Anticlere |
The Old Ye Bard
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Registration Date: 2006.05.25
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Facts/Lore
- The Lorddom of Anticlere is a coastal region with a long southern shoreline on the north of the Iliac Bay.
- It has northern borders to Daenia and Urvaius, a western border with Shalgora and a small eastern border with Dwynnen.
- The main deity of this region is Mara.
- Anticlere was previously known as Reich Gradkeep. During the War of
Betony, Lord Graddock, the lord of Anticlere, tried to facilitate a
peace treaty between the two warring states of Daggerfall and Sentinel.
The meeting did not go well, after a confusing event, a bloody battle
ensued. Lord Graddock was killed in the event. The only surviving
member of the ruling family of Reich Gradkeep was a sickly infant, so
the councilors of state appealed to Lord Auberon Flyte, the cousin of
Lord Graddock, to rule the lordship in regency. Unfortunately, the
infant heir died. Then Reich Gradkeep became Anticlere, named after
Flyte's ancestral home.
- The Knights of the Flame are the noble warriors of the Lorddom of
Anticlere. Their allegiance is unswerving to Lord and Lady Flyte. In
return for their allegiance, the knights are treated as veritable gods
in Anticlere.
- Lady Flyte is effectively the dominant ruler of Anticlere, her
Husband being too old and sickly to magage the affairs of the Lorddom
(political and otherwise) -she still looks very youthful being a Wood Elf, while he is a Breton who has succumbed badly to age (also to Guedoilic Plague which he caught off an Argonian ambassador), in Daggerfall he appeared as if he was close to Death, twenty years has passed, so it is highly possible he is now dead.
- Appreciation Day - 21st Last Seed (21st August) - Appreciation Day in
Anticlere is an ancient holiday of thanksgiving for a bountiful harvest
for the people of Anticlere. It is considered a holy and contemplative
day, devoted to Mara, the goddess-protector of Anticlere.
- "The burghers (meaning: people of middle class) of Anticlere, for
instance, still noisily commemorate the Battle of Duncreigh Bridge, the
"famous victory" of their Duke over the neighboring hamlet of Sensford
in 1E 1427 (a battle which apparently achieved nothing, as each village
continues to boast its own ruling family of antique lineage), by
marching each year down Sensford's main street, a progress that results
in numerous injuries on both sides even when it does not provoke a
brief war between the "knightly orders" of the two villages."
- Topal the Pilot lands on the shores of present day Anticlere during
his expedition of Tamriel, and explores High Rock from here.
- Is swallowed up in the Warp in the West by either Daggerfall or
Wayrest, though which is uncertain, only that Anticlere marks the
Border between the two new established Kingdoms.
- Ruled by a Lord/Lady and the the local Council/Court headed by the
Lord Mayor of Anticlere. The Council are the ones who manged the
exhange of the ruling lineage after Lord Graddock was killed during the
bloodbath of the Treaty Signing of Reach Gradkeep. The current Lord
Mayor of Anticlere is the middle-aged moralist Lord [Mayor] Perwright, whom dislikes Lady Flytes ascension to power (link).
- [Lord] Farrington is a male Breton Courtier of Anticlere, whom serves as an advisor to Lady Flyte alongside Lord Quistley (whom also is apart of the Benevolence of Mara in Anticlere).
- The Dominant Vampire Bloodline in Anticlere is the Haarvenu.
- During the Bloodbath of the Treaty Signing, both Lord and Lady
Graddock were killed, aswell as their eldest child, first inline to the
Throne, Lady Mara Graddock; their other child, whom was a sickly infant
survived, however later died (due to being Sickly, or just as likely
was snuffed by someone in the Court of Anticlere.
Palace/Castle of Anticlere
Map of Anticlere
Official Map
This post has been edited 3 time(s), it was last edited by The Old Ye Bard: Today, 05:12.
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2008.10.26 01:31 |
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Deeza
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Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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Good stuff! Hmm. So basically we need to decide what's happened these past twenty years....
