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Deeza
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Braggi has already brought up this book in another thread:

http://www.imperial-library.info/dfbooks/b054_sage.shtml

But I think it deserves its own. The Imperial Library believes that this was originally meant to be a gameplay hint (ie. how to get to an important quest character) but that the idea was dropped when they decided to just do Iliac Bay instead of the whole of High Rock.

So, my question is, do we pick up where Bethesda left off?

The Sage has a magical fortress high in the mountains, which is mostly made of a long series of traps and tests, which allow only the most skilled magic users to pass. The ones that make it through are considered worthy of his teaching.

How about the Sage being a Master of all the schools of magic who offers training at a reduced rate? He could also have a few unique spells to sell. In addition he would almost certainly be involved in a quest or two. I'm thinking of the HR Mages' Guild wanting to ask for his advice on an important manner, or Nulfaga's quest for immortality (the Sage is the only person in the world ever to have achieved it without ending up decomposing in the process).

We would also need traps that only a magic user could pass (ie. not like the Mages' Guild, where you can beat all the quests with barely casting a single spell).

This post has been edited 1 time(s), it was last edited by Braggi: 2008.10.04 07:01.

2008.10.01 14:28 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
The Old Ye Bard
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Personally, I think there should only be a ruined tower in the mountains, with a locked room at the top the player can't ever enter, this way we don't actually say for certain if it's fact of fiction (though we can have lots of traps, secrets, and treasures in the tower).



2008.10.01 14:34 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Deeza
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That could be quite fun as well. Keeps a sense of mystery.

Do you have a stance on this, Braggi?
2008.10.01 14:45 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Tabber42
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I know my advice wasnt really asked.

But I'm giving my two cents anyways.
I think that if you do this, placing the 'sage' in the tower would be a neat idea.

It would be neat to see him, as he would be an important characters (bethesda seems to run out of them Tongue )

Plus, he could be an interesting character to interact with.
2008.10.02 20:44 Tabber42 is offline Send an Email to Tabber42 Search for Posts by Tabber42 Add Tabber42 to your Buddy List Send a Private Message to Tabber42 View the MSN Profile for Tabber42
Deeza
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I too think it would be a bit of a waste to have the tower just standing there, and not have the Sage at the end of it.
2008.10.02 22:12 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
MarcusAurelio
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With all of his knowledge and other characteristics taken into account , is he somewhat similar to Divayth Fyr from Resdayn? Other than his appearance , obviously.
2008.10.02 23:17 MarcusAurelio is offline Send an Email to MarcusAurelio Search for Posts by MarcusAurelio Add MarcusAurelio to your Buddy List Send a Private Message to MarcusAurelio
The Old Ye Bard
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quote:
Originally posted by MarcusAurelio
With all of his knowledge and other characteristics taken into account , is he somewhat similar to Divayth Fyr from Resdayn? Other than his appearance , obviously.


At his height maybe, but it seems that the Sage has become more reclusive, and he certainly wouldn't be as old as Divarth Fyr (being 3000 years old). Divayth Fyr travels the world when not at home, conversing with the Elder Council and being part of the Pjjsic order; Fyr is almost certainly more eccentric, and I don't think we should try and micick his awsomeness in the Sages Character, but rather create a more unique persona.



2008.10.02 23:36 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Deeza
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Judging by the book, the Sage strikes me as a rather grumpy old man who doesn't like company, who's seen so much stuff during his long life that he is now only interested by people who stand out in some way as unique and interesting.

Plus, he does sometimes still wander around High Rock, looking for mages who show rare talent. He just doesn't do it very often. Possibly he is one of the Elder Council members mentioned in Nu-Mantia Intercept who are never there in person and are present at it through telepathy?

This post has been edited 1 time(s), it was last edited by Deeza: 2008.10.03 08:59.

2008.10.03 08:53 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
The Old Ye Bard
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quote:
Originally posted by Deeza
Judging by the book, the Sage strikes me as a rather grumpy old man who doesn't like company, who's seen so much stuff during his long life that he is now only interested by people who stand out in some way as unique and interesting.

Plus, he does sometimes still wander around High Rock, looking for mages who show rare talent. He just doesn't do it very often. Possibly he is one of the Elder Council members mentioned in Nu-Mantia Intercept who are never there in person and are present at it through telepathy?


