3D Art - Passin' time during lunch-breaks. |
Gyssar
First Knight
Registration Date: 2006.09.07
Posts: 107
Location: Moscow, Russia
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2008.08.27 08:10 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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The upper part of the helmet is OK... but the "chin" need to be
changed. I'd get rid of the overlap and angle the rest back towards the
throat. The current effect is, (as one observer over here put it)
"C'thulu-like".
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2008.08.27 08:32 |
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Gyssar
First Knight
Registration Date: 2006.09.07
Posts: 107
Location: Moscow, Russia
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Tabber, if you look at any suit of historical armor, you'll see that
any plate mail starting mid 15th century has some form of armpit
protection protruding downwards from the pauldrons, so the wings aren't
there for the sake of just being there and looking pretty - they carry
an important defensive function.
A morbid look and all-round aggressiveness was in mind when I was
designing the suit on paper (though I think the helmet looks just plain
gloomy, it actually looked a lot better on paper, the helmet I mean).
The spurs are still slightly overkill IMO.
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2008.08.27 08:50 |
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Tabber42
Knight
Registration Date: 2008.06.22
Posts: 81
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Good point on the shoulderguards, I checked and you are right they do.
The spurs are a tad overkill, but meh, it depends on what you use the
armor for right? Like, bad guys (some warlord or something) are
supposed to overdo it
One question, will you be putting a suit of armor for each knight faction?
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2008.08.27 08:54 |
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Gyssar
First Knight
Registration Date: 2006.09.07
Posts: 107
Location: Moscow, Russia
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I'd be glad to, but there's a limit to what I can do for two reasons:
1. Making a suit of armor from start to finish takes a lot more than
just creating the mesh (which is actually only about 10 -15 % of the
total work that needs to be put into it). Overall, it usually takes
about 2 to 3 weeks doing ONLY the armor and nothing else (this time
could be cut down to about week if I didn't have a job and could
dedicate 8 hours each day to doing it
but that JUST AINT GONNA HAPPEN)
2. I'm good with 3ds max, but I'm not a pro, it would only take so many
models before they start to look repetitive (i've actually recycled
some components from previous suits i've done for the latest one)
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2008.08.27 09:05 |
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Tabber42
Knight
Registration Date: 2008.06.22
Posts: 81
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Maybe have a group for that? I tried my hand at designing the Wayrest
knights thing, doesnt look too too shabby imo, a nice base perhaps,
I'll link it when I'm done.
and for the second one, I did notice a bit that was the same, but no
matter, its armor, and will have characteristics that are similar
(armorers share info, or steal it, to make their armor that much better
right?)
And work is no excuse!!! You must devote 100% of your time to this and comply with every demand I make!!! (bwahahaha, kidding
)
* And being good w/ 3D's is better than not at all (like me
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This post has been edited 1 time(s), it was last edited by Tabber42: 2008.08.27 09:49.
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2008.08.27 09:48 |
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nick_op
Baron
Registration Date: 2008.05.02
Posts: 446
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quote: |
Originally posted by Gyssar
I'd be glad to, but there's a limit to what I can do for two reasons:
1. Making a suit of armor from start to finish takes a lot more than
just creating the mesh (which is actually only about 10 -15 % of the
total work that needs to be put into it). Overall, it usually takes
about 2 to 3 weeks doing ONLY the armor and nothing else (this time
could be cut down to about week if I didn't have a job and could
dedicate 8 hours each day to doing it
but that JUST AINT GONNA HAPPEN)
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I agree. Just looking at all of the finger bones that gauntlets need rigging to feels like hard work.
I'm wondering, do you have a graphics tablet? I recently started using
mine for rigging with paint strength set to pen pressure - it makes me
a lot more efficient. Probably not worth going out to buy one for, but
if you've got one I recommend giving it a go.
quote: |
2. I'm good with 3ds max, but I'm not a pro, it would only take so many
models before they start to look repetitive (i've actually recycled
some components from previous suits i've done for the latest one) |
Nothing wrong with recycling models if they fit the purpose. Just a few
tweaks can sometimes disguise the fact that's its the same model. |
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2008.09.02 23:08 |
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Gyssar
First Knight
Registration Date: 2006.09.07
Posts: 107
Location: Moscow, Russia
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I have been forced to start learning how to do my own texturing since I
can't find a texturer to work in conjunction with, and there's one
thing I'm beginning to understand - I NEED A TABLET.
I was planning to buy one anyway - you just gave me another reason to go ahead and do so.
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2008.09.03 07:20 |
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Lady Nerevar
Marquise
Registration Date: 2006.01.04
Posts: 1,362
Location: Not in hiding anymore
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while I have a tablet I usually do my texturing with the regular mouse.
use lots of photosource textures, they are much easier to work with and
produce a realistic effect that is hard to duplicate by painting.
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2008.09.03 22:15 |
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