Database    Profile    PM Inbox    Calendar    Members    ST Team    Forum Search    FAQ    Admin Panel    Portal    Overview

Silgrad.com The Gallery Books & Stories Download the Silgrad Tower mod Chat Broad silgrad.com search Forum Portal Frequently Asked Questions Maps of our Lands
Silgrad Tower: Oblivion » Archive » Archived Non-Silgrad » High Rock » Visual Discussions » 3D Art - Passin' time during lunch-breaks. » Hello You [Logout]
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
Go to the bottom of this page 3D Art - Passin' time during lunch-breaks.
Author
Post « Previous Thread | Next Thread »
Gyssar
First Knight


images/avatars/avatar-1662.jpg

Registration Date: 2006.09.07
Posts: 107
Location: Moscow, Russia

3D Art - Passin' time during lunch-breaks. Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

You have probably all seen this suit of armor .

I'm glad to announce that I have almost finished rigging it. Only thing left to do is texture the sodding thing (I'm still hoping to find a talanted texturer.

And now this here suit of armor I've been working on during my lunch breaks at work for the past week.

The mesh is almost finished, just the gauntlets left to do, some refining on the legs and I might eventually lose the "murder your horse" spurs and replace them with something slightly more humane, other then that, there's only one big issue that I have:

I don't think the helmet fits - need your input on that.

__________________

This post has been edited 1 time(s), it was last edited by Braggi: 2008.08.28 08:01.

2008.08.27 08:10 Gyssar is offline Send an Email to Gyssar Homepage of Gyssar Search for Posts by Gyssar Add Gyssar to your Buddy List Send a Private Message to Gyssar Add Gyssar to your Contact List AIM Screen Name of Gyssar: HR Gyssar View the MSN Profile for Gyssar
Braggi
Seigneur


images/avatars/avatar-1599.jpg

Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

The upper part of the helmet is OK... but the "chin" need to be changed. I'd get rid of the overlap and angle the rest back towards the throat. The current effect is, (as one observer over here put it) "C'thulu-like".

Tongue

:)

__________________
2008.08.27 08:32 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi
Tabber42
Knight


images/avatars/avatar-3273.jpg

Registration Date: 2008.06.22
Posts: 81

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

It certainly looks quite morbid in my opinion (the spurs and all around look of the armor). I would also say to lose the chin part, just for mobility in the head (the batman comes to mind at this point)

I would also get rid of the 'wings' on the front of the shoulders, they look like they would stop you from smashing something with a weapon imo (possibly on the back?) the rest of it looks good

I actually kind of like the spurs haha, its a horrible idea that its for horses, but it makes it look more diabolical

This post has been edited 1 time(s), it was last edited by Tabber42: 2008.08.27 08:42.

2008.08.27 08:40 Tabber42 is offline Send an Email to Tabber42 Search for Posts by Tabber42 Add Tabber42 to your Buddy List Send a Private Message to Tabber42 View the MSN Profile for Tabber42
Gyssar
First Knight


images/avatars/avatar-1662.jpg

Registration Date: 2006.09.07
Posts: 107
Location: Moscow, Russia

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Tabber, if you look at any suit of historical armor, you'll see that any plate mail starting mid 15th century has some form of armpit protection protruding downwards from the pauldrons, so the wings aren't there for the sake of just being there and looking pretty - they carry an important defensive function.

A morbid look and all-round aggressiveness was in mind when I was designing the suit on paper (though I think the helmet looks just plain gloomy, it actually looked a lot better on paper, the helmet I mean).

The spurs are still slightly overkill IMO.

__________________
2008.08.27 08:50 Gyssar is offline Send an Email to Gyssar Homepage of Gyssar Search for Posts by Gyssar Add Gyssar to your Buddy List Send a Private Message to Gyssar Add Gyssar to your Contact List AIM Screen Name of Gyssar: HR Gyssar View the MSN Profile for Gyssar
Tabber42
Knight


images/avatars/avatar-3273.jpg

Registration Date: 2008.06.22
Posts: 81

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Good point on the shoulderguards, I checked and you are right they do.

