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Silgrad Tower: Oblivion » Lore Discussions » Archive » Archived Non-Silgrad » High Rock » Counties, Cities and Settlements » Towns and Settlements » Hello You [Logout]
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The Old Ye Bard
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quote:
Originally posted by Deeza
It just occurred to me...

What about the Isle of Betony? Presumably there is some kind of tiny fishing village on that?

And the Isles of Balfiera should probably have a settlement that isn't Direnni tower as well.


1) Fishing Town/Port Town called Betony

2) I beleive it's been discussed that there would be Ayleid/Elven ruins on Balfiera, which means there is enough stuff as it is.



2008.10.01 13:46 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Braggi
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Registration Date: 2006.09.23
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Attention Important about Betony Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Actually, we have a number of Betony locations covered already. The first incarnation of the mod intended to relase it as a teaser (which we still might do) but in a separate world space from the province. We actually have that world space still, 2/3 landscaped, some buildings in place and archived on both my and Gyssar's computers, along with all of the development files (concept images, ESPs, etc.).

With the new height map, Betony will be integrated and we will be using a number of the locations already developed for it. Indeed, we actually have some dungeons, developed quest lines and building interiors that were completed for the original mod. The files will need checking and updating since they were done in the original CS, but they should work just fine.

Mostly what needs to be done with the island is to see the finished product to scale and then remove the excess stuff. That way we'll save some time and build on some of the more solid resources we have from the original mod. We can then take any extras and use them as a basis for starting development on the mainland.

Once we have the above in place, Betony will get a thread and the previous development stuff will be posted for a rip-and-tear, just as we are doing in this thread for the towns and villages.

This post has been edited 4 time(s), it was last edited by Braggi: 2008.10.01 14:03.

2008.10.01 13:58 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi
The Old Ye Bard
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Registration Date: 2006.05.25
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RE: Important about Betony Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

quote:
Originally posted by Braggi
Actually, we have a number of Betony locations covered already. The first incarnation of the mod intended to relase it as a teaser (which we still might do) but in a separate world space from the province. We actually have that world space still, 2/3 landscaped, some buildings in place and archived on both my and Gyssar's computers, along with all of the development files (concept images, ESPs, etc.).

With the new height map, Betony will be integrated and we will be using a number of the locations already developed for it. Indeed, we actually have some dungeons, developed quest lines and building interiors that were completed for the original mod. The files will need checking and updating since they were done in the original CS, but they should work just fine.

Mostly what needs to be done with the island is to see the finished product to scale and then remove the excess stuff. That way we'll save some time and build on some of the more solid resources we have from the original mod.
Once we have the above in place, Betony will get thread and the previous development stuff will be posted for a rip-and-tear, just as we are doing in this thread for the towns and villages.


I've got some sea-side architecture that would be perfect for Betony :)



This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2008.10.01 14:02.

2008.10.01 14:02 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Braggi
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That is good news not just for Betony but for all of High Rock - our beloved province has more coast line then anywhere else in Tamriel save Summerset.

TYOB, you cease to amaze me. :D

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The Old Ye Bard
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quote:
Originally posted by Braggi
That is good news not just for Betony but for all of High Rock - our beloved province has more coast line then anywhere else in Tamriel save Summerset.

TYOB, you cease to amaze me. :D


Not so fast, the rules of my Architecture is that each set only to be used in a designated area, e.g. Shornhelm's architecture is only to be used in Shornhelm (and it's Kingdom). The sea-side architecture is limited to Betony, and towns/villages only on the South Coast of High Rock.

The reason for these rules is that I've seen far to many mods that reuse their unique architecture everywhere in their mod, which takes away from it's uniqueness. Also the architecture was actually designed for Betony (for Noir's HR mod) in the first place :)



This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2008.10.01 14:40.

2008.10.01 14:28 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Braggi
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Fair enough.