Did the castle of Anticlere get demolished during the Warp in the West?
After all, Lord Flyte was a big ally of the King of Daggerfall, he was
basically inserted there as a puppet after the War of Betony...
I suspect that this was one of the "crossover points" between the
different timelines, where everybody remembers a different version of
events. Some people say Daggerfall won the battle, others say
Wayrest.... all they can agree on is that there was a huge fight in the
town, which trashed most of it.
Perhaps the Mayor now rules the town as a "buffer state" between the
two kingdoms, the only thing the two sides could agree on after a long
and fruitless battle... the east side of the town is still occupied by
Wayrest, and the west by Daggerfall, so there's a cold war going on
here.
Good idea? Bad idea? What do you think?
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2008.10.27 09:14 |
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The Old Ye Bard
Princess
Registration Date: 2006.05.25
Posts: 3,663
Location: Post-Feminism
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quote: |
Originally posted by Deeza
Good stuff! Hmm. So basically we need to decide what's happened these past twenty years....
Did the castle of Anticlere get demolished during the Warp in the West?
After all, Lord Flyte was a big ally of the King of Daggerfall, he was
basically inserted there as a puppet after the War of Betony...
I suspect that this was one of the "crossover points" between the
different timelines, where everybody remembers a different version of
events. Some people say Daggerfall won the battle, others say
Wayrest.... all they can agree on is that there was a huge fight in the
town, which trashed most of it.
Perhaps the Mayor now rules the town as a "buffer state" between the
two kingdoms, the only thing the two sides could agree on after a long
and fruitless battle... the east side of the town is still occupied by
Wayrest, and the west by Daggerfall, so there's a cold war going on
here.
Good idea? Bad idea? What do you think? |
Anticlere itself is probably in Daggerfall's Kingdom, while Sensford
would be in Wayrest, which would stregthen the loathing of each others
Towns.
Hardly anything actually got demolished in the Warp in the West, I have
no idea why people think that places did. Anticlere wouldn't have even
been a target, it was infact a Neutral Citym the reason why it was
decided to hold the Treaty signing in thefirst place, and even
afterwards the new Rulers were put in place by the Citys own Council,
not an outside faction. The reason why lots of Kingdoms got abolished
from the map, was that the surrounding Kingdoms took control of the
confusion and sent their armies out to take control (the major
kingdoms), and those Kingdoms then became Dukedoms, Lorddoms, etc,
under the Major Kingdoms - Also Lord Flyte was never really a puppet at
all, before he got sick he was practically a dictator of Anticlere
taking no bullshit, not the sort of guy whom would be a puppet leader,
then after that his wife takes control whom has no affiliation with
anyone, her motives being her own (to seize power).
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2008.10.27 09:53 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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quote: |
Originally posted by The Old Ye Bard
Hardly anything actually got demolished in the Warp in the West, I have no idea why people think that places did. |
I got the impression from the book of the same name, which mentions
huge fireballs, tidal waves, explosions and castles being ruined
overnight. I guessed this would have been pretty much confined to the
border areas where the 8 parallel Numidiums were duking it out (such as
Anticlere), but as you say I may be wrong.
At the very least, there was probably quite a lot of damage to the
coastal areas from the tidal wave when the Mantella blew up over Iliac
Bay.
I never played Daggerfall, so I'm still catching up on a lot of this stuff. Please bear with me.
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2008.10.27 12:37 |
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The Old Ye Bard
Princess
Registration Date: 2006.05.25
Posts: 3,663
Location: Post-Feminism
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quote: |
Originally posted by Deeza
quote: |
Originally posted by The Old Ye Bard
Hardly anything actually got demolished in the Warp in the West, I have no idea why people think that places did. |
I got the impression from the book of the same name, which mentions
huge fireballs, tidal waves, explosions and castles being ruined
overnight. I guessed this would have been pretty much confined to the
border areas where the 8 parallel Numidiums were duking it out (such as
Anticlere), but as you say I may be wrong.
