that matter all of the Kingdom of Shornhelm."
Heraldry:




Regarding the orders not aligned with a major city, we have the following from the archives and various TES2 sources:

Miscellaneous Knighthoods

Knights of the Circle
Allegiance: Temple of Arkay
Motto: The Knights of the Circle are the military arm of the Order of Arkay. It is our solemn duty to protect the Order and to fight their battles. Our devotion to the God Arkay and the Order are complete.

Knights of the Cup
Allegiance: Lord Plessington
"Protectors of the Plessington Clan. Not a very powerful or large group, but eager to help in all the affairs of High Rock. Plessington likes to send his knights off for no greater purpose then to right a wrong and come back with lots of interesting stories."
Source: DFC, page 101

Knights of Iron
Allegiance: Temple of Zenithar
Motto: We of the Knights of Iron are in charge of the military excursions of the Resolution of Zenithar. Zenithar is not merely the God of Merchants and Commerce, He is also a warrior god. We represent that side of Him.

Knights of the Flame
Allegiance: Anticlere
Motto: The Knights of the Flame are the noble warriors of the Lorddom of Anticlere. Our allegiance is unswerving to Lord and Lady Flyte, who rescued us from the chaos following the War of Betony.
"Protectors and warriros for the town and royal family of Anticlere. They are sworn to gurad the Flytes, though they are curious why they are not permitted to stop highwaymen outside the Anticlere limits, but keep their activities to the palace and town of Anticlere. Several of the better looking, dimmer knights are members of the personal guard of Lady Flyte and enjoy great privleges. Everyone is pretty loyal and dedicated, as grateful as they are to the Flytes for rescuing the town formerly known (in TES1) as Reich Gradkeep."
Source: DFC, page 100

Knights Maran
Allegiance: Temple of Mara
Motto: Mara represents love and peace. She and Her Benevolence recognize that, as hypocritical as it sounds, military strength is often needed to beget this peace. The Maran Knights represent this military strength. We are admittedly a controversial knightly order. Some misguided clerics within the Temple would prefer that we disband, but they are in the minority, and all respect our skill and loyalty.

Knights Mentor
Allegiance: Temple of Julianos
Motto: The Knights Mentor are brothers and sisters to the School of Julianos. While they do research and expand the libraries of the School, we protect them. And, in turn, they share their expanded knowledge with us. It is a perfect relationship and benefits us each equally.

Knights of the Owl
Allegiance: Glenpoint
Motto: We of the Knights of the Owl are responsible for protecting and fighting for the royal family of Glenpoint.

Knights of Stendar
Allegiance: Temple of Stendar
Motto: We, the Knights of Stendarr the Merciful call ourselves the Crusaders, for it is our sacred duty to protect the Temple and fights its battles. While we firmly espouse the Temple's philosophy of compassion and charity, we recognize that if the Temple is weak, it cannot realistically survive.

Kynaren Order
Allegiance: Temple of Kynareth
Motto: We are the strong arm of the Goddess Kynareth, an off-shoot of her temple devoted to fighting her causes all over Tamriel. Members of the Kynaran Order are honored for our skill and loyalty by the Temple, and given full access to the blessings and services within. According to individual rank in the Order, of course.

Order of the Hour
Allegiance: Temple of Akatosh
Motto: We are the military arm of the Akatosh Chantry, the Order of the Hour, charged with the protection of the Chantry. Our knights are devoted to the Great Dragon, and dedicated to the promise of stability and permanence He represents. Our duties are varied indeed, and our honors bountiful. An initiate in our Order have the same rights and honors of an initiate in the Chantry.

Order of the Lamp
Allegiance: Mage's Guild
Motto: We of the Order of the Lamp are the protectors of the Mages Guild. We follow the Palantinus, under direct orders from the Archmagister.
We are given appropriate rights to certain services at the Mages Guild. One's rank within the Order approximates ones rank within the Guild, in terms of rights and privileges.


Order of the Lily
Allegiance: Temple of Dibella
Motto: The House of Dibella is the noblest institution in Tamriel, we of the Order of the Lily firmly are devoted to its cause. Its only fault is that the priests and priestesses within are often too consumed with the propagation of beauty to protect themselves adequately. That is the sacred cause of the Order of the Lily. We protect the House and receive the training and blessings of clerics of equal rank. I can think of no better reason to fight than the cause of beauty.

Order of the Raven
Allegiance: Dwynnen
Motto: In all modesty, the Order of the Raven is a legendary fighting order. We have the honor of having led the battle against the Camoran Usurper and freed half of Tamriel from his tyranny. We remain the vanguards of the Barony of Dwynnen, protecting the entire region.


