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Silgrad Tower: Oblivion » Archive » Archived Non-Silgrad » High Rock » Visual Discussions » Use of retextured Vanilla Assets » Hello You [Logout]
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Go to the bottom of this page Use of retextured Vanilla Assets
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Deeza
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Registration Date: 2008.06.03
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Use of retextured Vanilla Assets Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

One of the things which occurs to me when I think of the designs for the cities of Daggerfall and Wayrest in particular is that, apart from large, iconic structures such as the Palaces, which would need to be made from scratch, some of the architecture, such as housing and shops, could plausibly be re-used, with some modifications of course, from the Vanilla cities.

Given our limited resources, particularly in the area of modelling, this could be a plausible solution for some areas, if it is decided on a case-by-case basis and not overused. A skillfully done retexture can transform the appearance of a building and trick a player into thinking he's not seen it before.

Senten (from Black Marsh and Summerset Isles) has made some good examples of how this can work in practice. He's produced some stone cottages that even had me fooled for a few seconds before I realised they came from the Imperial city waterfront district.

http://i299.photobucket.com/albums/mm288...%20Isles/02.jpg

http://i299.photobucket.com/albums/mm288...westguard12.jpg

What does everyone else think? Should we make use of retextured townhouses?

This post has been edited 1 time(s), it was last edited by Deeza: 2008.09.29 12:47.

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Braggi
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I suspect we will have to. Retextures were a definite go in the original incarnation of High Rock and we'd be crazy to turn them down this time around.

We do also have some assets to help in the eastern end of the province - some Nord-style houses created and offered as modder's resources by the Skyrim team for Jehanna, Farrun and similar areas. Finally, I am also looking forward to seeing what The Ye Old Bard has to offer. He mentioned some housing designs cooked up some time back that he would like to offer. Those can also add some useful diversity too. Add in the retextures and we'll have a nice collection of old, new and unique places.

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Deeza
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Excellent news about the Skyrim assets and Ye Olde Bard's houses. This leaves the main modelling work to be done for Orsinium, then. I need to get to work on those concepts!
2008.09.29 13:00 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
The Old Ye Bard
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Imo, stay the hell away from retextures, they more often than not look tacky, and unappealing, not to mention onlookers of the mod will think it's rather poorly done. I can offer my services as an Architecture/Statics modeler (don't ask me to do furniture, armour, weapons, creatures, animations, or anything similar, I exclusively model statics), and I'll atleast be able to do 1-2 unique architecture sets (which I don't want dispersed through the mod, please use assets appropriately to one city/kingdom).



This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2008.09.29 13:37.

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Deeza
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Thankyou very much - that's a very generous offer. I suggest we make a start with Orsinium, because it will need the most unique statics.

I have already started a concept brainstorming thread - would you mind dropping by to give your thoughts sometime?
2008.09.29 13:40 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
The Old Ye Bard
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quote:
Originally posted by Deeza
Thankyou very much - that's a very generous offer. I suggest we make a start with Orsinium, because it will need the most unique statics.

I have already started a concept brainstorming thread - would you mind dropping by to give your thoughts sometime?


Currently I'm focusing on Stornhelm, as it's the least developed, and my modeling attenion is being diverted there, however I can whip up some concepts for Orsinuim very quickly (I was the first in the ES community to try and make it for Oblivion, which failed horibly, but I still have a lot of concepts floating around with ideas to work from), though it's unlikely that I'll be doing any modeling for it soon.



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Lady Nerevar
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say yes to retextures. Highrock is just about the ONLY place retextures really make sense, and due to limited time and resources they should be used. yes, there are extremely tacky and shitty looking retextures. there are however also excellent retextures after which you cannot immediately tell what the object was. most of Oblivions architecture is better suited for highrock than it is for cyrodiil.

no offense TOYB, but I do not think that this team should rely solely on your modeling abilities. making two full architecture sets is extremely difficult, and making them look good (oblivion quality) is even harder. and what about all the other mods you're already making? from what I can see you do not have the time to sit there and model/texture/collision 60 houses for highrock. I would prefer to go with the save choice and use some nice retextures and supplement it with whatever you deliver, as opposed to relying solely on you for the architectural assets.

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Deeza
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I'm afraid I have to agree with LadyN. I mean no disrespect whatsoever to your skills as a modeler, but I think that it's a question of the time scale needed to make so many models. Orsinium absolutely has to have its own set to be convincing, and important unique buildings like the Palaces of the various cities will also need modeling.

I've been trying to learn to model recently myself, so I appreciate the difficulty and time involved in even making a simple mesh. I just don't think we have the time to make a separate architecture set for every city.

Does Braggi have an opinion on this?
2008.09.29 19:10 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Braggi
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Wel, to reiterate what I said a few posts back, we will likely have to use them. Starting High Rock again this late has given us a mixed blessing - many new and mature resources from multiple sources, combined with less development time.

I am not turning my nose up at any offered help either. If TYOB offers buildings, I personally say "Heck yes!". I will also say the same to someone who comes up with a good retexture and offers it to us. The sots that Deeza showed us are good ones, as one example, and it's a big province. We have room for a lot.

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The Old Ye Bard
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Well I might aswell post some [high quality] modder's resources to get us started:

Gargoyle/Imp Statue Resource

Crypt/Tomb Resource

Throne Resource

Enchanting Altar, Brazier, and Pedestal Resource

Furniture Resource

Basement Addons Resource

Gallows Resource

Bat Resource



I think we can get away with using the Farmhouse tileset in High Rock, as there was a family who came from High Rock who built in that style in OB, however to enhance the set I can make three more buildings to give it more variation :) (a tiny cottage, a Barn, and a larger farmhouse).



2008.09.30 00:04 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Deeza
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These are excellent. Top of the range stuff!
2008.09.30 00:34 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Braggi
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TYOB: have a look at the "Resources For Claim Use" sticky (here) as well. Some of the items you have posted are already on the resources list including Mr. Siilka's Bats and the gallows resource. The tomb resource you have posted looks great and could be fun when mixed with the Barabas Crypt set.

You have some excellent finds here. I would like permission to add any of the new ones to the list with a credit to you for locating them.

Yes

Thanks!

Good job!

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Silgrad Tower: Oblivion » Archive » Archived Non-Silgrad » High Rock » Visual Discussions » Use of retextured Vanilla Assets