At the very least, there was probably quite a lot of damage to the
coastal areas from the tidal wave when the Mantella blew up over Iliac
Bay.
I never played Daggerfall, so I'm still catching up on a lot of this stuff. Please bear with me.
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There was only 6 Numidiums, not everyone used it the Mantella in that
fashion -the Underking simply made himself complete once more, and
Mannimarco used it to become a god. The Numidium wasn't really ever
used by itself, it was basically just an extremly power war machine
used as the pinnacle of an army (to crush the enemy, etc), Kingdoms
didn't solely rely on the Numidium, it just complimented their own
military force. You've also got to take into account, that even if a
certain place was stomped out of existence, there would still be 7
other timelines where the place still did exist, and therefore when the
Jills fix up time to Linearity, they do so by the highest outcome of
events, hence why most of the things that only happened in one Timeline
don't actually formally exist (e.g. Wayrest, Orsinuim and Daggerfall
aren't indepent provinces from the Empire, etc), but the outcome still
affects the timeline (e.g. Wayrest, while not independant, became one
of the major Kingdoms). The exception ofcourse is Mannimarco and his
ascension, but this happens due to the fact his divine form is more
powerful than the Jills, and therefore is immune to their bending of
time, and so they sort of stuff up with him causing all sorts of Chaos
(seven mortal King of Worms, shit like that).
This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2008.10.27 21:13.
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2008.10.27 21:10 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
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Interesting, isn't it, that the only people who got NONE of what they
wanted out of the Warp were the Blades (who wanted to make High Rock
and then afterwards the rest of entire Empire into stable unified
provinces)
But what about when the player took control of Numidium for themselves
and ended up getting stomped? Does this mean they're still alive?
Regarding Mannimarco - since there's seven of him wandering the world,
only one of which got killed in Cyrodiil, perhaps we could include
another one in High Rock (I think that TR is going to have one in
Hammerfell).
More seriously though, this gives us the chance to do some pretty
freaky dialogue in the disputed towns. Like people who remember their
houses burning or attending Daggerfall's victory celebration, even
though other people who were elsewhere that night have a totally
different version of events...
So presumably all the damage mentioned in the book was actually caused
by the Underking reuniting with his heart (and presumably red-hot
chunks of Numidium getting splattered all over the Iliac Bay) ? |
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2008.10.28 09:46 |
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The Old Ye Bard
Princess
Registration Date: 2006.05.25
Posts: 3,663
Location: Post-Feminism
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quote: |
Originally posted by Deeza
Interesting, isn't it, that the only people who got NONE of what they
wanted out of the Warp were the Blades (who wanted to make High Rock
and then afterwards the rest of entire Empire into stable unified
provinces)
But what about when the player took control of Numidium for themselves
and ended up getting stomped? Does this mean they're still alive?
Regarding Mannimarco - since there's seven of him wandering the world,
only one of which got killed in Cyrodiil, perhaps we could include
another one in High Rock (I think that TR is going to have one in
Hammerfell).
More seriously though, this gives us the chance to do some pretty
freaky dialogue in the disputed towns. Like people who remember their
houses burning or attending Daggerfall's victory celebration, even
though other people who were elsewhere that night have a totally
different version of events...
So presumably all the damage mentioned in the book was actually caused
by the Underking reuniting with his heart (and presumably red-hot
chunks of Numidium getting splattered all over the Iliac Bay) ? |
The Underking did some pretty massive carnage, in seven places around
High Rock there would be dead-magic places in which areas he got his
heart back (which causes a massive explosion of all sorts of nasty
crap, and makes the area magic sterile afterwards).
We wouldn't feature the Daggerfall player for obvious reasons, and it's most likely they are dead anyway.
The blades sort of did get what they want, High Rock became a much more
unified place, with less squabling, making it easier for the Empire to
control.
We've discussed dear old Manni in other threads, and yes we will hopefully will be featuring one of his selves.
