Use of retextured Vanilla Assets |
Deeza
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Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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Use of retextured Vanilla Assets |
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One of the things which occurs to me when I think of the designs for
the cities of Daggerfall and Wayrest in particular is that, apart from
large, iconic structures such as the Palaces, which would need to be
made from scratch, some of the architecture, such as housing and shops,
could plausibly be re-used, with some modifications of course, from the
Vanilla cities.
Given our limited resources, particularly in the area of modelling,
this could be a plausible solution for some areas, if it is decided on
a case-by-case basis and not overused. A skillfully done retexture can
transform the appearance of a building and trick a player into thinking
he's not seen it before.
Senten (from Black Marsh and Summerset Isles) has made some good
examples of how this can work in practice. He's produced some stone
cottages that even had me fooled for a few seconds before I realised
they came from the Imperial city waterfront district.
http://i299.photobucket.com/albums/mm288...%20Isles/02.jpg
http://i299.photobucket.com/albums/mm288...westguard12.jpg
What does everyone else think?
Should we make use of retextured townhouses?
This post has been edited 1 time(s), it was last edited by Deeza: 2008.09.29 12:47.
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2008.09.29 12:46 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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I suspect we will have to. Retextures were a definite go in the
original incarnation of High Rock and we'd be crazy to turn them down
this time around.
We do also have some assets to help in the eastern end of the province
- some Nord-style houses created and offered as modder's resources by
the Skyrim team for Jehanna, Farrun and similar areas. Finally, I am
also looking forward to seeing what The Ye Old Bard has to offer. He
mentioned some housing designs cooked up some time back that he would
like to offer. Those can also add some useful diversity too. Add in the
retextures and we'll have a nice collection of old, new and unique
places.
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2008.09.29 12:53 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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Excellent news about the Skyrim assets and Ye Olde Bard's houses. This
leaves the main modelling work to be done for Orsinium, then. I need to
get to work on those concepts! |
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2008.09.29 13:00 |
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The Old Ye Bard
Princess
Registration Date: 2006.05.25
Posts: 3,663
Location: Post-Feminism
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Imo, stay the hell away from retextures, they more often than not look
tacky, and unappealing, not to mention onlookers of the mod will think
it's rather poorly done. I can offer my services as an
Architecture/Statics modeler (don't ask me to do furniture, armour,
weapons, creatures, animations, or anything similar, I exclusively
model statics), and I'll atleast be able to do 1-2 unique architecture
sets (which I don't want dispersed through the mod, please use assets
appropriately to one city/kingdom).
This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2008.09.29 13:37.
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2008.09.29 13:36 |
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Deeza
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Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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Thankyou very much - that's a very generous offer. I suggest we make a
start with Orsinium, because it will need the most unique statics.
I have already started a concept brainstorming thread - would you mind dropping by to give your thoughts sometime?
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2008.09.29 13:40 |
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Lady Nerevar
Marquise
Registration Date: 2006.01.04
Posts: 1,362
Location: Not in hiding anymore
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say yes to retextures. Highrock is just about the ONLY place retextures
really make sense, and due to limited time and resources they should be
used. yes, there are extremely tacky and shitty looking retextures.
there are however also excellent retextures after which you cannot
immediately tell what the object was. most of Oblivions architecture is
better suited for highrock than it is for cyrodiil.
no offense TOYB, but I do not think that this team should rely solely
on your modeling abilities. making two full architecture sets is
extremely difficult, and making them look good (oblivion quality) is
even harder. and what about all the other mods you're already making?
from what I can see you do not have the time to sit there and
model/texture/collision 60 houses for highrock. I would prefer to go
with the save choice and use some nice retextures and supplement it
with whatever you deliver, as opposed to relying solely on you for the
architectural assets.
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2008.09.29 17:17 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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I'm afraid I have to agree with LadyN. I mean no disrespect whatsoever
to your skills as a modeler, but I think that it's a question of the
time scale needed to make so many models. Orsinium absolutely has to
have its own set to be convincing, and important unique buildings like
the Palaces of the various cities will also need modeling.
I've been trying to learn to model recently myself, so I appreciate the
difficulty and time involved in even making a simple mesh. I just don't
think we have the time to make a separate architecture set for every
city.
Does Braggi have an opinion on this?
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2008.09.29 19:10 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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Wel, to reiterate what I said a few posts back, we will likely have to
use them. Starting High Rock again this late has given us a mixed
blessing - many new and mature resources from multiple sources,
combined with less development time.
I am not turning my nose up at any offered help either. If TYOB offers
buildings, I personally say "Heck yes!". I will also say the same to
someone who comes up with a good retexture and offers it to us. The
sots that Deeza showed us are good ones, as one example, and it's a big
province. We have room for a lot.
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2008.09.29 20:34 |
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The Old Ye Bard
Princess
Registration Date: 2006.05.25
Posts: 3,663
Location: Post-Feminism
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2008.09.30 00:04 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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These are excellent.
Top of the range stuff!
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2008.09.30 00:34 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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TYOB: have a look at the "Resources For Claim Use" sticky (here)
as well. Some of the items you have posted are already on the resources
list including Mr. Siilka's Bats and the gallows resource. The tomb
resource you have posted looks great and could be fun when mixed with
the Barabas Crypt set.
You have some excellent finds here. I would like permission to add any of the new ones to the list with a credit to you for locating them.
Thanks!
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2008.09.30 01:02 |
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