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Deeza
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Registration Date: 2008.06.03
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Lamp Concept Art - Adamantine Tower Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Hi everyone.

Here is my concept for Ur-Adamantia, the silver tower on Balfiera Island that was built by the gods and has been used as a home and fortress by different mortals ever since. This was derived from the description given in PGE1, as well as a few details from the depiction in Daggerfall (a central tower with the summit missing, surrounded by lower buildings).
Photobucket


My concept was partially based on this picture:
Click Here
"The Construction of the Tower of Babel", by Breugel the Elder, one of my favourite artists. I thought it appropriate, given the mystical connotations of the tower and the dramatic visual impact of the multi-layered construction. I have tried to get across the feeling that the tower has been built up around many times over the aeons of its existence (it was built not long after the world was formed), to the extent of now being surrounded by the ruins of thousands of years of habitation, of which only a small part is now inhabited by the modern descendents of the Direnni family who used it as a fortress. As mortal extensions crumble, the metal cylinder core made by Akatosh which gave the tower its name (the uppermost, narrowest section of the tower) is the only part which remains unaffected by time.

The most important feature of the design is that it can be built entirely using appropriately retextured Vanilla assets. The jumble of decrepit buildings can be made wholly from Ayleid ruin arches, Imperial buttresses and Imperial City sewer ruins, with the remainder made from Fort ruins. The metal cylinder could simply be a geometrically perfect cylinder made in blender (which would produce quite a creepy, unnerving visual effect, surrounded by rougher surfaces and textures), given a nice shiny metallic texture.

What do you think?

This post has been edited 1 time(s), it was last edited by Braggi: 2008.09.28 21:37.

2008.09.09 19:04 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Lady Nerevar
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I like it, but I think the upper part needs more details of some sort. maybe that can be done through textures, but it looks rather plain on the concept.

2008.09.09 20:50 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List Send a Private Message to Lady Nerevar AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
Deeza
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Good point. Perhaps some more cracks in the stonework, or a brickwork pattern like the ones used in the ruined fort walls?
2008.09.09 20:58 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
blackbird
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Off topic: They call Breugel the elder also Pieter Breugel.
2008.09.09 22:56 blackbird is offline Send an Email to blackbird Search for Posts by blackbird Add blackbird to your Buddy List Send a Private Message to blackbird
Braggi
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Personally, I like it as well.

Good job!

Gyssar has mentioned that he figured we might use something like the White-gold tower, redone, since there is Lore indicating it was done in imitation of this one. So, here's a question: Using this concept, what could we do to add in some architectural parallels?

Additional:

In taking a second to look at the concept I just realized what grabbed me about it. The base area reminds me of the Guild Hall from the game Uru! (Right down to the the arches in the entryway area... I'll have to see if I can dig up a screen shot.)

This post has been edited 1 time(s), it was last edited by Braggi: 2008.09.10 19:40.

2008.09.10 19:37 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi
Deeza
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About the imitation of Adamantine Tower: (I know this is a little long-winded but it's very important lore for the Tower itself and is very relevant to the High Rock mod):

From what I know of the lore behind this, as I understand it White-Gold Tower was actually built in imitation of Adamantine's function, not its structure. Adamantine tower was created when Akatosh finally figured out what was really going on during the creation of the world, and built it as a sort of bizarre spaceship to fly down from Aetherius to Tamriel (ripping some of the holes in Oblivion known today as stars). He crashed it into Tamriel (which was then a shapeless blob), providing it with a fixed reference point (a bit like the Greenwich Meridian I suppose), creating north, south, east, west, gravity, etc. and all the other natural laws which allowed life to develop. He then held a council of all the spirits left alive, which decided to rip out Lorkhan's heart as a punishment for creating the world and killing most of them, and buried his heart under Red Mountain (the First Tower), which stabilised Tamriel enough to let it survive without the presence of the gods. Then they went back up to Aetherius to party, presumably.

When the Elves later found the tower (possibly millions of years later, there were no dates until the First Era), they figured out how to reverse-engineer its magical powers to stabilise the world. They wanted to escape from the world they believed trapped their souls (a bit like some sects of buddhism or gnostism in the real world), and tried to build their own towers to either further stabilise (in the case of the Altmer and Crystal-Like-Law, hoping it would make their society perfect and undying) or even DE-stabilise the world (in the case of the Dwemer and Numidium), allowing them to turn back into immortal spirits. None of their attempts really worked very well, and arguments over the engineering problems, or even if it was a good idea at all, split the Aldmer into all the different kinds of elves of today.

White-Gold Tower came the closest to working - it would probably have succeeded if the Empress Alessia hadn't wiped out the Ayleids. The thing is basically a metaphysical gun designed to blow up the world and release the Ayleids into the state of the "Mythic Dawn" (an idea which inspired the cult who are the main bad guys in the game).