But this is getting off topic, this thread is for the discussion of Anticlere
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2008.10.28 10:34 |
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Deeza
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Registration Date: 2008.06.03
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Yes, back to the topic.
Braggi can put all that in the Warp thread when he gets back, which is hopefully soon.
So, more general questions we need answers for:
How big is Anticlere going to be? (for comparison, I think the cities
are going to be 30-40 buildings each, more or less, so are we talking
20 buildings or so here?)
Could we make the castle from the Haven set (it looks fairly generic from the pictures)?
What local quests would there be? (I'm thinking of the player being
able to join in the recreation of Duncreigh Bridge, and having a big
drunken brawl in the streets!) |
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2008.10.28 14:18 |
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The Old Ye Bard
Princess
Registration Date: 2006.05.25
Posts: 3,663
Location: Post-Feminism
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quote: |
Originally posted by Deeza
Yes, back to the topic.
Braggi can put all that in the Warp thread when he gets back, which is hopefully soon.
So, more general questions we need answers for:
How big is Anticlere going to be? (for comparison, I think the cities
are going to be 30-40 buildings each, more or less, so are we talking
20 buildings or so here?)
Could we make the castle from the Haven set (it looks fairly generic from the pictures)?
What local quests would there be? (I'm thinking of the player being
able to join in the recreation of Duncreigh Bridge, and having a big
drunken brawl in the streets!) |
Yes, the recreation will definetly be in!
Other quests will include the Court of Anticlere (basically the same as
a Court of a major city), and ones relating to the Knights of the
Flame, possibly even as a Joinable faction (even if the ranks have to
be scaled back to 4 or something, rather than 9, as we're probably
going to have to do with all of the Knights Orders so that the player
can join a higher amount of them (as we'll have more ablity to make
more if they are smaller)). You'd probably have one misc quest in the
town of Sensford, and one in Anticlere (which is minus the battle of
Duncreigh Bridge, and the Court of Anticlere).
The size of Anticlere would probably be about 10-15 houses, given the
fact you've also got the Palace, and the City is walled which will make
it seem a lot bigger, plus you've also got to factor in Sensford, which
will be atleast 5-8 houses, plus a Guildhouse for the yet unnamed
Knightly order whom live there (though they are far less deserving of
the title 'Knightly order' than the Knights of the Flame are), which
will be made to seem even bigger because you've got the Duncreigh
Bridge linking the two, so scaling back the amount of buildings is a
very good idea, because otherwise it simply will feel too big and more
like an actual city.
The architecture for Anticlere will use the Daggerfall set (once it's
made), plus some extra custom detail models to make it look abit
differnt (statues, fountains, etc), and the Palace/Castle of Anticlere
will be a Custom model (it's a fairly simple design), while Sensford
will probably be made in a more run down set (Farmhouse, with my
extension models), plus a custom model for the Knightly Order
Guildhouse there. Duncreigh Bridge will also be receiving it's own
custom model
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2008.10.28 22:50 |
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IAMTHEEMPEROR
Duke
Registration Date: 2006.07.04
Posts: 1,965
Location: New England
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I love freakish time-warped anomalies. Sometimes strange stuff is
theorized to happen in strange cases like this, a lot of which happened
here. Hmmm, do you think that if two of the Mannimarco clones touched
each other, they would explode?
In places where time has been ripped, it's a little hard to put
everything back together. I think it might be fun in Anticlere and
similar regions that were affected by the destruction to include little
time warps here and there, off in a secluded corner or in the middle of
nowhere, a little ingame refract effect where the player can see some
freakish stuff. How about the possibility of actual time rifts,
allowing the player to briefly travel to a separate timeline where any
one of the different outcomes occurred without it being pieced
together? They could serve as a fun alternative to Oblivion Gate-like
gameplay.
But, I'm a little slow on lore lately after being away from Elder
Scrolls for god knows how long, so some of that might not be doable
according to lore. I need to take another visit to The Imperial Library
and get a little lore refresh.