Foreign Knighthoods

Although the next two entries concern Hammerfell knighthoods, there is a good reason to mention them here, since one is a renegade order which left Hammerfell to bide its time in High Rock during the period before the Warp. It is currently unknown if any remnant of this band still survives or their wherabouts and High Rock allegiances (if any) should they have done so.

First the renegades:

Knights of the True Horn
Allegiance: Lord Kain
"Followers of Lord Kain, pretender to the throne of Lainlyn. They have no permanent home now and are not taking any more knights, though they are happy to employ mercenaries. Some of them realize that they will never win in their lifetimes, but their children may take up the fight.
Source: DFC, page 101

Finally, their foes:

Knights of the Horn
Allegiance: Lainliyn
Motto: The Host of the Horn have the honor of serving his most terrible Grace, the Baron Shrike. Our duties consist of all important activities from straight warfare to espionage and tax collection. It may be worth dispelling this confusion: the Baron's weak brother Lord Kain has his own order devoted to the illegal acquisition of the throne of Lainlyn, and he idiotically calls his piteous group, the Host of the True Horn.
"Protectors and warriors for the town and royal family of Lainlyn. The Lord of the town is a bit of a tyrannical bully, and so are the knights. A lot of their time is spent intimidating peasants for tax money and trading jokes about Lord Kain's men - the Knights of the True Horn - who are still gathering steam in High Rock.
Source: DFC, page 100


TES4 Plug-ins and TES2 Knighthoods

One note that is fairly important - The Knights of the True Horn were covered in the last official plug-in for OB and it would appear that their story was wrapped up. For information on the story line go here: http://www.uesp.net/wiki/Oblivion:Battle...tle_%28quest%29
and also look here: http://www.uesp.net/wiki/Oblivion:Unwanted_Tenants

As a result, we may want to exclude them altogether. I suspect the inclusion of this knightly order in the Fighter's Stronghold plug-in was intended to be a major nod to High Rock (which was the most under-represented province through vanilla OB in terms of game visibility, through rumors and such.) It may also have been an attempt to tie up loose ends in terms of Lore since the Knights of the True Horn were never encountered in TES2 Daggerfall, even though the hint book mentions them.

On the other hand, if we do include this order in the manner intended by TES2, we have a fair bit of background Lore to draw from or adapt from the official plug-in. This includes a symbol for the True Horn order and several magical items to use or draw inspiration from. Add to this the fact that the Fighter's Stronghold plug-in was one of the worst developed, having way more design bugs and errors then many of the others (likely due to the project being shelved by Beth and then released at the last minute) and you could also view it as an open invitation to improve upon things. :)

The heraldry in particular is important for concept art. Because of all of the factions available in TES2, we may only be able to indicate some of them by the clothing or shields worn by members of the order in-game. So, if anyone can hit the Lore sources and see what they can come up with regarding these that would be a major starting point.

This post has been edited 8 time(s), it was last edited by The Old Ye Bard: 2008.11.11 01:42.

2008.08.22 21:12 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi
The Old Ye Bard
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Shornhelm: Knights of the Helm (Mod developer's creation)
Allegiance: To the nobility of the Kingdom of Shornhelm, the Kingdom of Shornhelm, and to the Nine Divines.
Motto: To Saint Shornhelm we give our hearts, to the Nine Divines we give our souls, to Justice we give all that we possess.
"Knightly order serving the Andorak Septims and the Kingdom of Shornhelm, sworn to upholding the Nine Divines by the Imperial Crown, and Imperial Law. They are restricted to bringing justice only in their own Kingdom, but rountinely go on holy quests throughout High Rock in search of the 'Shornhelm', legendary artifact worn by the first King of Shornhelm, and holds the utmost significance to the Order, and for that matter all of the Kingdom of Shornhelm."
Heraldry:
Heraldry



This post has been edited 4 time(s), it was last edited by The Old Ye Bard: 2008.10.04 23:11.