However, as one of the mod leaders, I do have an objection or two here which I will voice now. Understand that I fully acknowledge that you are the artist here and we are at the mercy of your rules if we want to use your content and assets.

Positive:
To the good, you are very creative, you work quickly and you are very willing to work with us in terms of what things can look like. We do appreciate your abilities and would very much like to continue working with you, do not doubt that!

Yes

Negative:
The objection runs as follows: I'd like to think that we are smart and careful enough not to abuse the art work you create. A great deal of planning (many weeks and many voice calls via Skype) has gone into this even before the mod was relaunched, which I suspect is becoming apparent as you ask questions and see how things are going. Indeed, that is why the Lore Forums exist and why they are getting the most effort and attention at the moment. The planning we do here is our blueprint, designed to remove blocks, and keep things like redundancy and sameness down to an absolute minimum. We have no intention of abandoning such planning at any point, especially with it reaping benefits the way it is now.

Summation:
Like yourself, none of us here want High Rock to become a cardboard cutout with everything the same. Nor are we willing to put out a slap-dash mod, which I beleive is one of the things your personal rule is aimed at preventing. However, we also have to keep in mind that we have a limited modding talent pool and time restrictions now that TES5 has been announced.

I would also like to point out that compromises will need to be made as we go along, both to keep the distributed mod's file size down and to get things done in a reasonably timely manner. If these are not possible, then we will likely have a break down somewhere along the line. I think we would all regret that.

May I politely invite you to reply?

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The Old Ye Bard
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Great, atleast we are on the same line of thinking then :)

TES 5 however has not been announced Tongue



2008.10.01 23:05 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Deeza
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I think it's more of a viral marketing thing... but it's a statement of intent to make it fairly soon, nevertheless.
2008.10.02 00:14 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
The Old Ye Bard
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quote:
Originally posted by Deeza
I think it's more of a viral marketing thing... but it's a statement of intent to make it fairly soon, nevertheless.


There won't be a TES5 for the next few years, plenty of time to make a mod.



2008.10.02 00:16 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Deeza
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That's the attitude we need around here! Good on you!
2008.10.02 00:19 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Lady Nerevar
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I doubt it will be out any time soon, even if they announce it tomorrow we still have 2 more years after that. besides, giving up modding because TES5 is coming out is the shittiest reason evah.

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The Old Ye Bard
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quote:
Originally posted by Lady Nerevar
I doubt it will be out any time soon, even if they announce it tomorrow we still have 2 more years after that. besides, giving up modding because TES5 is coming out is the shittiest reason evah.


Agreed, even after it's release people will still be modding Oblivion. Look at Morrowind, the modding community is still very much alive and functioning.



2008.10.02 00:42 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Braggi
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Registration Date: 2006.09.23
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Whoah there folks! Nobody said anything about giving up. (Not on my watch, they don't.) :)

I am simply trying to point out that we have two years less time then we did when the Mod starterd back in 2006 and that TES5 will be a reality at some point. I'd like to avoid having to port the mod over to the new engine they have since I won't be able to play the new game. I refuse flatly to change to Vista for one thing, having been swapping OSes since 1995 and secondly because I can't afford the (no doubt) incredible hardware upgrade that will be required.

Every TES game has pushed the hardware it came out on, which makes for great games, but it also means that those who can't afford the platform can't play. In two years time, I will be one of those people, sadly. Two years will also see our finances tight for another, happier reason - raising kids. We've planned that one out carefully and two years time will see us embarking nervously into parenthood. (Yes, I know I'm starting late at 41.)

So, back on topic, I'm devoting my efforts to getting this mod happening, right along with the rest of you. No worries there. Just be aware that if we have to port, I'll be spitting out the dust of those who are on the fast track.

This post has been edited 1 time(s), it was last edited by Braggi: 2008.10.02 01:10.

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Silgrad Tower: Oblivion » Lore Discussions » Archive » Archived Non-Silgrad » High Rock » Counties, Cities and Settlements » Towns and Settlements