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Silgrad Tower: Oblivion » Visual Discussions » Archive » Archived Non-Silgrad » High Rock » Concept Art » Farmhouse Architecture Extension Set » Hello You [Logout]
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The Old Ye Bard
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Registration Date: 2006.05.25
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Arrow Farmhouse Architecture Extension Set Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

This Set will be a total of three extra pieces, to give the Farmhouse architecture set more variaty and allow the the High Rock mod to ultilize the set without looking like stock Oblivion. The pieces will be a Farmhouse Barn, a two story Farm building (stackable in rows), and a tiny Farmhouse that can be used as Storage, and a Toolshed, or a Peasant's home.


Concept of the three pieces:





2008.09.30 02:59 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Deeza
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Very good work. I look forward to seeing your progress on this.
2008.09.30 14:13 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Braggi
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This is something you should definitely go right to town on. Farmhouses will be very useful and we're going to need a lot of them given the terrain of the province.

A question... do you have something in mind for a rustic cottage/hunting lodge as well? If you look at the northern Eltheric Coast on the prototype height map, there is a lot of very hilly terrain near Farrun that won't permit larger settlements. So, individual cottages and smaller lodges would be more likely to occur.

Great concept work!

Good job!

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The Old Ye Bard
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quote:
Originally posted by Braggi
This is something you should definitely go right to town on. Farmhouses will be very useful and we're going to need a lot of them given the terrain of the province.

A question... do you have something in mind for a rustic cottage/hunting lodge as well? If you look at the northern Eltheric Coast on the prototype height map, there is a lot of very hilly terrain near Farrun that won't permit larger settlements. So, individual cottages and smaller lodges would be more likely to occur.

Great concept work!

Good job!


I can probably whip up a cottage fairly quickly :)



2008.09.30 23:02 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
The Old Ye Bard
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Farmhouse Barn, added a large window at the top, using the Zenithar cathedral window texture (seeing he is the agriculture god, it's a blessing for good crops, etc, and it means it can also double for a makeshift chapel).



2008.10.02 01:36 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Senten
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Awesome concept & model TOYB Good job!

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2008.10.02 12:50 Senten is offline Send an Email to Senten Homepage of Senten Search for Posts by Senten Add Senten to your Buddy List Send a Private Message to Senten YIM Account Name of Senten: Senten16 View the MSN Profile for Senten
Deeza
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Once again, excellent and rapid work! :)
2008.10.02 19:53 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Braggi
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Excellent work TYOB.

Good job!

Couple of design questions here:

1. Would it be possible to create a version of this with double doors up on the second floor? I grew up a farm boy and the doors are how the farmers store hay and straw in the upper level of the barn for stable bedding and livestock feed.

2. In addition to that, any possibility of a simple rope pulley anchored near the roof peak, above the doors? Before electric or gasoline engines, such a pulley was an absolute necessity for getting sheaves into the barn - far less effort then pitching the stuff in by hand using a pitch fork. (I've done both and that second method is a back breaker! :) ) If it would add to great a poly load when added in to al the other items in a cell, I can certainly understand if you leave this idea out though.

Thanks for the great work!

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The Old Ye Bard
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quote:
Originally posted by Braggi
Excellent work TYOB.

Good job!

Couple of design questions here:

1. Would it be possible to create a version of this with double doors up on the second floor? I grew up a farm boy and the doors are how the farmers store hay and straw in the upper level of the barn for stable bedding and livestock feed.

2. In addition to that, any possibility of a simple rope pulley anchored near the roof peak, above the doors? Before electric or gasoline engines, such a pulley was an absolute necessity for getting sheaves into the barn - far less effort then pitching the stuff in by hand using a pitch fork. (I've done both and that second method is a back breaker! :) ) If it would add to great a poly load when added in to al the other items in a cell, I can certainly understand if you leave this idea out though.

Thanks for the great work!


While it may not seem like it, the first one is a lot of work, and would require me to remodel the entire Barn, which as you'd imagine I'm not the most keen on doing, and that sort of voids the second request. The time spent doing it, I could have finished both the other building concepts in this thread -it comes down to practicality, going back to change things slows down the momentum I've built up on making stuff for this mod, and right now what you guys need is a quantity of models, seeing as you have a sparce amount atm.



2008.10.03 23:49 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Braggi
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Excellent points.

Something occurred to me as I was reading your reply, that might be both workable and believable.

I'm not asking you to do this, as an aside, just putting the idea out for consideration. If it is not simple or easily implemented, please do scrap it. :)

What if the actual stained glass were the haymow door? In other words, would it be a major effort to add a simple set of hinges and a door handle or catch to the existing static? These would not need to be fancy, nor would they have to be functional - just for appearance and believability.

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Silgrad Tower: Oblivion » Visual Discussions » Archive » Archived Non-Silgrad » High Rock » Concept Art » Farmhouse Architecture Extension Set