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Silgrad Tower: Oblivion » Archive » Archived Non-Silgrad » High Rock » Claims » Claim Directory Structure » Hello You [Logout]
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Braggi
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Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada

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After taking some time to sort things out, here is what we have come up with for the directory structure for the mod. Creating an organized set of directories can be thorny problem, so we welcome any and all questions, feed back and improvement ideas on the system given below. Good, practical and hard-headed advice is always welcome!

An important note: No matter how we try, directories for claims are going to get complicated. TES4 Oblivion is a big game with a lot of assets and objects. Be patient with us, since this method will be refined just as we have been doing with the game Lore.


Basic Structure

To get things started, the game's directories are divided into several sections as follows:

Meshes
Texture
Music
Extras
Fonts

...and so on.


When creating a High Rock claim that has new content in it, a folder named HR will be added to each of the applicable game's base directories, as needed. Examples based on the above list would include:

Meshes\HR
Texture\HR
Music\HR
Extras\HR
Fonts\HR


Refining

To further refine things, we build on what we have so far, Thus, sub-categories are going to be added as needed. For example:

Meshes\HR\Architecture
Meshes\HR\Armor
Meshes\HR\Clutter
Meshes\HR\Furniture

These in turn can be sub-categorized as desired via the area being modded. The examples below give some idea of the types of names we'll be using here:

Meshes\HR\Architecture\Daggerfall
Meshes\HR\Architecture\Wayrest
Meshes\HR\Architecture\Rural Tileset


Using Other Mods

If one of the 3rd party mods is to be used or adapted (such as for the various creatures, objects or tilesets listed in the Resources For Claims Use sticky), a reference to the original mod author followed by the mod subject goes into the directory structure. Examples:

Meshes\HR\Creatures\MrSiika\Bats
Meshes\HR\Tilesets\HR\AndySaurus\Dungeon
Meshes\HR\Texian\AnimatedWater

This allows us to keep things organized and clearly gives recognition to the original base mod's creator. Note that, as with all mods that utilize someone else's work, each of the original modders will be listed and thanked in the master readme as well.


More Help

Wherever possible, when announcing a new claim we will try to:

a) Give you the full name of the claim

b) List the resources we need to see used (or that are available if none are of an over-riding priority)

c) Explain and refine the directory structure with the mod claimer in replies to the initial claim post to make sure both we and they understand.

Experienced modders can use the guidelines above to design their directory structure, but please clear it with us before you begin modding! Otherwise, having to go through and redo the directory structure for each and every claim will make the mod impossible to complete.

This post has been edited 1 time(s), it was last edited by Braggi: 2008.09.22 22:44.

2008.09.22 22:25 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi
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Silgrad Tower: Oblivion » Archive » Archived Non-Silgrad » High Rock » Claims » Claim Directory Structure