Oh, sorry for getting a bit off-topic. Move the off-topic parts to a new thread if you want to keep this cleaner.
This post has been edited 1 time(s), it was last edited by IAMTHEEMPEROR: 2008.10.29 02:59.
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2008.10.29 02:57 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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That's a really interesting idea... we'd have to be careful not to do
it too often though, otherwise it would get confusing. But for some
quests perhaps... |
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2008.10.29 10:22 |
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The Old Ye Bard
Princess
Registration Date: 2006.05.25
Posts: 3,663
Location: Post-Feminism
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quote: |
Originally posted by IAMTHEEMPEROR
I love freakish time-warped anomalies. Sometimes strange stuff is
theorized to happen in strange cases like this, a lot of which happened
here. Hmmm, do you think that if two of the Mannimarco clones touched
each other, they would explode?
In places where time has been ripped, it's a little hard to put
everything back together. I think it might be fun in Anticlere and
similar regions that were affected by the destruction to include little
time warps here and there, off in a secluded corner or in the middle of
nowhere, a little ingame refract effect where the player can see some
freakish stuff. How about the possibility of actual time rifts,
allowing the player to briefly travel to a separate timeline where any
one of the different outcomes occurred without it being pieced
together? They could serve as a fun alternative to Oblivion Gate-like
gameplay.
But, I'm a little slow on lore lately after being away from Elder
Scrolls for god knows how long, so some of that might not be doable
according to lore. I need to take another visit to The Imperial Library
and get a little lore refresh.
Oh, sorry for getting a bit off-topic. Move the off-topic parts to a new thread if you want to keep this cleaner. |
It's been twenty years since the Warp, stuff like that would have been sealed off by the Jills long ago.
Anyway, can we please get back to discussing Anticlere?
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2008.10.30 01:02 |
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IAMTHEEMPEROR
Duke
Registration Date: 2006.07.04
Posts: 1,965
Location: New England
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Well, there's...city stuff...and npc stuff...
I like Anticlere.
Anyways, I believe almost everything has been covered now, so this city
should be complete by the time we reach the right point later in the
mod's creation.
If you want, maybe you can get a map planned out for this and other
cities so we can begin planning the layout, where the buildings are,
the residents, streets, etc. I can make a basic one if you'd like, or
you can take it into your own hands since you're more lore-savvy with
these kinds of things. If you have any preferences on where things be
located, what kind of floorplan should be laid out (like winding
streets or a grid, housing blocks, clusters, or rows, etc) or exactly
what other content should be in this city, you can specify exactly what
you'd like to see so we can plan it all out. This post has been edited 1 time(s), it was last edited by IAMTHEEMPEROR: 2008.11.02 06:31.
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2008.11.02 06:30 |
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The Old Ye Bard
Princess
Registration Date: 2006.05.25
Posts: 3,663
Location: Post-Feminism
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quote: |
Originally posted by IAMTHEEMPEROR
Well, there's...city stuff...and npc stuff...
I like Anticlere.
Anyways, I believe almost everything has been covered now, so this city
should be complete by the time we reach the right point later in the
mod's creation.
If you want, maybe you can get a map planned out for this and other
cities so we can begin planning the layout, where the buildings are,
the residents, streets, etc. I can make a basic one if you'd like, or
you can take it into your own hands since you're more lore-savvy with
these kinds of things. If you have any preferences on where things be
located, what kind of floorplan should be laid out (like winding
streets or a grid, housing blocks, clusters, or rows, etc) or exactly
what other content should be in this city, you can specify exactly what
you'd like to see so we can plan it all out. |
We need to get ahold of Braggi (as he's the only one with access to
Daggerfall, which has the most lore-relevant city layout), then at the
same time as we're doing the layout for Anticlere, we can do Sensford
aswell, as the two are linked by the bridge -but can't start untill we
have the Daggerfall city layout.
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2008.11.02 07:11 |
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