I doubt it, those on the Council are either elected or Royalty. Divayth Fyr isn't even on the council, he serves as an 'adviser' of sorts.

Perhaps he's Archmage of the High Rock mages guild? (whom we have an actual picture of, and as he doesn't have a name, he could aswell just be the Sage).



2008.10.03 09:06 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Deeza
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That would make sense. It would explain why nobody knows anything about him, but it would be a bit of a problem for the rest of the Guild if their leader can only be contacted by going through a lethal deathtrap up in the mountains.

Although... perhaps Archmage of High Rock is more of an honorary position, which he was given because he is the most powerful mage in HR and often advises the guild on important questions. Day to day operation of the Guild would be run by his second-in command.
2008.10.03 09:57 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
The Old Ye Bard
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You've just completely forgotten about teleportation, he probably would have a similar set up to what Frost Crag spire has.



2008.10.03 11:22 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Deeza
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True, but it doesn't really fit with his personality - he will only see in person those he thinks are worth his time, and they prove that they're serious by taking the trouble to come and see him.
2008.10.03 11:39 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
The Old Ye Bard
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quote:
Originally posted by Deeza
True, but it doesn't really fit with his personality - he will only see in person those he thinks are worth his time, and they prove that they're serious by taking the trouble to come and see him.


Perhaps he's only got one teleporter then to the major guild hall (specifically to the Council Chamber, where the guild masters of the Kingdoms would meet once a month or something), which would be needed for practicality, and also for emergencies (in case the guild was attacked, I'm sure he would want to know right away, not in a week, or however long it would take to reach him by foot or horse).



2008.10.03 11:44 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Deeza
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Sounds perfectly reasonable. :)
2008.10.03 11:50 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
The Old Ye Bard
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He'd also probably pop into the Shornhelm mages guild on a more regular basis, seeing as it's the closest to him (and the one he's trained at, so it would hold a more sentimental quality for him).



2008.10.03 11:54 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard View the MSN Profile for The Old Ye Bard
Deeza
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Good. So we have the basic character and dynamic sorted out, now we need an idea for his tower....

Perhaps, because he's a scholar and loremaster who enjoys obscure references, he's based his castle on the 4 Dwemer Tests that were used to secure sensitive areas of their cities:

Pattern (work out the pattern and complete it)
Disorder (use logic to work out a sequence with no obvious pattern)
Evasion (dodge an obstacle rather than fighting it)
Confrontation (fight your way through)

Sotha Sil's clockwork city followed this pattern and Dumac have been discussing doing something similar. So we could have 4 floors, with a different test on each of them, and the Sage's room on the fifth floor.
2008.10.03 14:30 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
Braggi
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Now that is an intriguing concept. It is also entirely workable in terms of mod creation for the CS too, Well thought out!

Yes

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Coinneach
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perhaps the levels could be arranged in a way that mimics not only dwemer defenses, but also incorporates the different magic schools as well:

Pattern (work out the pattern and complete it)

use telekenisis to move the pattern/puzzle pieces (mysticism)

a locked door greets you, with a scroll in front of it. The scroll summons a high-level gauntlet that allows you to "turn the key". trying to turn it without the gauntlet blows the player back several feet. (conjuration)

Disorder (use logic to work out a sequence with no obvious pattern)

not sure how to work one into this, only unused ones are alchemy and restoration. Could use both by some sort of resist magicka potion needed to pass?

Evasion (dodge an obstacle rather than fighting it)

use invisibility to sneak past guards (illusion)

use water breathing to get to the next portion of the level (alteration)

Confrontation (fight your way through)

obviously, destruction :D

just a simple sketch, obviously the real puzzles would be much more difficult and complex - I just wanted to show how I thought my idea could be implemented :)

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2008.11.17 02:01 Coinneach is offline Send an Email to Coinneach Search for Posts by Coinneach Add Coinneach to your Buddy List Send a Private Message to Coinneach View the MSN Profile for Coinneach
Deeza
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I think it's a good idea... could you develop it further for us?

I think alchemy would work for disorder... but it would have to be a series of potions which produce different effects in order to let someone pass further, or something similar.

Please let us know if you have any more ideas.
2008.11.17 10:00 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List Send a Private Message to Deeza
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Silgrad Tower: Oblivion » Lore Discussions » Archive » Archived Non-Silgrad » High Rock » Lore Research » The Sage