The Sage |
Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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That could be quite fun as well.
Keeps a sense of mystery.
Do you have a stance on this, Braggi?
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2008.10.01 14:45 |
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Tabber42
Knight
Registration Date: 2008.06.22
Posts: 81
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I know my advice wasnt really asked.
But I'm giving my two cents anyways.
I think that if you do this, placing the 'sage' in the tower would be a neat idea.
It would be neat to see him, as he would be an important characters (bethesda seems to run out of them
)
Plus, he could be an interesting character to interact with.
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2008.10.02 20:44 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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I too think it would be a bit of a waste to have the tower just standing there, and not have the Sage at the end of it.
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2008.10.02 22:12 |
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MarcusAurelio
First Knight
Registration Date: 2008.02.24
Posts: 156
Location: Tallinn , Estland
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With all of his knowledge and other characteristics taken into account
, is he somewhat similar to Divayth Fyr from Resdayn? Other than his
appearance , obviously.
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2008.10.02 23:17 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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That would make sense. It would explain why nobody knows anything about
him, but it would be a bit of a problem for the rest of the Guild if
their leader can only be contacted by going through a lethal deathtrap
up in the mountains.
Although... perhaps Archmage of High Rock is more of an honorary
position, which he was given because he is the most powerful mage in HR
and often advises the guild on important questions. Day to day
operation of the Guild would be run by his second-in command. |
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2008.10.03 09:57 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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True, but it doesn't really fit with his personality - he will only see
in person those he thinks are worth his time, and they prove that
they're serious by taking the trouble to come and see him. |
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2008.10.03 11:39 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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Sounds perfectly reasonable.
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2008.10.03 11:50 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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Good.
So we have the basic character and dynamic sorted out, now we need an idea for his tower....
Perhaps, because he's a scholar and loremaster who enjoys obscure
references, he's based his castle on the 4 Dwemer Tests that were used
to secure sensitive areas of their cities:
Pattern (work out the pattern and complete it)
Disorder (use logic to work out a sequence with no obvious pattern)
Evasion (dodge an obstacle rather than fighting it)
Confrontation (fight your way through)
Sotha Sil's clockwork city followed this pattern and Dumac have been
discussing doing something similar. So we could have 4 floors, with a
different test on each of them, and the Sage's room on the fifth floor.
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2008.10.03 14:30 |
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Braggi
Seigneur
Registration Date: 2006.09.23
Posts: 287
Location: B.C. Canada
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Now that is an intriguing concept. It is also entirely workable in terms of mod creation for the CS too, Well thought out!
__________________
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2008.10.03 22:45 |
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Coinneach
Knight
Registration Date: 2007.01.31
Posts: 77
Location: Alba
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perhaps the levels could be arranged in a way that mimics not only
dwemer defenses, but also incorporates the different magic schools as
well:
Pattern (work out the pattern and complete it)
use telekenisis to move the pattern/puzzle pieces (mysticism)
a locked door greets you, with a scroll in front of it. The scroll
summons a high-level gauntlet that allows you to "turn the key". trying
to turn it without the gauntlet blows the player back several feet.
(conjuration)
Disorder (use logic to work out a sequence with no obvious pattern)
not sure how to work one into this, only unused ones are alchemy and
restoration. Could use both by some sort of resist magicka potion
needed to pass?
Evasion (dodge an obstacle rather than fighting it)
use invisibility to sneak past guards (illusion)
use water breathing to get to the next portion of the level (alteration)
Confrontation (fight your way through)
obviously, destruction
just a simple sketch, obviously the real puzzles would be much more
difficult and complex - I just wanted to show how I thought my idea
could be implemented
__________________ Writer, Ideas, Concept
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2008.11.17 02:01 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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I think it's a good idea... could you develop it further for us?
I think alchemy would work for disorder... but it would have to be a
series of potions which produce different effects in order to let
someone pass further, or something similar.
Please let us know if you have any more ideas.
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2008.11.17 10:00 |
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