This stuff can be pieced together from the "Nu-Mantia Intercept", which can be found at the Imperial Library under "Obscure Texts".

So to answer your question, there are two essential architectural parallels which we need to include as a minimum:

1. There is an extremely tall central tower - White-Gold's smaller towers in wheel pattern around it are their own invention and different to all the other Elven Towers.

2. The Tower has a magical Stone to power it. Fortunately this has already been done for us - Adamantine's Stone is the Heart of Lorkhan from the endgame of Morrowind. White-Gold's Stone is the Amulet of Kings.


Beyond that though, I think its up to our imagination how similar we want them to be.

This post has been edited 1 time(s), it was last edited by Deeza: 2008.09.10 20:02.

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Gyssar
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quote:
Originally posted by Deeza
2. The Tower has a magical Stone to power it. Fortunately this has already been done for us - Adamantine's Stone is the Heart of Lorkhan from the endgame of Morrowind. White-Gold's Stone is the Amulet of Kings.

Beyond that though, I think its up to our imagination how similar we want them to be.


Someone please bring me up to speed on this - wasn't Lorkhan's heart destroyed by the Nerevarine at the end of TES3?

Can it even BE destroyed?

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Lady Nerevar
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the heard was not destroyed, it was returned back to lorkhan. as in we cant see it, but it still exists. However! the heart aint the stone of the Adamantine, the 'impossipoint of the convention' is its stone. in other words, its stone is the very fact that the convention happened.

as to some other things: the stars were formed by etada escaping mundus, not coming into it. the aedra cant leave either, since they are part of the world. the elves actually witnessed the convention, you have to remember it occurred years after the initial formation of the mortal plane, and began emulating the adamantine pretty soon after.

This post has been edited 2 time(s), it was last edited by Lady Nerevar: 2008.09.10 22:17.

2008.09.10 22:13 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List Send a Private Message to Lady Nerevar AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
Deeza
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Thanks for the lore corrections Lady Nerevar! Always welcome.

This post has been edited 1 time(s), it was last edited by Deeza: 2008.09.11 01:21.

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Tabber42
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I thought the tower was a smooth cillinder (sp? bah, not bothered to spellcheck haha), that had buildings around the base of it (base being where it hits the ground, not underground)

Maybe I'm mistaken, looking for the link (this is a time where organization would own)
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Deeza
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You're quite right, the Tower itself is a smooth cylinder. But the Dirennis built up many layers of buildings around it later as I understand it. The version in Daggerfall had a broken-topped tower that seemed to be made of grey stone. I think the link you're looking for is this one:

http://www.imperial-library.info/pge/highrock.shtml

It also mentions that the Tower's metallic core goes as far underground as it reaches up into the sky.

This post has been edited 1 time(s), it was last edited by Deeza: 2008.09.11 10:13.

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Braggi
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As a side point - this whole Akatoch coming to Nirn ins a metal cylinder sounds pretty sci-fi-ish. :) Wonder if there was a nod to to the Might and Magic series of games, which were active and had a strong following during the days of TES1 and 2. (New World Computing went belly up during the time of TES3's early development and their last game installment, MMIX, hit the shelves incomplete due to publisher time pressures.)

We now return you to your regularly scheduled thread. :)

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Deeza
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I guess people say space-ship only because it was used to fly to Nirn from Aetherius through outer space (Oblivion). Imagine a giant dragon rodeo-riding a massive silver tower down into the earth's core like the Texan pilot riding a bomb in Dr Strangelove and... I guess it seems a bit more like fantasy....

I shall now go quietly insane.... Dance
2008.09.11 21:48 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
jman0war
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That's a nice concept sketch Deeza.
I never knew the lore behind the tower tbh.
I understand why my own design is not how you imagined it.
I am a particular TES2 fan, and re-imagining TES2 is my ultimate dream.
Also, since I live in Ireland I am influenced by Norman architecture: castles and tower houses that dot the countryside. That's why my Direnni Tower looks more Norman than the TES2 original.
I don't know if Direnni Tower was ever portrayed in TES1.

Since the tower was built by the gods, I wonder what they're architecture would look like? Maybe something different than Ayelid ruins. Different also from Daedric. Could be it's own genre.
2008.10.06 21:41 jman0war is offline Send an Email to jman0war Search for Posts by jman0war Add jman0war to your Buddy List Send a Private Message to jman0war
Deeza
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I think that only the Cylinder was built by the gods. The rest was built by Direnni High Elves, and as you say, those guys almost certainly have their own unique style. :)

The only reason my concept looks the way it does is that I wanted to be able to make it using only assets from the game, because I can't model. I had no idea at the time that anybody was working on a unique mesh for it. :D
2008.10.07 11:42 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
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