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Braggi
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In looking over the High Rock prototype height map, we run into a few questions about some of the geography. Sentient creatures name things for ease of reference, especially when it has to do with navigation.

Several large areas have no known names or designations given in Lore, which means we will have to do so ourselves. Using the attached topographical interpretation of the proto-HM, we can get an idea of what needs to be named, as follows:

1. This long strip of coast line containing Camlorn needs to be named.

2. The medium sized bay east of North Point is nameless.

3. This very large bay between North Point and Farrun is nameless.

4. The strip of coast containing Farrun is blank.

5. A large forested valley and plain south east of Farrun is blank.

6. The coastal forested hill-and-plain plateau surrounding North Point is blank.

We can really get creative here. Odds are that if and when Bethesda decides to do more development work on High Rock in the future, it will be a ways down the road. If they do eventually name these locations we can use their Lore. However, if this doesn't happen during the creation of the mod, we will simply have to use names of our own.

With this in mind, what names might fit, especially when the overall Lore of the province as a whole is consulted?

Braggi has attached this image (reduced version):
HR Geography.jpg

This post has been edited 6 time(s), it was last edited by Braggi: 2008.09.24 21:09.

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Deeza
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A couple of suggestions for you:

1. If we can't think of anything else, we could always call it the Eltheric Coast, but that's a bit unoriginal and I don't like it much.

3. I suggest we call this the "Gulf of Something" to make a change from "bays". I suspect the Nords may call it something to do with the end of the Reaches, as it divides what was traditionally considered Nordic from bits that are definitely Breton.

Edit:

Come to think of it, what actually is the Bend'hr-Mahk? Is it a name for an event, an item or a place?
If it's a geographical location, it could well be that massive bay (3)

This post has been edited 2 time(s), it was last edited by Braggi: 2008.09.24 21:10.

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Braggi
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I'm going to get a list going of the possible suggestions here, to keep track of everything.


Possible Geographic Location Names

1. Eltheric Coast, North Cape Coast*

2. - Dragonshorn Bay, Bay of Mafre Mori

3. - Gulf of Bretony, Gulf of Bedh'r-Mak, Gulf of Mafre Mori

4. - Eltheric, Coast, Coast of Dun Sepredia (Av El Ehlnada)

5. - Plain of Dun Sepredia (Av El Ehlnada)

6. - Plain of Fal-Relleis, Icewater Plain


*: Did some digging - in the prototype region map from the design document, most of the area along the northern coast of the peninsula is called the "North Cape". We might want to move the Eltheric Coast over to area 4 instead.

A couple of other points to ponder:

- I think changing the large bay's name from "Bay of" to "Gulf of" is great.

- If the first point is followed, we might want to keep the name "Bay of" for area 3, to make the distinction between the two. (It also simplifies the naming chores a bit, since it gives us a partial name for that location.)

- If you look at the Lore for Tamriel as a whole, some other ideas present themselves. Apparently when Akatosh first entered Nirn, Balfiera was where he appeared. I honestly wonder, based on that, if a case couldn't be made that some of the geographical features have dragon-related names, especially since the overall geography of the peninsula roughly resembles a stylized dragon's head.

- With above point in mind, what about the following:

Area 2: Dragonhorn Bay (if anyone know the words for "dragon and horn" in a Tamriellic language such as Altmer or Ayleid, we could also replace the English words with those.)

This post has been edited 5 time(s), it was last edited by Braggi: 2008.08.31 00:25.

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Tabber42
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Some Ideas for naming (Ayleid, Altmer, Aldmer concepts) A Bit of repeat, but these are just slight concepts, I dont expect all to be used.

2 or 3? Gulf/Bay of Mafre Mori (Ayleid, Mafre meaning Frost, Mori meaning ill-fated), since it is the northern bit of HR, it would be effing cold, and if they Ayleids or other Elves tried to use boats to get out of there, they would most likely freeze and die, hence it being ill luck to go thru there. (Also close to the location of Crypt of Hearts (CURSED!), also not to far from Farrun, Farrun has a history of heavy rivalry of Solitude, most influential city in Skyrim)

Sepredia Av El Ehlnada (Gifts from the mortal gods). This could be really anything that is deemed good land or w/e, any region that may be found.

4 or 5 (leaning towards 5 because of the Crypt of Heats) Dun Sepredia Av El Ehlnada – Cursed Gift of the Mortal Gods (shortened form, Dun Sepredia – Cursed Gift). The Ayleids loved names, but even more so when the name was HUGE Tongue . But the rest of Cyrodiil is under the idea that if we spend less time saying the word, then there's less of a chance to screw it up (I dare you, try saying this fast), so they would shorten it to Dun Sepredia or Cursed Gift. The Mortal Gods who gave the Elves this could be various Aldmer/Altmer/Ayleid clans, considering they believe themselves descendants of the gods, which would make them gods, but mortal Tongue
2008.08.28 11:55 Tabber42 is offline Send an Email to Tabber42 Search for Posts by Tabber42 Add Tabber42 to your Buddy List Send a Private Message to Tabber42 View the MSN Profile for Tabber42
Braggi
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Thank you Tabber. :)

Good job!

Based on your work I have a name to add to the concept stew pot from Aldmeric sources for area 6 as well: "The Plain of Fal-Relleis". ("Plain of snow-streams" - so named because of the icy-cold mountain streams feeding it from the Kurallian and Wrothgarian mountains to the south.

