Quest Lore - Major Dungeons |
Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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2008.09.28 23:28 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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I think we can discount the Mantellan Crux altogether, because the
Mantella was destroyed (or split into 8, for the purposes of this
thread it doesn't matter too much) at the end of TES2. The gateway to
Aetherius it created should logically therefore be sealed, wouldn't you
agree?
I also think that Direnni Tower should be high priority. It's an
important landmark and lore fans will expect it to be there. Whether or
not there should be a quest in it, is more open to debate, but I think
it would be a waste if there wasn't some story in such an important
location.
Also the Crypt of Hearts could be our big "epic" dungeon for the
province. Only part of it was ever explored in Shadowkey, so we could
pretty much redesign it however we wanted.
Presumably Woodborne Hall was destroyed by Numidium along with all the other minor baron's castles?
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2008.09.29 10:42 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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I agree entirely about the Mantellan Crux and I was also going to
suggest that Woodborne hall be nixed as well. Glad you were ahead of me
here - I wrote that post between game mastering sessions yesterday so I
didn't have the time to be a thorough as I usually like.
I have a plot line for a one-off side adventure that will take the
player to a portion of the Mines of Khuras - I figured that the mines
would largely be caved in or inaccessible to keep the design chores
down to a minimum. (The quest is a memorial to both Uriel Septim and a
retired TES1 adventurer who will be the quest-giver.)
So, with these deletions we have narrowed the list down to the following:
TES1
1. The Mines of Khuras (Partial for a side quest)
2. The Crypt of Hearts (major Lore dungeon)
TES2
1. Privateer's Hold (Note: We may have a redo of this
available from someone who created an duplicate in homage for TES3.
More on that as I get updated by the dungeon creator.)
2. Shedungent
3. Castle Daggerfall dungeon
4. Direnni tower
5. Castle Wayrest dungeon
6. Castle Llngwych
7. Castle Orsinium dungeon
8. Lysandus' Tomb
Any other suggestions for removal or alteration?
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2008.09.29 13:13 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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Lysandus and his ghost army moved on to the next world after his murder
was avenged by the player. So, whilst it still definitely exists, it
doesn't really count as a dungeon any more, because there won't be any
bad guys left in it.
Shedugent I guess really depends on whether or not we decide the Queen
Mother of Daggerfall is still alive (bear in mind she was pretty old in
TES2 and that was 20 years ago). Your call, I think.
Also, what was special about Castle Llyngwych?
Anything remarkable that makes it stand out from the other castles in the game?
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2008.09.29 13:20 |
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Gyssar
First Knight
Registration Date: 2006.09.07
Posts: 107
Location: Moscow, Russia
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1. The tomb could be inhabited by all manner of creatures. almost 20
years had passed since the vents of TES2. And judging from all the TES
games, there's always a creature willing to populate even the most
improbable of places.
2. Keep in mind that Nulfaga was a powerful necro (if I've got my lore
straight), she almost definately knows some nifty trick to prolonging
her life.
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2008.09.29 22:01 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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Pretty damn powerful, yes. She could whip up whole armies as I recall.
It was her who was behind the infestation at Direnni Tower.
You know, I think I feel a quest coming on... perhaps she's looking for potions and suchlike to give her a few more decades?
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2008.09.29 23:00 |
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The Old Ye Bard
Princess
Registration Date: 2006.05.25
Posts: 3,663
Location: Post-Feminism
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Woodborne Hall wouldn't have been destroyed, because Lord Woodborne was
infact already dead -I imagine Woodbourne hall would have been taken
over by another Lord or Baron from the Kingdom of Wayrest. This would
mean it's not a Dungeon, and to begin with, it was never an actual
dungeon anyway. To top this all of, it was a unique Castle in
Daggerfall, and I'm more than happy to model an exterior for it
It's location is in the North of Wayrest.
Castle Llugwych wouldn't be a dungeon either, it's the Stronghold of
the Blades in Highrock, and infact we have some (actually quite alot)
notable Npc's who are in the Blades who would reside here, or atleast
have AI schedules in which they would come here on a regular basis.
It's location is in Ykalon.
Now, some things to add from Shadowkey (yes, I know it's the worst map ever, but some locations can still be put in Highrock).
Broken Wing Citadel - Home of "The Spire Theives", a group of
low-lifes who have no morals. They are made up of outlaws, bandits,
mercanaries, and assasins, and accept bribes -they are made out to be
pretty nasty in Shadowkey, I image the Theives Guild would find this
group utterly distasteful.
Fearfrost Caverns Icecaves inhabited by a Goblin Tribe.
Twilight Temple Not really that much Lore in Shadowkey about the
place, just home to the 'dawn zombies' and part of the MQ (it was
cursed with the protagonist). I imagine it would be a temple to Azura,
given the name.
Glacier Crawl While the map of Shadowkey is as good a map of
Highrock as my buttox is, this seems like it would be placed in the
East of the Kurrilian Mountains, and while it obviously needs a new
name, it has a lot more interesting lore than most places, having
either Rieklings of Falmer inhabiting it (just called 'ice warriors' in
Shadowkey, and aren't talkative), and having the wreakage of an ancient
Skyship which once upon a time would sail the skies 'capturing the
stuff of stars'. Imo, we just make a Glacier there, and give it a new
name, then name the Glacier Caves after it.
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2008.10.19 23:11 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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I definitely want to include Glacier Crawl in some form or another (I
think your idea of a large glacier on the mountain range is perfect).
It's hands down the most original location in the whole of Shadowkey. |
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2008.10.19 23:19 |
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