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Silgrad Tower: Oblivion » Visual Discussions » Archive » Archived Non-Silgrad » High Rock » Concept Art » Concept Art Needed - Tthe Orc City of Orsinium » Hello You [Logout]
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Deeza
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Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination

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Hi everyone!

Time to get stuck into the meat of this project - working out designs for the new objects that will need to be created. The city of Orsinium will most likely need a new architecture style, as it is completely different to any other cities in High Rock and, actually, in the rest of the world. For one thing, and most importantly, it's made entirely out of iron and steel.

This thread is intended as a brainstorming session for designing this city. It needs to be unique enough to be interesting to players on the one hand, but also not too complicated for modelers to make on the other hand.

Braggi will open the discussion soon with some screenshots, expected shortly, showing the city of Orsinium as it was depicted in Daggerfall. Obviously this is only a rough guide, as the graphics lack detail and the game was set twenty years ago - many things will have changed. But nevertheless, these screenshots should be our starting point for designs.

We will need designs for (to begin with):

The Palace of King Gortwog (extended from the Fortress seen in Daggerfall)

The Temple of Trinimac (I envisaged something similar to Daedric architecture from Morrowind, perhaps laid out in a ziggurat-like tower)

The Tower of the Orsimer (a huge structure, only half-completed, which will be important in quests)

Block Forts (of various sizes, each of these contains a tribe of orcs - they fill the role of houses)

Guard Towers (a similar size and capacity to the ones in Morrowind, placed at crossroads)

City Walls and square defensive towers, with Gates

Orc Huts for outside the city (for the shepherds of the giant centipedes under development by Koniption)

For more information please check out this thread:
Orsinium

And download the .rar file. It contains a lot of the first-draft background information about the city.

All right - take a good look at Braggi's screenshots once they're up and let's get going!

This post has been edited 2 time(s), it was last edited by Braggi: 2008.09.28 21:37.

2008.09.28 02:05 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Braggi
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Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada

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And here are the screen shots. The images are focused on the central stronghold and are posted in the following order:

a) Facing North (part 1)

b) Facing North (part 2)

c) Facing East

d)
Facing South (managed to get one wide angle shot)

e) Facing West

f) A detail shot while levitating and facing East.


Some commentary about the TES2 versions of Orsinium:

1. As can be seen the stronghold was largely asymmetrical, with odd angles and protrusions at various points.

2. The location was not walled (odd for a capital), but I suspect that would easily have changed in the last twenty-some years.

3. Although it may not be clear in the screens below, Orsinium in TES2 was largely just a scattering of three or four smaller houses around the central stronghold.

4. The screens shots were taken in the winter, so please pardon the snow. (Obviously, the Wrothgarians get lots of that.)

If any other detail shots are required for concept work, just let me know - I can fire up TES2 and have them done quite quickly.

Hope this helps!

:)

Braggi has attached these images (downsized versions):
Ors North 01.png Ors North 02.png Ors East.png
Ors South.png Ors West.png Ors Detail 02.png

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This post has been edited 1 time(s), it was last edited by Braggi: 2008.09.29 07:37.

2008.09.28 21:34 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi
Deeza
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Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination

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Thankyou!

I actually think that palace doesn't need much work as a concept. It has a highly individual look of its own, and because of the blocky shapes and sharp angles (due to graphics limitations I know, but it seems appropriate for the orcs), it wouldn't be that difficult to model either.

The challenge now is, can we design other buildings that fit with the same style?

I will post a couple of my own quick sketches later to get things moving.
2008.09.29 10:49 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Braggi
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Registration Date: 2006.09.23
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Location: B.C. Canada

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Delighted to be of service!

(Doffs cap.)

:D

And I agree. there is something fitting about this architecture style for the orcs. I'm glad it will be useful and let's see those sketches whenever you have them ready!

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2008.09.29 12:47 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi
MarcusAurelio
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Registration Date: 2008.02.24
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I must say, I will be most interested in seeing the progress regarding this city. Good luck!
2008.11.11 18:11 MarcusAurelio is offline Send an Email to MarcusAurelio Search for Posts by MarcusAurelio Add MarcusAurelio to your Buddy List Send a Private Message to MarcusAurelio
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Silgrad Tower: Oblivion » Visual Discussions » Archive » Archived Non-Silgrad » High Rock » Concept Art » Concept Art Needed - Tthe Orc City of Orsinium