[Courtship Quests] Orsinium |
Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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[Courtship Quests] Orsinium |
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Though the overall dynamic is the same, courtship works a bit
differently in Orsinium to the other cities, due to their very
different culture. There will be several individuals available for
courtship (details to be posted later) but the quests will share the
following peculiarities:
1. Polygamy is considered normal in orc society. Orcs do not marry for
life in the conventional sense. Rather, they marry until a challenger
defeats their partner in single combat, after which they transfer to
the winner. Thus an orc may accumulate many wives or husbands if they
are so inclined. Additionally, orcs do not recognise any marriages
outside orc law, so players are free to marry an orc even if they are
already married outside Orsinium.
2. Physical prowess is the main criteria for marrying an orc, whether
they are male or female. Traditional orc courtship involves a lot of
fighting. This leads us on to...
3. To be considered worthy as a suitor, a player must be a renowned
warrior. Different families have different criteria, but in general
they must either have a sufficient level of fame, or have closed a
certain number of oblivion gates (or done some other important
achievement).
4. Suitors must present trophies, taken from various powerful
opponents, as gifts during courtship as further proof of their valour.
5.
Additionally, they must fight and defeat (though not necessarily kill) all other interested suitors.
6.
Finally, no suitor will be considered worthy of marrying an orc unless they can beat them in unarmed combat.
7. An orc who accumulates enough wives, allies and offspring may start
their own clan. Depending on how complicated this would be to script,
this could be an option for the player. This post has been edited 1 time(s), it was last edited by Deeza: 2008.12.16 15:11.
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2008.12.16 15:09 |
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The Old Ye Bard
Princess
Registration Date: 2006.05.25
Posts: 3,663
Location: Post-Feminism
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* While Orsinium may regonise multiple spouses, elsewhere in High Rock
the player couldn't court other Npcs if the player was already wed to
an Orc, or multiple Orcs in Orsinium, and if the player 'marries' an
Orc, they divorce any spouses elsewhere in High Rock.
* The player can't have offspring (we aren't changing gameplay
mechanics here), nor start a clan (as it is how you mentioned, this
would be to hard to do in Scripting terms); however the player could
marry into
a clan, e.g. taking bride(s)/Housband(s) of a particular clan, and when
married you can move into one of the communal manors, essentially
becomming apart of a clan.
* Please remember the player can still only Court Nobles of Orsinium,
no matter how differnt Courtship in Orsinium is, the same basic rules
of Courtship (gamplay mechanic wise) still apply.
- Apart from those things mentioned, what you've got there is good
You've got to a maximum of 4 Npc slots you can use for Orsinium, and it would be good if atleast one of them wasn't an Orismer (to keep it somewhat balanced), e.g. being a Breton or something.
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2008.12.16 20:28 |
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Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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All good points, I will take that into account.
They will all be nobles, and one of them will be a Breton.
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2008.12.16 21:21 |
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