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Deeza
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Orsinium: The Knights of the Bitter Tear
Allegiance: To King Gortwog, his realm of Nova Orsinium, and to Trinimac.
Motto: Pariahs no longer, we strive to forge our people's rightful place at the Emperor's right hand.
"Determined to be seen as an equal by the other Kings, Gortwog has recently created all the trappings of High Rock royalty for himself, including founding his own order of Knights. Strangely, they are named not after any orcish symbol, but an ancient and obscure Altmeri rune. But despite the strange name, the Knights of the Bitter Tear are fighters, not mystics, and they defend Gortwog and his holdings with ferocity."
2008.10.06 12:21 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
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quote:
Originally posted by Deeza
Orsinium: The Knights of the Bitter Tear
Allegiance: To King Gortwog, his realm of Nova Orsinium, and to Trinimac.
Motto: Pariahs no longer, we strive to forge our people's rightful place at the Emperor's right hand.
"Determined to be seen as an equal by the other Kings, Gortwog has recently created all the trappings of High Rock royalty for himself, including founding his own order of Knights. Strangely, they are named not after any orcish symbol, but an ancient and obscure Altmeri rune. But despite the strange name, the Knights of the Bitter Tear are fighters, not mystics, and they defend Gortwog and his holdings with ferocity."


Prehaps these are the same 'knights' as the Orc adventurers in Oblivion who say they are out looking for treasures for Orsinuim? Not a proper order as such, but an attempt at one, with these 'knights' charged with seeking out glory and artifacts across Tamriel, so that the order can have a name for itself, and in doing so create glory for Orsinium aswell (and even if they don't succede in getting riches and artifacts to improve Orsinuims wealth, they are atleast gaining the stories of their adventures, battling monsters, etc).



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Deeza
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The idea had occurred to me already, but I didn't know much about the ones in Oblivion, so I didn't include it. But they almost certainly are the same. Do the orc travellers in Oblivion talk much? Come to think of it, where can I find them?
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The Old Ye Bard
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quote:
Originally posted by Deeza
The idea had occurred to me already, but I didn't know much about the ones in Oblivion, so I didn't include it. But they almost certainly are the same. Do the orc travellers in Oblivion talk much? Come to think of it, where can I find them?


They occasionally spawn in a few dungeons, and they have unique dialogue about being sent out by Gortwog to find riches, treasure and glory for Orsinuim, I beleive the UESP has a page on them and where to find them.



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In regards to the ranks of Knightly orders, after a conversation MSN I had with Tyler, we came to the conclusion that we should shorten the amount of ranks avaliable to 3-4 from the 9 that were posible in Daggerfall, and while you may think 3 ranks is quite low, keep in mind that's all the KotN's Knight's of the Nine faction had only that and that was an awesome faction; also by lessening the amount of ranks it enables us to be able to make more of these Knightly factions avaliable to the player to join.

In my opinion, we should aim for 4; Squire, Knight Sister/Brother, Knight Commander and Paladin. Grandmaster would also be a rank, but unattainable to the player, because it wouldn't make sense if the player were to become Grandmaster of every Knightly faction, and even in stock Oblivion (with expansions) the player could only attain the highest rank in the KotN faction.

Squire would be an entry rank, and the player could be tasked by any Knight Sister/Brother (and onwards in rank) to do anything, be it escorting a Knight in a quest, or simply getting food for the horses, etc, you're basically the Orders bitch, until you gain enough experience to become a Knight.

At the rank of Knight Sister/Brother and onwards, the player would be granted (per a similar Daggerfall perk) free stay at any Inn in the local Kingdom, and the ablity to command one squire to follow them around (though they aren't the best fighters, they are good as personal storage).

At the rank of Knight Commander the player can get a squire to follow them, aswell as Knight Sister/Brother to accompany them (or two squires).

At the rank of Paladin the player is able to get anyone in the order to follow them (except the Grandmaster and other Paladins) to a limit of three (because of Fps this is generally the limit of followers, anymore you can notice a significant drop in Fps during battles, aswell as other bugs that pop up).



In relation to how many orders can be joined, I don't think we should include the Temple's Knights, which basically cuts the amount of Joinable factions in half, but the half remaining are a whole lot more unique than the Temple's Orders, however that doesn't mean we have to exclude the others from the mod, and indeed we can still have them, and even misc quests, or other factions relating them.



2008.11.11 02:17 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Deeza
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I agree. To me, not all of the Temple orders seemed interesting enough to merit a questline of their own.

But misc. quests, and so on for ambient factions, would add to the diversity of the game.
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The Old Ye Bard
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quote:
Originally posted by Deeza
I agree. To me, not all of the Temple orders seemed interesting enough to merit a questline of their own.

But misc. quests, and so on for ambient factions, would add to the diversity of the game.


There's also the fact only non-temple Knight orders would enter into the tournament aswell, which is a big part of the gameplay for the Knightly Orders.



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Deeza
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Good point.
2008.11.11 10:15 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
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Silgrad Tower: Oblivion » Lore Discussions » Archive » Archived Non-Silgrad » High Rock » Lore Research » Knightly Orders