I'm going to take a moment now to gather up all the names and add them in to the list. Once we have a decent collection of them, we'll settle the ones that work best and then update the map names.

Excellent work!

Update
I have also added the English translation of the name, "Icewater Plain" for number 6 as a possibility, since it has a nice ring to it.

This post has been edited 1 time(s), it was last edited by Braggi: 2008.08.28 21:11.

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blackbird
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Maybe this can help you.

http://www.imperial-library.info/maps/HighRockSmart.jpg
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Braggi
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Thanks Blackbird!

Also, I have a question about this map - there are a couple of lakes labeled there, but the printing is too small for me to make out, even when I enlarge the image. Any idea what those names might be?

The locations of the Ykalon and Tulune forests look very promising, so those will work well. Regarding the Gavaudon Forest area given on this map for area 5, it doesn't fit the geography at all, sadly. If you look at the TES2 Map here, it shows that Gavaudon was much further to the south -across the Wrothgarian range and along the Bjoulsae River next to Wayrest's old territory. (I do wish we could make a case to use that name though - old Lore sources are hard to come by for this stuff.)

Much obliged!

Yes

This post has been edited 3 time(s), it was last edited by Braggi: 2008.08.31 00:27.

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blackbird
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Lake Deenie?
Lake Mon... I can't read that last part

I'm absolutely not an expert when it comes to HR lore and regions.

Someone has maybe the full map.
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Gyssar
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I do believe that the map in question is the one that was developed by Noirgrim? Please correct me if I'm mistaken.

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Lady Nerevar
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yes, yes it is.

2008.08.29 22:17 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List Send a Private Message to Lady Nerevar AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
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Okay, I think that the lake is Lake Manum(g?)(j?)a
I cannot tell between the letters, but I think it may be the 'j', sounds more right to me. (Pardon my grammer, just woke up and very groggy)
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Braggi
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Good to know I'm not the only one who can't read those names... for a moment, I honestly thought I was losing my vision as a result of old age. Tongue

I don't recall anything like either of those from Lore, so I suspect they were tailor made for Noirgrim's mod. We may want to scrap them, or as another possibility, we may want to include them as a homage to Noir's work on HR through his mod project. That could be a respectful thing to do... any thoughts?

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Tabber42
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uhm, who is Noir? was he like, the previous starter of this mod or something?

And I see no lore to back up the names either, they could be names, or we could make up our own, and see which we like better
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Deeza
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Noirgrim is (or perhaps was, I'm not certain if he's still active) one of the more senior members of Tamriel Rebuilt (he's currently an honorary member over there, which is usually reserved for former core members if I remember correctly).
2008.08.30 01:58 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Tabber42
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Ah. Well, imho, I think we should maybe use one of his suggestions then, as a sort of 'tributationConfused correct word?)' to him, but make the rest our own.

After all, it is OUR mod eh?
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Lady Nerevar
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long story short, noir was a moderator and onetime admin over at TR. like a year ago he got really pissed off at the current administration and left to start his own mod, to remake HR quickly and show everyone that TR sucks. He eventually got married and gave the whole thing up.

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Braggi
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Well, the map is beautifully done, I must admit. :) If we can decipher the lake names we can stay open to including them. Sadly however, they are prety hard to read in this version.

Getting back to the regions, I would like to start finalizing them based on what we have so far. So, if anyone else has any regional name ideas, now's the time to get them out there.

A point of interest: Bethesda used various sources for their geographic place names in TES2. For example "Illiac Bay" would appear to be a computer geek insider joke - "ILLIAC" was the name of a series of super computers which you can find here: ILLIAC at wikipedia. Bethesda is known for putting easter egg references into their games, such as the body of Indiana Jone hidden in a cave-in and various other popular references throughout Morrowind, the expansions, Oblivion and Shivering Ilses.

We may want to keep this in mind for naming. Using pure Lore is great, and I think we should do so wherever possible, however we should also remember to have fun with things as well.

This post has been edited 3 time(s), it was last edited by Braggi: 2008.09.02 22:03.

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Gyssar
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Dat link not be working.

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Braggi
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Yup. I went back and fixed it. Forgot to paste in the url. (Oops! Blush )

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Braggi
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OK, I know it has been slow here for the lst few days - long weekend and people heading back to school here in North America and I suspect there might be an analogue in Europe.

So, having given some time in allowance for that, I'd like to start finalizing geographic names based on what we have so far. What we have come up with works like this:

1. North Cape Coast

2. Dragonshorn Bay

3. Gulf of Mafre Mori

4. Eltheric Coast

5. Plain of Dun Sepredia (Av El Ehlnada)

6. Icewater Plateau ("Plain of Fal-Relleis" in Aldmeri)

Do we have any addition, amendments, corrections or objections? If not, then I would like to let this stand. Feel free to reply on this topic right up until the the new height map is settled - we can make changes if we need to right up until the point where we start creating regions for High Rock in the Construction Set.

Update: "Icewater Plain" has been changed to "Icewater Plateau" after consultation with Gyssar about the new height map.

:)

This post has been edited 2 time(s), it was last edited by Braggi: 2008.09.10 20:58.

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Silgrad Tower: Oblivion » Lore Discussions » Archive » Archived Non-Silgrad » High Rock » Geographic Region Lore » Un-Named Geographic Features