The spurs are a tad overkill, but meh, it depends on what you use the armor for right? Like, bad guys (some warlord or something) are supposed to overdo it Tongue

One question, will you be putting a suit of armor for each knight faction?
2008.08.27 08:54 Tabber42 is offline Send an Email to Tabber42 Search for Posts by Tabber42 Add Tabber42 to your Buddy List Send a Private Message to Tabber42 View the MSN Profile for Tabber42
Gyssar
First Knight


images/avatars/avatar-1662.jpg

Registration Date: 2006.09.07
Posts: 107
Location: Moscow, Russia

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

I'd be glad to, but there's a limit to what I can do for two reasons:

1. Making a suit of armor from start to finish takes a lot more than just creating the mesh (which is actually only about 10 -15 % of the total work that needs to be put into it). Overall, it usually takes about 2 to 3 weeks doing ONLY the armor and nothing else (this time could be cut down to about week if I didn't have a job and could dedicate 8 hours each day to doing it Eek 1 but that JUST AINT GONNA HAPPEN)

2. I'm good with 3ds max, but I'm not a pro, it would only take so many models before they start to look repetitive (i've actually recycled some components from previous suits i've done for the latest one)

__________________
2008.08.27 09:05 Gyssar is offline Send an Email to Gyssar Homepage of Gyssar Search for Posts by Gyssar Add Gyssar to your Buddy List Send a Private Message to Gyssar Add Gyssar to your Contact List AIM Screen Name of Gyssar: HR Gyssar View the MSN Profile for Gyssar
Tabber42
Knight


images/avatars/avatar-3273.jpg

Registration Date: 2008.06.22
Posts: 81

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Maybe have a group for that? I tried my hand at designing the Wayrest knights thing, doesnt look too too shabby imo, a nice base perhaps, I'll link it when I'm done.

and for the second one, I did notice a bit that was the same, but no matter, its armor, and will have characteristics that are similar (armorers share info, or steal it, to make their armor that much better right?)

And work is no excuse!!! You must devote 100% of your time to this and comply with every demand I make!!! (bwahahaha, kidding :D )

* And being good w/ 3D's is better than not at all (like me Tongue )

This post has been edited 1 time(s), it was last edited by Tabber42: 2008.08.27 09:49.

2008.08.27 09:48 Tabber42 is offline Send an Email to Tabber42 Search for Posts by Tabber42 Add Tabber42 to your Buddy List Send a Private Message to Tabber42 View the MSN Profile for Tabber42
nick_op
Baron


Registration Date: 2008.05.02
Posts: 446

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

quote:
Originally posted by Gyssar
I'd be glad to, but there's a limit to what I can do for two reasons:

1. Making a suit of armor from start to finish takes a lot more than just creating the mesh (which is actually only about 10 -15 % of the total work that needs to be put into it). Overall, it usually takes about 2 to 3 weeks doing ONLY the armor and nothing else (this time could be cut down to about week if I didn't have a job and could dedicate 8 hours each day to doing it Eek 1 but that JUST AINT GONNA HAPPEN)

I agree. Just looking at all of the finger bones that gauntlets need rigging to feels like hard work.

I'm wondering, do you have a graphics tablet? I recently started using mine for rigging with paint strength set to pen pressure - it makes me a lot more efficient. Probably not worth going out to buy one for, but if you've got one I recommend giving it a go.
quote:

2. I'm good with 3ds max, but I'm not a pro, it would only take so many models before they start to look repetitive (i've actually recycled some components from previous suits i've done for the latest one)

Nothing wrong with recycling models if they fit the purpose. Just a few tweaks can sometimes disguise the fact that's its the same model.
2008.09.02 23:08 nick_op is offline Search for Posts by nick_op Add nick_op to your Buddy List Send a Private Message to nick_op
Gyssar
First Knight


images/avatars/avatar-1662.jpg

Registration Date: 2006.09.07
Posts: 107
Location: Moscow, Russia

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

I have been forced to start learning how to do my own texturing since I can't find a texturer to work in conjunction with, and there's one thing I'm beginning to understand - I NEED A TABLET.

I was planning to buy one anyway - you just gave me another reason to go ahead and do so.

__________________
2008.09.03 07:20 Gyssar is offline Send an Email to Gyssar Homepage of Gyssar Search for Posts by Gyssar Add Gyssar to your Buddy List Send a Private Message to Gyssar Add Gyssar to your Contact List AIM Screen Name of Gyssar: HR Gyssar View the MSN Profile for Gyssar
Lady Nerevar
Marquise


images/avatars/avatar-535.jpg

Registration Date: 2006.01.04
Posts: 1,362
Location: Not in hiding anymore

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

while I have a tablet I usually do my texturing with the regular mouse. use lots of photosource textures, they are much easier to work with and produce a realistic effect that is hard to duplicate by painting.

2008.09.03 22:15 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List Send a Private Message to Lady Nerevar AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
Tree Structure | Board Structure
Rate Thread: 

very bad very bad 

1

2

3

4

5

6

7

8

9

10
 very good very good

Silgrad Tower: Oblivion » Archive » Archived Non-Silgrad » High Rock » Visual Discussions » 3D Art - Passin' time during lunch-breaks.