Region generation discussion thread |
Deeza
Editor
Registration Date: 2008.06.03
Posts: 1,066
Location: Procrastination
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Region generation discussion thread |
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First of all, is the heightmap TOYB has got hold of very similar to this map produced by Braggi and Gyssar:
http://www.silgrad.com/wbb2/attachment.p...achmentid=14395
If so, the we're away and can use the regions as marked on this map.
Otherwise, we may have to adjust them to fit.
The second thing we need to do is work out the climate, vegetation etc
for each region. I'm guessing that in general, the south will be more
like Colovia in Cyrodiil (it is next to Hammerfell after all), the
north of the "horn" will be icy and cold but not frozen, the mountains
will be snowbound, and the West Reach will be very much like Skyrim.
Comments/suggestions?
Any other major features (forests etc.) that have not been accounted for?
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2009.01.22 10:24 |
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The Old Ye Bard
Princess
Registration Date: 2006.05.25
Posts: 3,663
Location: Post-Feminism
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Of note I suggest looking at this site
as it lists the climate of each region (seen in Daggerfall, north and
east High Rock aren't featured), aswell as screenshots of each region.
The mountains extend to around North Point, and that area is all Snowy
(which has lots of lore backing this up, foremost being Shadow Key,
which features the land around here in the mountains in Snow, and
indeed even featuring a glacier).
I assume the Ilessan Hills would be rolling hills, with pockets of
small forested patches dispersed throughout it, somewhat like this.
The Wrothgarian Mountains would be a mixture of craggy areas, mixed in
with grassy highlands. New rocks and flora for this area is essential,
but due to the fact that it wouldn't be very densily populated, it can
be hand detailed later.
The area around Camlorn is lush, and Flowers are abundant there (hence
the Flower Festival held there), which settles down as the coast
approaches (which mainly ends in clifffaces) which would end up looking
something like this.
- I'll post more about it later.
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2009.01.22 10:59 |
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The Old Ye Bard
Princess
Registration Date: 2006.05.25
Posts: 3,663
Location: Post-Feminism
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Yup, that's a good idea, anyway the old kingdoms all have specific
types of distinct landscapes, a lot of the time actually mentioned in
lore; for example, the Ykalon Forest.
However the problem is that we can't use the region borders from
Daggerfall, as High Rock is messed up in it (which is blatantly
obvious) so really it's more of a 'make it up yourself' type of thing,
while kinda looking at the Daggerfall for inspiration.
As for Betony, the old teaser mod was a complete shambles, and out of
scale. Currently the Isle of Betony is very small on the Height Map,
but it can be taken (to a degree), out of scale with the rest of High
Rock to be alittle bigger (to about just under the size of TR's Stirk).
However, it's got architecture especially made for it, and some more on
it's way
With Direnni Tower, I'm still very keen on your own design of it Deeza,
which I think it perfect. I can very easily model the center shaft and
an outside tower (done in the Ayleid style), and as you mentioned
previously the layers outside of that can be made in Ayleid ruin pieces
(which is rather perfect). Then it can be furnished with some more
unique pieces (statues at the like).
Yes, Sachiel's rocks are excellent, and I very much hope to see them in
the mountains. However, these (if used) will be hand placed after the
Height Map has been region gen'd, and the files will be packaged up in
the resource.esm
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Yesterday, 22:12 |
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