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Go to the bottom of this page Concept Art - Castle Wayrest
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Tabber42
Knight


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Registration Date: 2008.06.22
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Lamp Concept Art - Castle Wayrest Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Okay, need some concept art for castle wayrest. I believe it is similar to Versailles? (might have the wrong area, braggi correct me if I'm wrong here), so anything similar to that would be wonderful

This post has been edited 1 time(s), it was last edited by Braggi: 2008.09.29 03:34.

2008.09.29 01:13 Tabber42 is offline Send an Email to Tabber42 Search for Posts by Tabber42 Add Tabber42 to your Buddy List Send a Private Message to Tabber42 View the MSN Profile for Tabber42
Braggi
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No correction need - it is similar in look and layout.

Yes

I'm running my offline AD+D game today, so I can only post snippets here and there. Tomorrow morning I will get a raft of TES2 screen shots of castle and the hedge maze behind it posted to help out. Thanks for your patience in the mean time.


Addendum

OK, I have some time this evening, so I will begin by posting the shots I have from TES2 of Castle Wayrest. The images are as follows:

a) Facing North, head-on. (Note the lamp posts and the plants at the front of the building.)

b) Facing the Northeast wing

c) Facing the Northwest wing.

d) Facing East (As you can see, there are a number of trees visible on the grounds at various points.)

e) Facing West (See the previous comment.)

f) Facing South part 1 (Note the wall of the hedge maze in the left portion of the shot)

g) Facing South Part 2 (Some good detail of stored items at the rear of the castle.)

The next post will give the final southern view, some detail shots of the castle, an overview of the grounds and the hedge maze to the rear of the location.

Braggi has attached these images (downsized versions):
Wayrest North 01.png Wayrest North 02.png Wayrest North 03.png Wayrest East.png Wayrest West.png Wayrest South 01.png Wayrest South 02.png

This post has been edited 2 time(s), it was last edited by Braggi: 2008.09.29 07:39.

2008.09.29 03:33 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi
Braggi
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... and here are the rest of the shots of Wayrest Castle.

a) Facing South part 3

b) Overview of the castle grounds (from the TES2 in-game automap)

c) Entryway detail (Note the grand pillars and the shrubs)

d) Hedge Maze East 01

e) Hedge Maze East 02

f) Hedge Maze West (Note the various staues and other features scattered through all of the maze.)


Wayrest City

As for the city itself, I could post a laboriously pieced together screen shot of the auto map, however a few words will suffice to detail it.

- The city is one large square (as are all walled cities within TES2).

- There is a grand drive lined with trees, running up to the main entrance of the castle grounds.

- Various guilds are scattered around at different points. (Unlike TES4, the guilds in TES2 were placed randomly throughout the town or city they appeared in, rather then bunched up in a group.)

- Several mercantile areas, each with at least one or more inns close by, were set at random points .

- Commercial areas usually contained up to four shops of the following types: a smithy, an armorer, a general store, a clothing store, a book store, an alchemist, a pawn shop. Of the mentioned types alchemists and books stores are the least frequent, with pawn shops and clothing store next in line. smithies, armorers and general stores are the most frequent.

- Inns are always two or three story buildings.


Design Points to Ponder

- Rather then stick blindly to the TES2 layout, which still relied heavily on random generation to create, I would suggest a thorough review and polishing of the developed material on Wayrest from the mod design document.

- Feel free to re-arrange the castle's facing (it currently faces southwards as does the castle in Daggerfall City.) As long as the castle and it's grounds are as true as possible to the original (within TES4 design limits), things should be just fine.

Hope that helps!

=)

Braggi has attached these images (downsized versions):
Wayrest South 03.png Castle Grounds.jpg Wayrest Entry Detail.png Hedge Maze E 01.png Hedge Maze E 02.png Hedge Maze W.png

This post has been edited 1 time(s), it was last edited by Braggi: 2008.09.29 07:39.

2008.09.29 07:36 Braggi is offline Send an Email to Braggi Search for Posts by Braggi Add Braggi to your Buddy List Send a Private Message to Braggi
Deeza
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Reminds me enormously of Hampton Court (the country residence of the Kings of England). I think the landscaped gardens would be a nice touch to include in the final design.
2008.09.29 10:51 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Lady Nerevar
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wow, I'm quite surprised by the quality of its design. one could probably model directly off that.

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Braggi
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Castler Daggerfall was also pretty well put together, as was Orsinium. Considering that the basic designs came out in 1996, I agree the work was pretty good.

Some of the dungeon interiors were quite good too - for instance Privateeer's Hold (the dungeon the player starts in) had an excellent great hall, with a throne that acted as an elevator when a lever beside it was pulled. Ditto, with several of the random dungeons - many had exterior outer works that were nicely detailed and had multiple entrances and details such as catapults and ruined towers.

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Tabber42
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Wonderful! Glad too see that, makes my ideas fit a bit better.

I am working on the layout as a whole, have a few concepts (which I can alter and decide which is best when I see the screenshots). Will have them up in a week I am hoping. Busy schedule, though it has slown down a bit (good thing too, brain was ready to implode).
2008.09.29 21:41 Tabber42 is offline Send an Email to Tabber42 Search for Posts by Tabber42 Add Tabber42 to your Buddy List Send a Private Message to Tabber42 View the MSN Profile for Tabber42
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Silgrad Tower: Oblivion » Visual Discussions » Archive » Archived Non-Silgrad » High Rock » Concept Art » Concept Art - Castle Wayrest